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--社团协助感谢界面
GuildSupportThankView = GuildSupportThankView or BaseClass(BaseView)
local GuildSupportThankView = GuildSupportThankView
function GuildSupportThankView:__init()
self.base_file = "guild"
self.layout_file = "GuildSupportThankView"
self.layer_name = "Top"
self.is_set_zdepth = true
self.use_background = true
self.click_bg_toClose = true
self.hide_maincancas = false
self.blur_activity_bg = true
self.use_show_anim = true
self.use_hide_anim = true
self.model = GuildModel:getInstance()
self.view_type = GuildModel.SupportType.Thank--默认是感谢界面如果是2的话就是
self.item_list = {}
self.award_item_list = {}
self.choose_desc_id = 1
self.choose_open = false
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
self:UpdateView( )
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function GuildSupportThankView:DestroySuccess()
if self.roleItem then
self.roleItem:DeleteMe()
self.roleItem = nil
end
if self.vipItem then
self.vipItem:DeleteMe()
self.vipItem = nil
end
if self.awardItem1 then
UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItem1)
self.awardItem1 = nil
end
if self.awardItem2 then
UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItem2)
self.awardItem2 = nil
end
for k, v in ipairs(self.award_item_list) do
UIObjPool:PushItem(UIObjPool.UIType.AwardItem, v)
end
self.award_item_list = {}
for k, v in ipairs(self.item_list) do
v:DeleteMe()
v = nil
end
self.item_list = {}
end
function GuildSupportThankView:LoadSuccess()
local nodes = {
"lb1:tmp","addFriendBtn:obj:img","goods_con1:obj","thankBtn/thankBtnText:tmp",
"thankBtn:obj","goods_con2:obj","myText:obj:tmp","youText:tmp","lb2:tmp","itemScroll",
"addFriendBtn/addFriendBtnText:tmp","bg:raw","bg_title:raw", "tip:tmp","lbImg2:obj",
"itemScroll/Viewport/itemCon", "line3:obj","oneItemCon/nameCon/vipCon/vip:img",
--单个节点
"oneItemCon/oneFriendBtn:obj", "oneItemCon/nameCon/name:tmp","awardCon",
"oneItemCon/nameCon/sexCon/sex:img", "oneItemCon:obj", "oneItemCon/headCon",
}
self:GetChildren(nodes)
self.myText_tmp.text = "你的\n奖励"
self.tip_tmp.text = "点击空白位置关闭"
self.awardItem1 = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.goods_con1)
self.awardItem1:SetItemSize(78, 78)
self.awardItem2 = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.goods_con2)
self.awardItem2:SetItemSize(78, 78)
lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("guild_support_thank_bg"))
local info = self.data.role_list
local need_add_friend = false
if info then
for i,v in ipairs(info) do
local is_friend = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.friend)
local is_black = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.black)
if not is_friend and not is_black then
need_add_friend = true
break
end
end
end
self.need_add_friend = need_add_friend
if self.view_type == GuildModel.SupportType.Thank then--界面是感谢状态
lua_resM:setOutsideRawImage(self, self.bg_title_raw, GameResPath.GetGuildImage("guild_support_thank_title"),true)
self.myText_obj:SetActive(true)
self.goods_con1_obj:SetActive(true)
self.lbImg2_obj:SetActive(true)
self.line3_obj:SetActive(true)
SetAnchoredPosition(self.youText,35,-62)
SetAnchoredPosition(self.goods_con2,705,-383)
SetAnchoredPosition(self.lb2,644,-499)
self.thankBtnText_tmp.text = "发送感谢"
self.lb2_tmp.text = "感谢协助双方均可获得奖励"
self.youText_tmp.text = "对方\n奖励"
-- 展示添加好友按钮
-- self.addFriendBtn_obj:SetActive(true)
else--界面是领奖展示状态
lua_resM:setOutsideRawImage(self, self.bg_title_raw, GameResPath.GetGuildImage("guild_support_thank_title2"),true)
self.myText_obj:SetActive(false)
self.goods_con1_obj:SetActive(false)
self.lbImg2_obj:SetActive(false)
self.line3_obj:SetActive(false)
self.goods_con2_obj:SetActive(false)
self.addFriendBtn_obj:SetActive(false)
SetAnchoredPosition(self.goods_con2,781,-413)
SetAnchoredPosition(self.lb2,631,-384)
SetAnchoredPosition(self.youText,-9,-146)
SetAnchoredPositionX(self.thankBtn, -10)
self.thankBtnText_tmp.text = "收下谢礼"
self.lb2_tmp.text = "对方给您发了协助奖励"
self.youText_tmp.text = "协助奖励"
end
if self.need_refreshData then
self:UpdateView( )
end
end
function GuildSupportThankView:AddEvent()
local function onBtnClickHandler(target,x,y)
if target == self.addFriendBtn_obj then--一键加好友
