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187 行
5.7 KiB

--社团协助前往结算界面
GuildSupportResultView = GuildSupportResultView or BaseClass(BaseView)
local GuildSupportResultView = GuildSupportResultView
function GuildSupportResultView:__init()
self.base_file = "guild"
self.layout_file = "GuildSupportResultView"
self.layer_name = "UI"
self.destroy_imm = true
self.use_background = true
self.hide_maincancas = true --全屏界面需要放开隐藏主UI
self.change_scene_close = true
self.append_to_ctl_queue = false --是否要添加进界面堆栈
self.need_show_money = false --是否要显示顶部的金钱栏
self.model = GuildModel:getInstance()
self.delay_time = 8
self.item_list = {}
if SceneManager.Instance:IsBossMoneyScene() then
self.delay_time = 18
BossController.Instance.listen_support_result = true--赏金幻魔协助者结算标记
end
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function GuildSupportResultView:DestroySuccess()
if self.timer_id then
GlobalTimerQuest:CancelQuest(self.timer_id)
self.timer_id = nil
end
for k, v in pairs(self.item_list) do
v:DeleteMe()
v = nil
end
self.item_list = {}
--如果在赏金幻魔场景结算要退出界面
if SceneManager.Instance:IsBossMoneyScene() then
BossModel:GetInstance():Fire(BossConst.REQ_QUIT_SCENE)
end
end
function GuildSupportResultView:LoadSuccess()
local nodes = {
"insufficientText:tmp","award_con","buff_text:tmp","mask_bg:obj"
,"titlebg:raw","bg:raw","time_text:tmp","name:tmp", "awardImg:raw",
}
self:GetChildren(nodes)
lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("default_result_bg1"),false)
lua_resM:setOutsideRawImage(self, self.titlebg_raw, GameResPath.GetGuildImage("guild_support_title"),false)
lua_resM:setOutsideRawImage(self, self.awardImg_raw, GameResPath.GetGuildImage("guild_support_result_award_img"),false)
-- local guild_lv = self.model.base_info.guild_lv
-- local honorInc = self.model:GetGuildBadgeInfo(GuildBadgeType.HonorInc)
-- if honorInc and honorInc > 0 then
-- self.buff_text_tmp.text = "当前社团名望券收益加成"..HtmlColorTxt(honorInc.."%", ColorUtil.GREEN_DARK)
-- else
-- self.buff_text_tmp.text = "恭喜您获得社团协助奖励!"
-- end
if self.need_refreshData then
self:UpdateView( )
end
end
function GuildSupportResultView:AddEvent()
local function onBtnClickHandler(target,x,y)
if target == self.mask_bg_obj then--关闭
self:Close()
end
end
AddClickEvent(self.mask_bg_obj,onBtnClickHandler, LuaSoundManager.SOUND_UI.NONE)
end
function GuildSupportResultView:Open( data )
self.data = data
BaseView.Open(self)
end
function GuildSupportResultView:OpenSuccess( )
self:UpdateView()
end
function GuildSupportResultView:UpdateView( )
if self.is_loaded then
self.need_refreshData = false
else
self.need_refreshData = true
return
end
if not self.data then return end
self.cfg = self.model:GetGuildSupportCfg(self.data.support_cfg_id)
if not self.cfg then return end
if self.cfg.module_id == 460 then
self:UpdateBossInfo()
elseif self.cfg.module_id == 500 then
self.insufficientText_tmp.text = "协助护送成功"
elseif self.cfg.module_id == 408 then
self.insufficientText_tmp.text = "成功协助击杀裂隙首领"
else
self.insufficientText_tmp.text = "协助成功"
end
self.name_tmp.text = string.format("<color=#fdffc2>成功协助</color> %s",self.data.name)
self:UpdateItemList()
self:UpdateTime()
end
function GuildSupportResultView:UpdateBossInfo( )
--Boss形象
local monster = ConfigItemMgr.Instance:GetMonsterDataItem(self.data.value)
if not monster then
print('----HC GuildSupportResultView.lua -- 没有找到怪物配置=')
return
end
local boss_type = BossModel:GetInstance():GetBossTypeByBossId( self.data.value )
local boss_type_name = self.model:GetSupportTypeName(boss_type) or ""
local boss_str = boss_type_name..""..HtmlColorTxt(monster.name, ColorUtil.PURPLE_DARK)
self.insufficientText_tmp.text = string.format("击杀%s",boss_str)
end
function GuildSupportResultView:BtnCloseEvt()--关闭按钮回调
self:Close()
end
function GuildSupportResultView:UpdateItemList( )
local cfg = self.cfg
if not cfg then return end
for k,v in pairs(self.item_list) do
v:SetVisible(false)
end
local guild_lv = self.model:GetGuildBaseInfo().guild_lv
local item_list = {{0,100003,cfg.reward_reputation}}
if not item_list or TableSize(item_list) == 0 then return end
local offer_x = 0
local offer_y = 0
local x = 0
local y = 0
for i, v in ipairs(item_list) do
local item = self.item_list[i]
if item == nil then
item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.award_con)
item:SetItemSize(78,78)
self.item_list[i] = item
end
-- y = offer_y
-- x = (78+offer_x) * (i-1)
-- item:SetPosition(x,y)
local goods_Id, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
local goodVo = GoodsModel:getInstance():GetGoodsBasicByTypeId(goods_Id)
if goodVo then
item:SetData(goods_Id, v[3], goodVo.color, 0, lock,true,nil)
else
-- error("没有找到物品信息 "..v.typeId)
end
item:SetVisible(true)
end
end
function GuildSupportResultView:UpdateTime( )
local time = self.delay_time
local function countDown()
if self._use_delete_method then return end
if not self.data then return end
time = time - 1
if time > 0 then
self.time_text_tmp.text = "点击任意处继续"..HtmlColorTxt(""..time.."s)", ColorUtil.GREEN_DARK)
else
self:Close()
end
end
countDown()
if not self.timer_id then
self.timer_id = GlobalTimerQuest:AddPeriodQuest(countDown,1)
end
end