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9.5 KiB

-- <*
-- @Author: Saber
-- @Description: 社团改名改标识界面
-- *>
GuildRenameView = GuildRenameView or BaseClass(BaseView)
local GuildRenameView = GuildRenameView
function GuildRenameView:__init()
self.base_file = "guild"
self.layout_file = "GuildRenameView"
self.layer_name = "Activity"
self.destroy_imm = true
self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
-- self.append_to_ctl_queue = true --是否要添加进界面堆栈
self.blur_activity_bg = true
self.use_show_anim = true
self.use_hide_anim = true
self.model = GuildModel:getInstance()
self.no_guild_name_str = "<color=#D5D7DF>(未命名)</color>"
self.tip_time = Status.NowTime
self.icon_list = {} -- 图标列表
self.color_list = {} -- 颜色列表
self.cur_flag = 10001
self.cur_icon_flag = 1
self.cur_icon_color = 1
self.name_limit = 6 -- 社团名称字数限制
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.switch_callback = function(index)
self:SwitchTab(index)
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function GuildRenameView:Open( )
--self.data = data
BaseView.Open(self)
end
function GuildRenameView:LoadSuccess()
local nodes = {
"content",
"content/comfirm_btn:obj",
"content/cur_icon:img",
"content/name_input:tmpInput",
"content/color_con", "content/icon_con",
"content/rename_cond:tmp",
"content/final_name:tmp",
-- 改名花费
"content/rename_cost_icon:img",
"content/rename_costval:tmp",
-- 改标识花费
"content/flag_cost_icon:img",
"content/flag_costval:tmp",
-- 总花费
"content/total_cost_node",
"content/total_cost_node/total_cost_icon:img",
"content/total_cost_node/total_cost_title:tmp",
"content/total_cost_node/total_costval:tmp",
}
self:GetChildren(nodes)
self.final_name_tmp.text = self.no_guild_name_str
local function close_callback()
self:Close()
end
self.tabWindowComponent = UITabWindow.New(self.transform, {}, nil, close_callback, self.background_wnd, self.content, UITabWindow.SizeSmallNoTab, nil, nil, true)
self.tabWindowComponent:SetTitleText("信息变更")
self.tabWindowComponent:SetBackgroundRes("guild_rename_bg")
end
function GuildRenameView:AddEvent()
local function click_event(target)
if target == self.comfirm_btn_obj then -- 确认修改
self:OnComfirmBtnClick()
end
end
AddClickEvent(self.comfirm_btn_obj, click_event)
-- 输入监听
self.name_input_tmpInput.onValueChanged:AddListener(function()
local len = utf8len(self.name_input_tmpInput.text)
if len > self.name_limit then
self.name_input_tmpInput.text = GetInputLimitResultStr(self.name_input_tmpInput.text, self.name_limit) --减去多出来的字符
self.tip_time = self.tip_time or 0
if Status.NowTime - self.tip_time > 0.2 then
Message.show(string.format("最多可输入%s个字符", self.name_limit), "fault")
self.tip_time = Status.NowTime
end
end
-- 右侧同步玩家输入的社团名称
self.final_name_tmp.text = self.name_input_tmpInput.text == "" and self.no_guild_name_str or self.name_input_tmpInput.text
self:UpdateTotalCost()
end)
end
function GuildRenameView:OpenSuccess()
if self.tabWindowComponent then
self.tabWindowComponent:ChangeShowFlag("smallWindow2")
end
self:UpdateView()
end
function GuildRenameView:UpdateView()
self:InitFlagDataAndChangeCost()
self:UpdateGuildIconAndColor()
end
-- 获取当前的社团旗帜和扣费配置
function GuildRenameView:InitFlagDataAndChangeCost( )
local guild_info = self.model:GetGuildBaseInfo()
local flag = guild_info and guild_info.guild_flag
self.cur_flag = flag
self.cur_icon_flag = flag and math.floor(flag / 10000) or 1
self.cur_icon_color = flag and flag % 10000 or 1
-- 扣费配置
self.changed_name_cfg = stringtotable(self.model:GetGuildKvByKey("rename_cost").val)[1]
local cost_asset, cost_res = WordManager:GetCommonMoneyIcon(self.changed_name_cfg[1])
lua_resM:setImageSprite(self, self.rename_cost_icon_img, cost_asset, cost_res)
self.change_flag_cfg = stringtotable(self.model:GetGuildKvByKey("logo_change_cost").val)[1]
cost_asset, cost_res = WordManager:GetCommonMoneyIcon(self.change_flag_cfg[1])
