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--社团协助感谢界面
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GuildSupportThankView = GuildSupportThankView or BaseClass(BaseView)
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local GuildSupportThankView = GuildSupportThankView
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function GuildSupportThankView:__init()
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self.base_file = "guild"
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self.layout_file = "GuildSupportThankView"
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self.layer_name = "Top"
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self.is_set_zdepth = true
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self.use_background = true
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self.click_bg_toClose = true
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self.hide_maincancas = false
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self.blur_activity_bg = true
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self.use_show_anim = true
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self.use_hide_anim = true
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self.model = GuildModel:getInstance()
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self.view_type = GuildModel.SupportType.Thank--默认是感谢界面如果是2的话就是
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self.item_list = {}
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self.award_item_list = {}
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self.choose_desc_id = 1
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self.choose_open = false
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self.load_callback = function ()
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self:LoadSuccess()
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self:AddEvent()
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self:UpdateView( )
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end
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self.open_callback = function ( )
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self:OpenSuccess()
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end
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self.destroy_callback = function ( )
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self:DestroySuccess()
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end
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end
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function GuildSupportThankView:DestroySuccess()
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if self.roleItem then
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self.roleItem:DeleteMe()
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self.roleItem = nil
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end
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if self.vipItem then
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self.vipItem:DeleteMe()
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self.vipItem = nil
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end
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if self.awardItem1 then
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UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItem1)
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self.awardItem1 = nil
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end
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if self.awardItem2 then
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UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItem2)
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self.awardItem2 = nil
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end
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for k, v in ipairs(self.award_item_list) do
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UIObjPool:PushItem(UIObjPool.UIType.AwardItem, v)
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end
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self.award_item_list = {}
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for k, v in ipairs(self.item_list) do
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v:DeleteMe()
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v = nil
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end
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self.item_list = {}
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end
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function GuildSupportThankView:LoadSuccess()
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local nodes = {
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"lb1:tmp","addFriendBtn:obj:img","goods_con1:obj","thankBtn/thankBtnText:tmp",
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"thankBtn:obj","goods_con2:obj","myText:obj:tmp","youText:tmp","lb2:tmp","itemScroll",
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"addFriendBtn/addFriendBtnText:tmp","bg:raw","bg_title:raw", "tip:tmp","lbImg2:obj",
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"itemScroll/Viewport/itemCon", "line3:obj","oneItemCon/nameCon/vipCon/vip:img",
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--单个节点
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"oneItemCon/oneFriendBtn:obj", "oneItemCon/nameCon/name:tmp","awardCon",
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"oneItemCon/nameCon/sexCon/sex:img", "oneItemCon:obj", "oneItemCon/headCon",
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}
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self:GetChildren(nodes)
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self.myText_tmp.text = "你的\n奖励"
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self.tip_tmp.text = "点击空白位置关闭"
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self.awardItem1 = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.goods_con1)
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self.awardItem1:SetItemSize(78, 78)
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self.awardItem2 = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.goods_con2)
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self.awardItem2:SetItemSize(78, 78)
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lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("guild_support_thank_bg"))
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local info = self.data.role_list
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local need_add_friend = false
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if info then
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for i,v in ipairs(info) do
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local is_friend = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.friend)
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local is_black = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.black)
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if not is_friend and not is_black then
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need_add_friend = true
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break
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end
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end
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end
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self.need_add_friend = need_add_friend
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if self.view_type == GuildModel.SupportType.Thank then--界面是感谢状态
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lua_resM:setOutsideRawImage(self, self.bg_title_raw, GameResPath.GetGuildImage("guild_support_thank_title"),true)
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self.myText_obj:SetActive(true)
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self.goods_con1_obj:SetActive(true)
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self.lbImg2_obj:SetActive(true)
