-- <*
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-- @Author: Saber
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-- @Description: 社团活动 社团boss roll点记录节点
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-- *>
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GuildSceneRollRecordItem = GuildSceneRollRecordItem or BaseClass(BaseItem)
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local GuildSceneRollRecordItem = GuildSceneRollRecordItem
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function GuildSceneRollRecordItem:__init(parent_wnd,prefab_asset,layer_name)
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self.base_file = "guildSCene"
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self.layout_file = "GuildSceneRollRecordItem"
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self.parent_wnd = parent_wnd
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self.layer_name = layer_name
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self.model = GuildModel:getInstance()
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self:Load()
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end
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function GuildSceneRollRecordItem:Load_callback()
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local nodes = {
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"highest_flag:img",
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"role_name:tmp",
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"roll_num:tmp",
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"my_record:tmp",
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}
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self:GetChildren(nodes)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateView()
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self:UpdateHighestFlag()
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end
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end
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function GuildSceneRollRecordItem:AddEvents( )
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local function update_highest_flag(order_id)
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if not order_id or order_id == self.order_id then
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self:UpdateHighestFlag()
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end
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end
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self:BindEvent(self.model, GuildModel.UPDATE_GUILD_BOSS_HIGHEST_DATA, update_highest_flag)
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end
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function GuildSceneRollRecordItem:SetData( data, order_id, is_my_record )
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self.data = data
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self.order_id = order_id
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self.is_my_record = is_my_record
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateView()
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self:UpdateHighestFlag()
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else
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self.need_refreshData = true
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end
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end
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function GuildSceneRollRecordItem:UpdateView( )
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if self.data then
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if self.is_my_record then
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self.role_name_tmp.text = ""
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self.roll_num_tmp.text = ""
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self.my_record_tmp.text = string.format("我的掷点:%s点", self.data.roll_num)
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else
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self.my_record_tmp.text = ""
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self.role_name_tmp.text = self.data.role_name
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self.roll_num_tmp.text = string.format("掷出了%s点", self.data.roll_num)
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end
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end
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end
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-- 更新最高掷点标志
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function GuildSceneRollRecordItem:UpdateHighestFlag( )
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local is_finished = self.model:GetGuildBossRollIsFinished()
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if is_finished then
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local highest_role_id = self.model:GetGuildBossRollHighestByOrderId(self.order_id)
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self.highest_flag_img.enabled = highest_role_id == self.data.role_id
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else
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self.highest_flag_img.enabled = false
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end
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end
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function GuildSceneRollRecordItem:__delete( )
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end
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