lua_resM:setImageSprite(self, self.flag_cost_icon_img, cost_asset, cost_res)
end
function GuildRenameView:UpdateGuildIconAndColor( )
local function icon_call_back(index)
for k, v in ipairs(self.icon_list) do
if v.index then
v:SetSelect(v.index == index)
end
end
self.cur_icon_flag = index
self:ChangePreviewIcon()
end
local offset_x = (self.icon_con.sizeDelta.x - 4 * 86) / 2 + 10
for i = 1, 4 do
local item = self.icon_list[i]
if not item then
item = GuildCreateIconItem.New(self.icon_con, nil, self.layer_name)
self.icon_list[i] = item
end
local pos = Vector2((i-1) * 86 + offset_x, -13)
item:SetData(i, pos, icon_call_back)
item:SetSelect(i == self.cur_icon_flag)
end
local function color_callback(index)
for k, v in ipairs(self.color_list) do
if v.index then
v:SetSelect(v.index == index)
end
end
self.cur_icon_color = index
self:ChangePreviewIcon()
end
offset_x = (self.color_con.sizeDelta.x - 8 * 50) / 2 + 6
for i = 1, 8 do
local item = self.color_list[i]
if not item then
item = GuildCreateColorItem.New(self.color_con, nil, self.layer_name)
self.color_list[i] = item
end
local pos = Vector2((i-1) * 50 + offset_x, 0)
item:SetData(i, pos, color_callback)
item:SetSelect(i == self.cur_icon_color)
end
-- color_callback(1)
self:ChangePreviewIcon()
end
-- 修改右侧已设置的社团icon样式和花费
function GuildRenameView:ChangePreviewIcon( )
lua_resM:setImageSprite(self, self.cur_icon_img, "guildIcon_asset", "guild_icon" .. (self.cur_icon_flag * 10000 + self.cur_icon_color), true)
self:UpdateTotalCost()
end
-- 更新总花费
function GuildRenameView:UpdateTotalCost( )
local new_name = self.name_input_tmpInput.text
-- 是否已经改了名字
local changed_name = new_name ~= "" and 1 or 0
-- 是否已经改了旗帜
local new_flag = self.cur_icon_flag * 10000 + self.cur_icon_color
local changed_flag = new_flag ~= self.cur_flag
local rename_cost = changed_name == 1 and self.changed_name_cfg[3] or 0
local flag_cost = changed_flag and self.change_flag_cfg[3] or 0
local total_cost = rename_cost + flag_cost
self.rename_costval_tmp.text = rename_cost
self.flag_costval_tmp.text = flag_cost
self.total_costval_tmp.text = total_cost
-- 对齐节点
local offset_x = (self.total_cost_node.sizeDelta.x - self.total_costval_tmp.preferredWidth - self.total_cost_title_tmp.preferredWidth - 42) / 2
SetAnchoredPositionX(self.total_cost_title, offset_x)
SetAnchoredPositionX(self.total_cost_icon, offset_x + self.total_cost_title_tmp.preferredWidth + 5)
SetAnchoredPositionX(self.total_costval, self.total_cost_icon.anchoredPosition.x + 37)
end
-- 点击确认按钮
function GuildRenameView:OnComfirmBtnClick( )
local total_cost = tonumber(self.total_costval_tmp.text)
if total_cost ~= 0 then -- 有变动了就允许发协议
local new_name = self.name_input_tmpInput.text
-- 是否已经改了名字
local changed_name = new_name ~= "" and 1 or 0
-- 新旗帜
local new_flag = self.cur_icon_flag * 10000 + self.cur_icon_color
local function ok_callback()
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40025, changed_name, new_name, new_flag)
end
local priceText = string.format("<color=%s>%s</color> 修改社团信息?", ColorUtil.YELLOW_DARK, total_cost)
local function use_function( toggle_tip_data, call_fun_sum )
if total_cost ~= 0 then
GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data)
else
call_fun_sum()
end
end
local data = {
gold_type = 1,
cost_price = total_cost,
ok_callback = ok_callback,
togglePriceStr = priceText,
use_function = use_function,
no_need_toggle = true,
recharge_open_call_back = function()
self:Close()
end,
}
CustomActivityModel:getInstance():BuyTips(data)
else
Message.show("好像什么都没改动哦~", "fault")
end
end
function GuildRenameView:DestroySuccess( )
for k, v in pairs(self.icon_list) do
v:DeleteMe()
v = nil
end
for k, v in pairs(self.color_list) do
v:DeleteMe()
v = nil
end
if self.tabWindowComponent then
self.tabWindowComponent:DeleteMe()
self.tabWindowComponent = nil
end
end