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self.line3_obj:SetActive(true)
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SetAnchoredPosition(self.youText,35,-62)
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SetAnchoredPosition(self.goods_con2,705,-383)
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SetAnchoredPosition(self.lb2,644,-499)
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self.thankBtnText_tmp.text = "发送感谢"
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self.lb2_tmp.text = "感谢协助双方均可获得奖励"
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self.youText_tmp.text = "对方\n奖励"
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-- 展示添加好友按钮
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-- self.addFriendBtn_obj:SetActive(true)
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else--界面是领奖展示状态
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lua_resM:setOutsideRawImage(self, self.bg_title_raw, GameResPath.GetGuildImage("guild_support_thank_title2"),true)
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self.myText_obj:SetActive(false)
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self.goods_con1_obj:SetActive(false)
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self.lbImg2_obj:SetActive(false)
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self.line3_obj:SetActive(false)
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self.goods_con2_obj:SetActive(false)
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self.addFriendBtn_obj:SetActive(false)
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SetAnchoredPosition(self.goods_con2,781,-413)
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SetAnchoredPosition(self.lb2,631,-384)
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SetAnchoredPosition(self.youText,-9,-146)
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SetAnchoredPositionX(self.thankBtn, -10)
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self.thankBtnText_tmp.text = "收下谢礼"
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self.lb2_tmp.text = "对方给您发了协助奖励"
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self.youText_tmp.text = "协助奖励"
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end
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if self.need_refreshData then
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self:UpdateView( )
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end
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end
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function GuildSupportThankView:AddEvent()
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local function onBtnClickHandler(target,x,y)
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if target == self.addFriendBtn_obj then--一键加好友
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if not self.need_add_friend then
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Message.show("暂无好友可加", "fault")
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return
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end
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local info = self.data.role_list
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for i,v in ipairs(info) do
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local is_friend = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.friend)
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local is_black = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.black)
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if not is_friend and not is_black then
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SocialityModel:getInstance():Fire(SocialityModel.REQUEST_CCMD_EVENT, 14003, v.role_id)
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end
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end
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elseif target == self.thankBtn_obj then--感谢或者确认
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if self.view_type == GuildModel.SupportType.Thank then
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self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40050, GuildModel.SupportThankType.Normal, self.data.support_id, "")--这里标记一下发协助ID
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else
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self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40070, self.data.type, self.data.support_id)--这里标记一下发协助ID
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end
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elseif target == self.oneFriendBtn_obj then--单个玩家加好友
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if self.one_data and self.one_data.role_id then
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SocialityModel:getInstance():Fire(SocialityModel.REQUEST_CCMD_EVENT, 14003, self.one_data.role_id)
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end
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end
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end
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AddClickEvent(self.addFriendBtn_obj, onBtnClickHandler)
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AddClickEvent(self.thankBtn_obj, onBtnClickHandler, LuaSoundManager.SOUND_UI.NONE)
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AddClickEvent(self.oneFriendBtn_obj, onBtnClickHandler, LuaSoundManager.SOUND_UI.NONE)
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--2021.4.14改版
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local function updateViewFunc( )
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self:UpdateView()
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end
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-- self:BindEvent(self.model,GuildModel.UPDATE_GUILD_SUPPOR_THANK_INFO, updateViewFunc)--刷新
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self:BindEvent(SocialityModel:getInstance(),SocialityModel.UPDATE_SOCIALITY_VIEW, updateViewFunc)--刷新
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-- local function updateViewDesc( index )
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-- if not self.is_loaded then return end
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-- self.choose_desc_id = index
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-- end
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-- self:BindEvent(self.model,GuildModel.UPDATE_GUILD_SUPPOR_THANK_DESC, updateViewDesc)--刷新
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end
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function GuildSupportThankView:Open(view_type,data)
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self.view_type = view_type or self.view_type
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self.data = data
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print("huangcong:GuildSupportThankView [start:175] self.data:", self.data)
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PrintTable(self.data)
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print("huangcong:GuildSupportThankView [end]")
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BaseView.Open(self)
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end
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function GuildSupportThankView:OpenSuccess( )
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-- self:UpdateView()
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end
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function GuildSupportThankView:UpdateView( )
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if self.is_loaded then
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self.need_refreshData = false
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else
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self.need_refreshData = true
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return
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end