if not self.need_add_friend then
Message.show("暂无好友可加", "fault")
return
end
local info = self.data.role_list
for i,v in ipairs(info) do
local is_friend = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.friend)
local is_black = SocialityModel.Instance:IsRelaviveType(v.role_id, Config.ConfigSocial.RelativeType.black)
if not is_friend and not is_black then
SocialityModel:getInstance():Fire(SocialityModel.REQUEST_CCMD_EVENT, 14003, v.role_id)
end
end
elseif target == self.thankBtn_obj then--感谢或者确认
if self.view_type == GuildModel.SupportType.Thank then
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40050, GuildModel.SupportThankType.Normal, self.data.support_id, "")--这里标记一下发协助ID
else
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40070, self.data.type, self.data.support_id)--这里标记一下发协助ID
end
elseif target == self.oneFriendBtn_obj then--单个玩家加好友
if self.one_data and self.one_data.role_id then
SocialityModel:getInstance():Fire(SocialityModel.REQUEST_CCMD_EVENT, 14003, self.one_data.role_id)
end
end
end
AddClickEvent(self.addFriendBtn_obj, onBtnClickHandler)
AddClickEvent(self.thankBtn_obj, onBtnClickHandler, LuaSoundManager.SOUND_UI.NONE)
AddClickEvent(self.oneFriendBtn_obj, onBtnClickHandler, LuaSoundManager.SOUND_UI.NONE)
--2021.4.14改版
local function updateViewFunc( )
self:UpdateView()
end
-- self:BindEvent(self.model,GuildModel.UPDATE_GUILD_SUPPOR_THANK_INFO, updateViewFunc)--刷新
self:BindEvent(SocialityModel:getInstance(),SocialityModel.UPDATE_SOCIALITY_VIEW, updateViewFunc)--刷新
-- local function updateViewDesc( index )
-- if not self.is_loaded then return end
-- self.choose_desc_id = index
-- end
-- self:BindEvent(self.model,GuildModel.UPDATE_GUILD_SUPPOR_THANK_DESC, updateViewDesc)--刷新
end
function GuildSupportThankView:Open(view_type,data)
self.view_type = view_type or self.view_type
self.data = data
print("huangcong:GuildSupportThankView [start:175] self.data:", self.data)
PrintTable(self.data)
print("huangcong:GuildSupportThankView [end]")
BaseView.Open(self)
end
function GuildSupportThankView:OpenSuccess( )
-- self:UpdateView()
end
function GuildSupportThankView:UpdateView( )
if self.is_loaded then
self.need_refreshData = false
else
self.need_refreshData = true
return
end
if not self.data then return end
if self.data.chat_msg then
-- self.desc_tmp.text = self.data.chat_msg
end
if self.data.type == GuildModel.SupportThankType.SpellList then--社团派单走这里
self.cfg = Config.Guildorder[self.data.support_cfg_id]
if not self.cfg then
print("社团派单配置不存在:", self.data.support_cfg_id)
return
end
if self.data.role_list[1] and self.data.role_list[1].name then
self.lb1_tmp.text = string.format("感谢您协助拼单:%s",HtmlColorTxt(Trim(self.cfg.name), GuildModel.SpellListColor[self.cfg.color]))
end
else
self.cfg = self.model:GetGuildSupportCfg(self.data.support_cfg_id)
if not self.cfg then
print("协助配置不存在 Id:", self.data.support_cfg_id)
return
end
local goods_cfg1 = self.cfg.thank_reward
if goods_cfg1 and goods_cfg1[1] then
local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(goods_cfg1[1][1],goods_cfg1[1][2])
self.awardItem1:SetData(typeId,goods_cfg1[1][3])
end
local goods_cfg2 = self.cfg.support_reward
if goods_cfg2 and goods_cfg2[1] then
local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(goods_cfg2[1][1],goods_cfg2[1][2])
self.awardItem2:SetData(typeId,goods_cfg2[1][3])
end
local boss_id = self.data.boss_id
if not boss_id then
for i,v in ipairs(self.data.extra_value) do
if v.key == 1 then
boss_id = v.value
end
end
end
local boss_type_name = ""
local monster_name = ""
if self.data.support_cfg_id == GuildSupportInfoItem.CFG_TYPE.MONEY_BOSS or
self.data.support_cfg_id == GuildSupportInfoItem.CFG_TYPE.DESERTED_BOSS then
--Boss形象
local monster = ConfigItemMgr.Instance:GetMonsterDataItem(boss_id)
if not monster then
print('----HC GuildSupportThankView.lua -- 没有找到怪物配置=')
return
end
local boss_type = BossModel:GetInstance():GetBossTypeByBossId( boss_id )
boss_type_name = self.model:GetSupportTypeName(boss_type) or ""
monster_name = monster.name
end
local support_text = GuildModel.SupportTypeStr[self.data.support_cfg_id] or "协助击杀"
if self.view_type == GuildModel.SupportType.Thank then
