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GuildSceneBossRankItem = GuildSceneBossRankItem or BaseClass(BaseItem)
local GuildSceneBossRankItem = GuildSceneBossRankItem
function GuildSceneBossRankItem:__init(parent_wnd,prefab_asset,layer_name)
self.base_file = "guildScene"
self.layout_file = "GuildSceneBossRankItem"
self.parent_wnd = parent_wnd
self.layer_name = layer_name
self.model = GuildModel:getInstance()
self:Load()
end
function GuildSceneBossRankItem:Load_callback()
self.nodes = {
"img_rank:obj:img", "val_name:tmp", "txt_rank:tmp", "val_dmg:tmp", "no_rank:tmp",
}
self:GetChildren(self.nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function GuildSceneBossRankItem:AddEvents( )
end
function GuildSceneBossRankItem:UpdateView( )
if not self.data then return end
if not self.data.rank or self.data.rank <=0 then
self.img_rank_obj:SetActive(false)
self.txt_rank_tmp.text = ""
self.no_rank_tmp.text = ""
elseif self.data.rank <= 3 then
self.img_rank_obj:SetActive(true)
self.txt_rank_tmp.text = ""
self.no_rank_tmp.text = ""
lua_resM:setImageSprite(self, self.img_rank_img, "guildScene_asset", "guild_scene_boss_rank" .. self.data.rank .. "_pointfilter")
else
self.no_rank_tmp.text = ""
self.img_rank_obj:SetActive(false)
self.txt_rank_tmp.text = self.data.rank
end
self.val_dmg_tmp.text = self.data.hurt > 0 and CalUnitNum(self.data.hurt) or "暂无"
self.val_name_tmp.text = self.data.name or self.data.gname
if self.is_my_rank then
self.val_name_tmp.color = ColorUtil:ConvertHexToRGBColor("72edff")
self.val_dmg_tmp.color = ColorUtil:ConvertHexToRGBColor("72edff")
self.txt_rank_tmp.color = ColorUtil:ConvertHexToRGBColor("72edff")
self.no_rank_tmp.color = ColorUtil:ConvertHexToRGBColor("72edff")
else
self.val_name_tmp.color = ColorUtil:ConvertHexToRGBColor("ffffff")
self.val_dmg_tmp.color = ColorUtil:ConvertHexToRGBColor("ffffff")
self.txt_rank_tmp.color = ColorUtil:ConvertHexToRGBColor("ffffff")
self.no_rank_tmp.color = ColorUtil:ConvertHexToRGBColor("ffffff")
end
if not self.show_line then
-- self.line_obj:SetActive(false)
end
end
function GuildSceneBossRankItem:SetData(data, show_line, is_my_rank)
self.data = data
self.show_line = show_line or false
self.is_my_rank = is_my_rank or false
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function GuildSceneBossRankItem:__delete( )
end