--社团协助Boss前往界面
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GuildSupportGuildBossGoView = GuildSupportGuildBossGoView or BaseClass(BaseView)
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local GuildSupportGuildBossGoView = GuildSupportGuildBossGoView
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GuildSupportGuildBossGoView.TITLE_1 = "下面是本次虚空副本的怪物信息,请小心!"
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GuildSupportGuildBossGoView.TITLE_2 = "一个游走在虚空中的超强怪物"
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function GuildSupportGuildBossGoView:__init()
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self.base_file = "guild"
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self.layout_file = "GuildSupportGuildBossGoView"
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self.layer_name = "Activity"
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self.destroy_imm = true
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self.use_background = true
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self.hide_maincancas = false
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self.change_scene_close = true
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self.append_to_ctl_queue = false --是否要添加进界面堆栈
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self.need_show_money = false --是否要显示顶部的金钱栏
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self.blur_activity_bg = true
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self.mainVo = RoleManager.Instance.mainRoleInfo
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self.model = GuildModel:getInstance()
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self.item_list = {}
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self.load_callback = function ()
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self:LoadSuccess()
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self:AddEvent()
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end
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self.open_callback = function ( )
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self:OpenSuccess()
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end
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self.destroy_callback = function ( )
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self:DestroySuccess()
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end
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end
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function GuildSupportGuildBossGoView:DestroySuccess()
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for k, v in pairs(self.item_list) do
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v:DeleteMe()
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v = nil
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end
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self.item_list = {}
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if self.roleItem then
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self.roleItem:DeleteMe()
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self.roleItem = nil
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end
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end
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function GuildSupportGuildBossGoView:LoadSuccess()
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local nodes = {
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"award_con",
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"btnOK:obj",
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"my_name:tmp",
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"bg:img",
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"Window/windowCloseBtn:obj",
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"lb_message:tmp",
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"lb_boss_message:tmp",
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"boss_power:tmp",
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"role_con",
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"boss_name:tmp",
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"my_icon",
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"boss_icon:img",
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}
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self:GetChildren(nodes)
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lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetViewBigBg("guild_support_guild_boss_go_bg"))
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if self.need_refreshData then
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self:UpdateView( )
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end
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self.lb_message_tmp.text = ChuanWenManager:getInstance():FormatColorTag2(GuildSupportGuildBossGoView.TITLE_1)
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self.lb_boss_message_tmp.text = ChuanWenManager:getInstance():FormatColorTag2(GuildSupportGuildBossGoView.TITLE_2)
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end
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function GuildSupportGuildBossGoView:AddEvent()
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local function onBtnClickHandler(target,x,y)
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if target == self.windowCloseBtn_obj then--关闭
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self:Close()
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elseif target == self.btnOK_obj then--确认
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self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40052,self.data.support_sid)
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self:Close()
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end
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end
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AddClickEvent(self.windowCloseBtn_obj,onBtnClickHandler)
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AddClickEvent(self.btnOK_obj,onBtnClickHandler)
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end
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function GuildSupportGuildBossGoView:Open( data )
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self.data = data
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BaseView.Open(self)
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end
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function GuildSupportGuildBossGoView:OpenSuccess( )
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self:UpdateView()
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end
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function GuildSupportGuildBossGoView:UpdateView( )
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if self.is_loaded then
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self.need_refreshData = false
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else
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self.need_refreshData = true
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return
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end
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if not self.data then return end
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if not self.roleItem then
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self.roleItem = HeadRoleItem.New(self.my_icon)
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self.roleItem:SetItemSize(55,55)
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end
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--头像
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local head_data = {
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vo = {
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id = self.data.role_data.role_id,
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-- server_id = self.data.ser_id,
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level = self.data.role_data.level,
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career = self.data.role_data.career,
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sex = self.data.role_data.sex,
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turn = self.data.role_data.turn,
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picture_ver = self.data.role_data.picture_ver,
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picture = self.data.role_data.picture,
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profile_photo_id = self.data.role_data.profile_photo_id,
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-- dress_board_id = self.data.dress_list[2] or nil,
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empty_head = false, -- 是否是空数据头像
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}
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}
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self.roleItem:SetData(head_data)
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self.roleItem:SetCareerIconVisible(false)
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self.my_name_tmp.text = self.data.role_data.name
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local monster = ConfigItemMgr.Instance:GetMonsterDataItem(self.data.boss_id)
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if monster then
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self.boss_name_tmp.text = HtmlColorTxt(Trim(monster.name), ColorUtil.PURPLE_DARK)
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lua_resM:setOutsideImageSprite(self,self.boss_icon_img,GameResPath.GetBossIcon(Trim(monster.icon)),false)
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local aciton_list = {"show"}
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local res_data = {
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clothe_res_id = monster.icon,
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--weapon_res_id = monster.weapon_id,
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type = SceneBaseType.Monster,
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action_name_list = aciton_list,
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layer_name = self.layer_name,
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father_node = self,
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transform = self.role_con,
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rotate = Vector3(0,180,0),
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fashion_type = FuncOpenModel.TypeId.Monster,
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position = Vector3(0, 110 , -500),
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scale = 100,
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shadow2_plane_pos = Vector4(0, 10, 0, 1),
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-- scale = 100,
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ui_model_type = UIModelCommon.ModelType.Model,
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}
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FuncOpenModel:getInstance():SetModelRes(res_data)
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end
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self.boss_power_tmp.text = string.format("%s%s", HtmlColorTxt("战力:" , "#f3fcff" ), HtmlColorTxt(self.data.boss_power , "#fdffc2" ))
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self:UpdateItemList()
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end
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function GuildSupportGuildBossGoView:UpdateItemList( )
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local cfg = Config.Guildsupport[self.data.role_data.support_cfg_id]
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if not cfg then return end
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self.cfg = cfg
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for k,v in pairs(self.item_list) do
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v:SetVisible(false)
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end
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local item_list = {{0,100003,cfg.reward_reputation}}
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if not item_list or TableSize(item_list) == 0 then return end
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local offer_x = 0
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local offer_y = 0
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local x = 0
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local y = 0
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for i, v in ipairs(item_list) do
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local item = self.item_list[i]
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if item == nil then
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item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.award_con)
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item:SetItemSize(62,62)
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self.item_list[i] = item
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end
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local goods_Id, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
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local goodVo = GoodsModel:getInstance():GetGoodsBasicByTypeId(goods_Id)
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if goodVo then
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item:SetData(goods_Id, v[3] , goodVo.color, 0, lock,true,nil)
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else
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-- error("没有找到物品信息 "..v.typeId)
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end
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item:SetVisible(true)
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end
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end
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