self.lb1_tmp.text = string.format("以下成员%s%s:%s",support_text,boss_type_name,HtmlColorTxt(monster_name, ColorUtil.PURPLE_DARK))
else
if self.data.role_list[1] and self.data.role_list[1].name then
self.lb1_tmp.text = string.format("感谢您%s%s:%s",support_text,boss_type_name,HtmlColorTxt(monster_name, ColorUtil.PURPLE_DARK))
end
end
end
self:UpdateItemList()
self:UpdateThankBtnAndAddBtnPos()
if self.view_type ~= GuildModel.SupportType.Thank then
self:UpdateAwardList()
else
for k,v in pairs(self.award_item_list) do
v:SetVisible(false)
end
end
end
function GuildSupportThankView:BtnCloseEvt()--关闭按钮回调
self:Close()
end
function GuildSupportThankView:UpdateItemList( )
local info = self.data.role_list
if not info or #info == 0 then return end
if #info == 1 then
self.one_data = info[1]
self.oneItemCon_obj:SetActive(true)
self:UpdateOneItemInfo()
return
else
self.oneItemCon_obj:SetActive(false)
self.one_data = nil
end
local item
local offer_x = 90
local offer_y = 0
for k, v in ipairs(info) do
item = self.item_list[k]
if not item then
item = GuildSupportThankItem.New(self.itemCon)
self.item_list[k] = item
end
item:SetData(v, k)
item:SetPosition(1, -GuildSupportThankItem.Height*(k - 1) - 1)
item:SetVisible(true)
end
SetSizeDeltaY(self.itemCon,GuildSupportThankItem.Height*#info)
end
function GuildSupportThankView:UpdateOneItemInfo( )
if not self.one_data or not self.one_data.name then return end
--以下就是玩家的个人数据
local is_friend = SocialityModel.Instance:IsRelaviveType(self.one_data.role_id, Config.ConfigSocial.RelativeType.friend)
local is_black = SocialityModel.Instance:IsRelaviveType(self.one_data.role_id, Config.ConfigSocial.RelativeType.black)
self.oneFriendBtn_obj:SetActive(not is_friend and not is_black)
self.name_tmp.text = self.one_data.name
if not self.vipItem then
self.vipItem = RoleVipItem.New(self.vip)
end
self.vipItem:SetData(self.one_data.vip_flag, self.one_data.sup_vip_type)
if not self.roleItem then
self.roleItem = HeadRoleItem.New(self.headCon)
self.roleItem:SetItemSize(85,85)
end
local role_lv = WordManager:GetRoleLevel(self.one_data.level, self.one_data.turn)
local head_data = {
vo = {
id = self.one_data.role_id,
server_id = self.one_data.server_num,
-- career = self.one_data.career,
sex = self.one_data.sex,
turn = self.one_data.turn,
picture_ver = self.one_data.picture_ver,
picture = self.one_data.picture,
profile_photo_id = self.one_data.profile_photo_id,
dress_board_id = self.one_data.dress_board_id or self.one_data.dress_id,
level = self.one_data.level,
empty_head = false, -- 是否是空数据头像
}
}
self.roleItem:SetData(head_data)
local function callback( ... )
SetSizeDeltaX(self.name,self.name_tmp.preferredWidth+2)
end
if self.one_data.sex then
lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.one_data.sex == 1 and "com_boy" or "com_girl", true,callback)
end
end
function GuildSupportThankView:UpdateAwardList( )
for k,v in pairs(self.award_item_list) do
v:SetVisible(false)
end
local data = self.cfg.support_reward
if self.data.type == GuildModel.SupportThankType.SpellList then--社团派单走这里
data = stringtotable(self.cfg.order_reward)
end
if not data or TableSize(data) == 0 then
return
end
-- print("huangcong:CompetingListCon [50]data: ",data)
-- PrintTable(data)
local len = #data
for i=1, len do
local goods_cfg = data[i]
if goods_cfg then
local good_id,is_locked = GoodsModel:getInstance():GetMappingTypeId(goods_cfg[1],goods_cfg[2])
local item = self.award_item_list[i]
if not item then
item = UIObjPool:PopItem(UIObjPool.UIType.AwardItem,self.awardCon)
item:SetItemSize(78,78)
self.award_item_list[i] = item
end
item:SetPosition(88*(i-1),-1)
item:SetVisible(true)
item:SetData(good_id, goods_cfg[3], nil,nil,is_locked,nil,nil)
end
end
self.awardCon.sizeDelta = Vector2(88*len,80)
local sum_x = 88*len
local size_x = 385--y66
if sum_x < size_x then
local offer_x = (size_x - sum_x)/2 + 5
for i,v in ipairs(self.award_item_list) do
local pos = v:GetPosition()
v:SetPosition(pos.x+offer_x,pos.y)
end
end
end
-- 更新发起感谢和一键加好友按钮的位置和显示
function GuildSupportThankView:UpdateThankBtnAndAddBtnPos( )
if self.need_add_friend then
self.addFriendBtn_obj:SetActive(true)
SetAnchoredPositionX(self.thankBtn, -98)
else
self.addFriendBtn_obj:SetActive(false)
SetAnchoredPositionX(self.thankBtn, -10)
end
end