源战役客户端
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
 
 
 
 
 

110 řádky
3.3 KiB

GuildSupportThankItem = GuildSupportThankItem or BaseClass(BaseItem)
local GuildSupportThankItem = GuildSupportThankItem
GuildSupportThankItem.Width = 349
GuildSupportThankItem.Height = 72
function GuildSupportThankItem:__init()
self.base_file = "guild"
self.layout_file = "GuildSupportThankItem"
self.is_delay_callback = true
self.model = DunManyModel:getInstance()
self.dun_type = BaseDungeonModel.DUN_TYPE.Crusade
self.choose_index = false
self.first_award_list = {}
self.star_award_list = {}
self:Load()
end
function GuildSupportThankItem:Load_callback()
self.nodes = {
"vip:img","headCon","power:txt","nameCon",
"nameCon/name:tmp","add_friengbtn:obj","nameCon/sexCon/sex:img"
}
self:GetChildren(self.nodes)
self.roleItem = HeadRoleItem.New(self.headCon)
self.roleItem:SetItemSize(53,53)
if self.need_refreshData then
self:SetData(self.data,self.index)
end
self:InitEvent()
end
function GuildSupportThankItem:InitEvent()
local function clickHandler(target)
if target == self.add_friengbtn_obj then--加好友
SocialityModel:getInstance():Fire(SocialityModel.REQUEST_CCMD_EVENT, 14003, self.data.role_id)
end
end
AddClickEvent(self.add_friengbtn_obj, clickHandler, LuaSoundManager.SOUND_UI.NONE)
end
function GuildSupportThankItem:__delete()
if self.roleItem then
self.roleItem:DeleteMe()
self.roleItem = nil
end
if self.vipItem then
self.vipItem:DeleteMe()
self.vipItem = nil
end
end
function GuildSupportThankItem:SetData(data,index)
self.data = data
self.index = index
if self.is_loaded then
self.need_refreshData = false
else
self.need_refreshData = true
return
end
if not self.data or not self.data.name then return end
--以下就是玩家的个人数据
local is_friend = SocialityModel.Instance:IsRelaviveType(self.data.role_id, Config.ConfigSocial.RelativeType.friend)
local is_black = SocialityModel.Instance:IsRelaviveType(self.data.role_id, Config.ConfigSocial.RelativeType.black)
self.add_friengbtn_obj:SetActive(not is_friend and not is_black)
self.name_tmp.text = self.data.name
self.power_txt.text = self.data.power
if not self.vipItem then
self.vipItem = RoleVipItem.New(self.vip)
end
self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
if self.data.vip_flag > 0 then
SetAnchoredPositionX(self.nameCon,50)
else
SetAnchoredPositionX(self.nameCon,9)
end
local role_lv = WordManager:GetRoleLevel(self.data.level,self.data.turn)
local head_data = {
vo = {
id = self.data.role_id,
server_id = self.data.server_num,
career = self.data.career,
sex = self.data.sex,
turn = self.data.turn,
picture_ver = self.data.picture_ver,
picture = self.data.picture,
profile_photo_id = self.data.profile_photo_id,
dress_board_id = self.data.dress_board_id or self.data.dress_id,
level = self.data.level,
empty_head = false, -- 是否是空数据头像
}
}
self.roleItem:SetData(head_data)
local function callback( ... )
SetSizeDeltaX(self.name,self.name_tmp.preferredWidth+2)
end
if self.data.sex then
lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true,callback)
end
end