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--[[@------------------------------------------------------------------
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@description:社团协助信息主界面tab
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@author:huangcong
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----------------------------------------------------------------------]]
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GuildSupportInfoMainTab = GuildSupportInfoMainTab or BaseClass(BaseItem)
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GuildSupportInfoMainTab.Height = 72
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GuildSupportInfoMainTab.Width = 140
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local GuildSupportInfoMainTab = GuildSupportInfoMainTab
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function GuildSupportInfoMainTab:__init()
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self.base_file = "guild"
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self.layout_file = "GuildSupportInfoMainTab"
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self.is_delay_callback = true
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self.choose = false
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self.need_red = false
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self.choose_index = 1
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self.model = GuildModel:getInstance()
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self:Load()
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end
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function GuildSupportInfoMainTab:Load_callback()
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self.nodes = {
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"selct:obj:img","redDot:obj","bg:obj","tabName:tmp", "touch:obj", "tabChooseName:tmp",
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}
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self:GetChildren(self.nodes)
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if self.need_refreshData then
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self:SetData(self.data,self.index,self.choose_index)
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self:SetRedDot(self.need_red)
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end
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self:InitEvent()
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end
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function GuildSupportInfoMainTab:InitEvent()
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local function clickHandler(target)
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if target == self.touch_obj then
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if self.callback then
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self.callback(self.index)
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end
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end
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end
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AddClickEvent(self.touch_obj , clickHandler,2)
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local function updateThankDataInfo( )
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if not self.is_loaded then
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return
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end
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if self.index == GuildModel.SupportTab.Thank then
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self:SetRedDot(self.model.support_red_list[GuildModel.SupportTab.Thank] or false)
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end
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end
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self:BindEvent(self.model, GuildModel.UPDATE_SUPPORT_THANK_LIST, updateThankDataInfo)--刷新协助信息列表
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local function updateGiftDataInfo( )
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if not self.is_loaded then
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return
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end
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if self.index == GuildModel.SupportTab.Gift then
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self:SetRedDot(self.model.support_red_list[GuildModel.SupportTab.Gift] or false)
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end
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end
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self:BindEvent(self.model, GuildModel.UPDATE_SUPPORT_GIFT_LIST, updateGiftDataInfo)--刷新协助信息列表
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end
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function GuildSupportInfoMainTab:__delete()
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-- for k,v in pairs(self.item_list) do
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-- UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, v)
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-- end
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-- self.item_list = {}
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end
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function GuildSupportInfoMainTab:SetData(data,index,choose_index)
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self.data = data or self.data
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self.index = index or self.index
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self.choose_index = choose_index or self.choose_index
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if self.is_loaded then
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self.need_refreshData = false
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else
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self.need_refreshData = true
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return
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end
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self.tabName_tmp.text = self.choose_index == self.index and "" or self.data.name
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self.tabChooseName_tmp.text = self.choose_index == self.index and self.data.name or ""
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self.selct_obj:SetActive(self.choose_index == self.index)
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self:SetRedDot(self.need_red)
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end
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function GuildSupportInfoMainTab:SetSelect( index )
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self.choose_index = index or self.choose_index
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if self.is_loaded then
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self.tabName_tmp.text = self.choose_index == self.index and "" or self.data.name
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self.tabChooseName_tmp.text = self.choose_index == self.index and self.data.name or ""
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self.selct_obj:SetActive(self.choose_index == self.index)
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else
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self.need_refreshData = true
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end
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end
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function GuildSupportInfoMainTab:SetCallBack( callback )
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self.callback = callback
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end
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function GuildSupportInfoMainTab:SetRedDot( bool )
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self.need_red = bool
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if self.is_loaded then
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self.redDot_obj:SetActive(self.need_red)
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else
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self.need_refreshData = true
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end
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end
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