源战役客户端
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-- <*
-- @Description: 协助说明选择界面
-- *>
GuildSupportDescTipView = GuildSupportDescTipView or BaseClass(BaseItem)
local GuildSupportDescTipView = GuildSupportDescTipView
function GuildSupportDescTipView:__init(parent_wnd,prefab_asset,layer_name)
self.base_file = "guild"
self.layout_file = "GuildSupportDescTipView"
self.parent_wnd = parent_wnd
self.layer_name = layer_name
self.item_list = {}
self.model = GuildModel:getInstance()
self:Load()
end
function GuildSupportDescTipView:Load_callback()
self.nodes = {
"click_bg:obj",
"apoint_scroll","apoint_scroll/Viewport/apoint_con","bg",
}
self:GetChildren(self.nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function GuildSupportDescTipView:AddEvents( )
local function click_event(target)
if target == self.click_bg_obj then -- 关闭
if self.callback then
self.callback()
end
end
end
AddClickEvent(self.click_bg_obj, click_event, LuaSoundManager.SOUND_UI.NONE)
end
function GuildSupportDescTipView:UpdateView( )
local info = GuildModel.ThankDesc
local item
local offer_x = 0
local offer_y = 0
for k, v in ipairs(info) do
item = self.item_list[k]
if not item then
item = GuildSupportDescTipItem.New(self.apoint_con)
self.item_list[k] = item
end
item:SetData(v, k)
item:SetPosition(offer_x,(GuildSupportDescTipItem.Height + offer_y)*(k - 1) + 2)
end
SetSizeDeltaY(self.apoint_con,#info*GuildSupportDescTipItem.Height+5)
end
function GuildSupportDescTipView:SetData( )
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function GuildSupportDescTipView:__delete( )
for k,v in pairs(self.item_list) do
v:DeleteMe()
v = nil
end
self.item_list = {}
end
function GuildSupportDescTipView:SetCallBack( call_back )
self.callback = call_back
end