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GuildEventPartyView = GuildEventPartyView or BaseClass(BaseItem)
local GuildEventPartyView = GuildEventPartyView
function GuildEventPartyView:__init()
self.base_file = "guild"
self.layout_file = "GuildEventPartyView"
self.model = GuildModel:getInstance()
self:Load()
end
function GuildEventPartyView:Load_callback()
self.nodes = {
"bg:raw",
"event_time:tmp",--活动时间
"enter_btn/reddot:obj",
-- 活动奖励容器
"reward_scroll", "reward_scroll/Viewport/reward_con",
-- 入口按钮
"enter_btn:obj",
"help_btn:obj",
"title_txt_img:img",
}
self:GetChildren(self.nodes)
lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("guild_event_party_bg_1020_618"), false)
lua_resM:setOutsideImageSprite(self,self.title_txt_img_img,GameResPath.GetGuildImage("guild_event_ad_txt2_pointfilter"))
self:AddEvents()
if self.need_refresh_evt_time then
self:UpdateEventTime()
self:UpdateView()
end
end
function GuildEventPartyView:AddEvents( )
local on_click = function ( click_obj )
if self.enter_btn_obj == click_obj then -- 进入社团驻地场景
self.model:Fire(GuildModel.ENTER_GUILD_BASE)
elseif click_obj == self.help_btn_obj then
EventSystem.Fire(GlobalEventSystem,EventName.OPEN_INSTRUCTION_VIEW, 40007)
end
end
AddClickEvent(self.enter_btn_obj, on_click, LuaSoundManager.SOUND_UI.NONE)
AddClickEvent(self.help_btn_obj, on_click, LuaSoundManager.SOUND_UI.NONE)
local function updatePartyRed(type)
if type == GuildEventType.GuildParty then
self:UpdateRedDot()
end
end
self:BindEvent(self.model, GuildModel.UPDATE_RED_DOT_BY_TYPE, updatePartyRed)
end
function GuildEventPartyView:UpdateView( )
self:UpdateRewardItem()
self:UpdateRedDot()
end
-- 这里只传入活动日历中的活动时间相关数据,活动协议内容界面自己获取
function GuildEventPartyView:SetEventAcData( evt_time_data)
self.evt_time_data = evt_time_data
if self.is_loaded then
self.need_refresh_evt_time = false
self:UpdateView()
self:UpdateEventTime()
self:UpdateRedDot()
else
self.need_refresh_evt_time = true
end
end
-- 设置活动的开始时间
function GuildEventPartyView:UpdateEventTime( )
self.event_time_tmp.text = self.model:GetGuildEventOpenTime(self.evt_time_data.module_id, self.evt_time_data.module_sub)
end
function GuildEventPartyView:UpdateRewardItem( )
local reward_data = DailyModel.Instance:GetRewardList(400,7,1)
self.reward_item_creator = self.reward_item_creator or self:AddUIComponent(UI.ItemListCreator)
local info = {
data_list = reward_data,
item_con = self.reward_con,
scroll_view = self.reward_scroll,
obj_pool_type = UIObjPool.UIType.AwardItem,
item_width = 78,
--item_height = 78,
start_x = 5,
start_y = -6,
space_x = 9,
create_frequency = 0.01,
alignment = UnityEngine.TextAnchor.UpperLeft,
on_update_item = function(item, i, v)
local goods_Id, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
local goodVo = GoodsModel:getInstance():GetGoodsBasicByTypeId(goods_Id)
if goodVo then
item:SetData(goodVo.type_id, v.count , goodVo.color, nil, lock)
end
end,
}
self.reward_item_creator:UpdateItems(info)
end
function GuildEventPartyView:UpdateRedDot( )
-- self.reddot_obj:SetActive(self.model:GetGuildEventTabRed("400@7"))
-- 2021.3.23 优化需求:社团活动页签不再给红点
self.reddot_obj:SetActive(false)
end
function GuildEventPartyView:__delete( )
end