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if not self.data then return end
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if self.data.chat_msg then
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-- self.desc_tmp.text = self.data.chat_msg
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end
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if self.data.type == GuildModel.SupportThankType.SpellList then--社团派单走这里
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self.cfg = Config.Guildorder[self.data.support_cfg_id]
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if not self.cfg then
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print("社团派单配置不存在:", self.data.support_cfg_id)
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return
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end
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if self.data.role_list[1] and self.data.role_list[1].name then
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self.lb1_tmp.text = string.format("感谢您协助拼单:%s",HtmlColorTxt(Trim(self.cfg.name), GuildModel.SpellListColor[self.cfg.color]))
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end
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else
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self.cfg = self.model:GetGuildSupportCfg(self.data.support_cfg_id)
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if not self.cfg then
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print("协助配置不存在 Id:", self.data.support_cfg_id)
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return
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end
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local goods_cfg1 = self.cfg.thank_reward
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if goods_cfg1 and goods_cfg1[1] then
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local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(goods_cfg1[1][1],goods_cfg1[1][2])
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self.awardItem1:SetData(typeId,goods_cfg1[1][3])
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end
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local goods_cfg2 = self.cfg.support_reward
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if goods_cfg2 and goods_cfg2[1] then
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local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(goods_cfg2[1][1],goods_cfg2[1][2])
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self.awardItem2:SetData(typeId,goods_cfg2[1][3])
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end
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local boss_id = self.data.boss_id
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if not boss_id then
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for i,v in ipairs(self.data.extra_value) do
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if v.key == 1 then
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boss_id = v.value
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end
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end
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end
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local boss_type_name = ""
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local monster_name = ""
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if self.data.support_cfg_id == GuildSupportInfoItem.CFG_TYPE.MONEY_BOSS or
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self.data.support_cfg_id == GuildSupportInfoItem.CFG_TYPE.DESERTED_BOSS then
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--Boss形象
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local monster = ConfigItemMgr.Instance:GetMonsterDataItem(boss_id)
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if not monster then
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print('----HC GuildSupportThankView.lua -- 没有找到怪物配置=')
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return
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end
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local boss_type = BossModel:GetInstance():GetBossTypeByBossId( boss_id )
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boss_type_name = self.model:GetSupportTypeName(boss_type) or ""
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monster_name = monster.name
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end
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local support_text = GuildModel.SupportTypeStr[self.data.support_cfg_id] or "协助击杀"
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if self.view_type == GuildModel.SupportType.Thank then
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self.lb1_tmp.text = string.format("以下成员%s%s:%s",support_text,boss_type_name,HtmlColorTxt(monster_name, ColorUtil.PURPLE_DARK))
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else
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if self.data.role_list[1] and self.data.role_list[1].name then
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self.lb1_tmp.text = string.format("感谢您%s%s:%s",support_text,boss_type_name,HtmlColorTxt(monster_name, ColorUtil.PURPLE_DARK))
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end
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end
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end
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self:UpdateItemList()
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self:UpdateThankBtnAndAddBtnPos()
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if self.view_type ~= GuildModel.SupportType.Thank then
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self:UpdateAwardList()
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else
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for k,v in pairs(self.award_item_list) do
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v:SetVisible(false)
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end
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end
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end
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function GuildSupportThankView:BtnCloseEvt()--关闭按钮回调
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self:Close()
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end
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function GuildSupportThankView:UpdateItemList( )
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local info = self.data.role_list
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if not info or #info == 0 then return end
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if #info == 1 then
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self.one_data = info[1]
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self.oneItemCon_obj:SetActive(true)
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self:UpdateOneItemInfo()
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return
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else
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self.oneItemCon_obj:SetActive(false)
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self.one_data = nil
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end
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local item
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local offer_x = 90
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local offer_y = 0
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for k, v in ipairs(info) do
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item = self.item_list[k]
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if not item then
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item = GuildSupportThankItem.New(self.itemCon)
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self.item_list[k] = item
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end
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item:SetData(v, k)
