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141 行
5.5 KiB

GuildEventCollectView = GuildEventCollectView or BaseClass(BaseItem)
local GuildEventCollectView = GuildEventCollectView
function GuildEventCollectView:__init()
self.base_file = "guild"
self.layout_file = "GuildEventCollectView"
self.model = GuildModel:getInstance()
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40802) --打开界面时要请求活动次数
self:Load()
end
function GuildEventCollectView:Load_callback()
self.nodes = {
"bg:raw",
"event_time:tmp",--活动时间
"activityTimes:tmp",--活动次数
"enter_btn/reddot:obj",
-- 活动奖励容器
"reward_scroll", "reward_scroll/Viewport/reward_con",
-- 入口按钮
"enter_btn:obj",
"help_btn:obj",
"title_txt_img:img",
}
self:GetChildren(self.nodes)
lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("guild_event_bg_408_0"), false)
lua_resM:setOutsideImageSprite(self,self.title_txt_img_img,GameResPath.GetGuildImage("guild_event_ad_txt_pointfilter"))
self:AddEvents()
if self.need_refresh_evt_time then
self:UpdateView()
self:UpdateEventTime()
end
end
function GuildEventCollectView:AddEvents( )
local on_click = function ( click_obj )
if self.enter_btn_obj == click_obj then -- 进入社团驻地场景
self.model:Fire(GuildModel.ENTER_GUILD_BASE)
elseif click_obj == self.help_btn_obj then
EventSystem.Fire(GlobalEventSystem,EventName.OPEN_INSTRUCTION_VIEW, 40801)
end
end
AddClickEvent(self.enter_btn_obj, on_click, LuaSoundManager.SOUND_UI.NONE)
AddClickEvent(self.help_btn_obj, on_click, LuaSoundManager.SOUND_UI.NONE)
local function onUpdateActivityTimes()
if not self.is_loaded then return end
self:UpdateActivityTimes()
end
self:BindEvent(self.model,GuildModel.UODATE_GUILD_COLLECT_ACTIVITY_TIMES,onUpdateActivityTimes)
local function update_nightboss_red(type)
if type == GuildEventType.NoonCollect then
self:UpdateRedDot()
end
end
self:BindEvent(self.model, GuildModel.UPDATE_RED_DOT_BY_TYPE, update_nightboss_red)
end
function GuildEventCollectView:UpdateView( )
self:UpdateActivityTimes()
self:UpdateRewardItem()
self:UpdateRedDot()
end
-- 刷新活动次数显示
function GuildEventCollectView:UpdateActivityTimes( )
local MaxCollectDayTimes = self.model:GetGuildCollectKvByKey("join_time_day").value
local NowCollectDayTimes = self.model:GetDayTotalCollectTimes()
local day_collect_color = NowCollectDayTimes < MaxCollectDayTimes and ColorUtil.GREEN_TIPS or ColorUtil.RED_DARK
local left_day_collect_times = MaxCollectDayTimes-NowCollectDayTimes >= 0 and MaxCollectDayTimes-NowCollectDayTimes or 0
local day_collect_str = left_day_collect_times.."/"..MaxCollectDayTimes
self.activityTimes_tmp.text =
"今日封印总次数:"..WordManager:AddColorToString(left_day_collect_times,day_collect_color,true).."<color=#ffffff>/"..MaxCollectDayTimes.."</color>"
end
--刷新活动时间显示
function GuildEventCollectView:UpdateEventTime( )
-- self.event_time_tmp.text = self.model:GetGuildEventOpenTime(self.evt_time_data.module_id, self.evt_time_data.module_sub)
local s_h = Split((Split(self.evt_time_data.time_str, "~")[1]),":")[1]
local s_m = Split((Split(self.evt_time_data.time_str, "~")[1]),":")[2]
local round = self.model:GetActivityRound(s_h,s_m)--获取活动场次
self.event_time_tmp.text = self.model:GetGuildEventCollectOpenTime(round)
end
-- 这里只传入活动日历中的活动时间相关数据,活动协议内容界面自己获取
function GuildEventCollectView:SetEventAcData( evt_time_data)
self.evt_time_data = evt_time_data
if self.is_loaded then
self.need_refresh_evt_time = false
self:UpdateView()
self:UpdateEventTime()
self:UpdateRedDot()
else
self.need_refresh_evt_time = true
end
end
function GuildEventCollectView:UpdateRewardItem( )
local reward_data = DailyModel.Instance:GetRewardList(408,0,1)
self.reward_item_creator = self.reward_item_creator or self:AddUIComponent(UI.ItemListCreator)
local info = {
data_list = reward_data,
item_con = self.reward_con,
scroll_view = self.reward_scroll,
obj_pool_type = UIObjPool.UIType.AwardItem,
item_width = 78,
-- item_height = 78,
start_x = 5,
start_y = -6,
space_x = 9,
create_frequency = 0.01,
alignment = UnityEngine.TextAnchor.UpperLeft,
on_update_item = function(item, i, v)
local goods_Id, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
local goodVo = GoodsModel:getInstance():GetGoodsBasicByTypeId(goods_Id)
if goodVo then
item:SetData(goodVo.type_id, v.count , goodVo.color, nil, lock)
end
end,
}
self.reward_item_creator:UpdateItems(info)
end
function GuildEventCollectView:UpdateRedDot( )
if self.is_loaded then
local s_h = Split((Split(self.evt_time_data.time_str, "~")[1]),":")[1]
local s_m = Split((Split(self.evt_time_data.time_str, "~")[1]),":")[2]
local round = self.model:GetActivityRound(s_h,s_m)--获取活动场次
-- self.reddot_obj:SetActive(self.model:GetGuildEventTabRed("408@"..round))
-- 2021.3.23 优化需求:社团活动页签不再给红点
self.reddot_obj:SetActive(false)
end
end
function GuildEventCollectView:__delete( )
end