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item:SetPosition(1, -GuildSupportThankItem.Height*(k - 1) - 1)
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item:SetVisible(true)
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end
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SetSizeDeltaY(self.itemCon,GuildSupportThankItem.Height*#info)
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end
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function GuildSupportThankView:UpdateOneItemInfo( )
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if not self.one_data or not self.one_data.name then return end
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--以下就是玩家的个人数据
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local is_friend = SocialityModel.Instance:IsRelaviveType(self.one_data.role_id, Config.ConfigSocial.RelativeType.friend)
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local is_black = SocialityModel.Instance:IsRelaviveType(self.one_data.role_id, Config.ConfigSocial.RelativeType.black)
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self.oneFriendBtn_obj:SetActive(not is_friend and not is_black)
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self.name_tmp.text = self.one_data.name
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if not self.vipItem then
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self.vipItem = RoleVipItem.New(self.vip)
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end
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self.vipItem:SetData(self.one_data.vip_flag, self.one_data.sup_vip_type)
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if not self.roleItem then
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self.roleItem = HeadRoleItem.New(self.headCon)
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self.roleItem:SetItemSize(85,85)
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end
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local role_lv = WordManager:GetRoleLevel(self.one_data.level, self.one_data.turn)
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local head_data = {
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vo = {
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id = self.one_data.role_id,
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server_id = self.one_data.server_num,
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-- career = self.one_data.career,
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sex = self.one_data.sex,
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turn = self.one_data.turn,
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picture_ver = self.one_data.picture_ver,
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picture = self.one_data.picture,
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profile_photo_id = self.one_data.profile_photo_id,
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dress_board_id = self.one_data.dress_board_id or self.one_data.dress_id,
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level = self.one_data.level,
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empty_head = false, -- 是否是空数据头像
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}
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}
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self.roleItem:SetData(head_data)
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local function callback( ... )
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SetSizeDeltaX(self.name,self.name_tmp.preferredWidth+2)
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end
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if self.one_data.sex then
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lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.one_data.sex == 1 and "com_boy" or "com_girl", true,callback)
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end
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end
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function GuildSupportThankView:UpdateAwardList( )
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for k,v in pairs(self.award_item_list) do
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v:SetVisible(false)
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end
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local data = self.cfg.support_reward
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if self.data.type == GuildModel.SupportThankType.SpellList then--社团派单走这里
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data = stringtotable(self.cfg.order_reward)
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end
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if not data or TableSize(data) == 0 then
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return
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end
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-- print("huangcong:CompetingListCon [50]data: ",data)
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-- PrintTable(data)
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local len = #data
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for i=1, len do
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local goods_cfg = data[i]
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if goods_cfg then
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local good_id,is_locked = GoodsModel:getInstance():GetMappingTypeId(goods_cfg[1],goods_cfg[2])
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local item = self.award_item_list[i]
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if not item then
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item = UIObjPool:PopItem(UIObjPool.UIType.AwardItem,self.awardCon)
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item:SetItemSize(78,78)
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self.award_item_list[i] = item
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end
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item:SetPosition(88*(i-1),-1)
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item:SetVisible(true)
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item:SetData(good_id, goods_cfg[3], nil,nil,is_locked,nil,nil)
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end
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end
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self.awardCon.sizeDelta = Vector2(88*len,80)
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local sum_x = 88*len
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local size_x = 385--y66
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if sum_x < size_x then
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local offer_x = (size_x - sum_x)/2 + 5
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for i,v in ipairs(self.award_item_list) do
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local pos = v:GetPosition()
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v:SetPosition(pos.x+offer_x,pos.y)
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end
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end
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end
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-- 更新发起感谢和一键加好友按钮的位置和显示
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function GuildSupportThankView:UpdateThankBtnAndAddBtnPos( )
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if self.need_add_friend then
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self.addFriendBtn_obj:SetActive(true)
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SetAnchoredPositionX(self.thankBtn, -98)
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else
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self.addFriendBtn_obj:SetActive(false)
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SetAnchoredPositionX(self.thankBtn, -10)
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end
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end
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