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109 行
3.8 KiB

-- <*
-- @Author: Saber
-- @Description: 本国团战对战信息界面
-- *>
GuildCSGRFightInfoView = GuildCSGRFightInfoView or BaseClass(BaseView)
local GuildCSGRFightInfoView = GuildCSGRFightInfoView
function GuildCSGRFightInfoView:__init()
self.base_file = "guildCSGR"
self.layout_file = "GuildCSGRFightInfoView"
self.layer_name = "Activity"
self.destroy_imm = true
self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
self.fight_info_list = {} -- 对战数据列表
self.cur_page = 1
self.total_page = 1
self.sroll_end_req_evt = false -- 滑动到底时请求协议锁
self.model = GuildModel:getInstance()
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
-- 打开界面时请求第一页的数据
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 41001, GuildModel.CSGRRankType.All, GuildModel.FightInfoPageSize, self.cur_page)
end
self.open_callback = function ( )
self:UpdateView()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function GuildCSGRFightInfoView:Open( )
BaseView.Open(self)
end
function GuildCSGRFightInfoView:LoadSuccess()
local nodes = {
"content",
"content/item_scroll", "content/item_scroll/Viewport/item_con",
"content/tips:tmp",
}
self:GetChildren(nodes)
local function close_callback()
self:Close()
end
self.tabWindowComponent = UITabWindow.New(self.transform, {}, nil, close_callback, self.background_wnd, self.content, UITabWindow.SizeSmallNoTab, nil, nil, false)
self.tabWindowComponent:SetTitleText("对战信息")
self.tabWindowComponent:SetBackgroundRes("rw_raward_bg_nosideline")
self.tips_tmp.text = "根据<color=#fdffc2>本服团战积分排行</color>依次划分战场"
end
function GuildCSGRFightInfoView:AddEvent()
local function update_fightinfo_data(type, vo)
if type == GuildModel.CSGRRankType.All then
self:UpdateFightInfoData(vo)
end
end
self:BindEvent(self.model, GuildModel.UPDATE_CSGR_FIGHTINFO, update_fightinfo_data)
end
function GuildCSGRFightInfoView:UpdateView()
end
function GuildCSGRFightInfoView:UpdateFightInfoData(vo)
if not vo then return end
self.total_page = vo.total_page
self.cur_page = vo.page_num
if vo.arena_list and #vo.arena_list > 0 then
for k, data in pairs(vo.arena_list) do
self.fight_info_list[#self.fight_info_list+1] = data
end
self.sroll_end_req_evt = false
end
self:UpdateFightInfoItem()
end
function GuildCSGRFightInfoView:UpdateFightInfoItem( )
self.guild_item_creator = self.guild_item_creator or self:AddUIComponent(UI.ItemListCreator)
local info = {
data_list = self.fight_info_list,
item_con = self.item_con,
scroll_view = self.item_scroll,
item_class = GuildCSGRFightInfoItem,
item_height = 196,
create_frequency = 0.01,
alignment = UnityEngine.TextAnchor.UpperLeft,
on_update_item = function(item, i, v)
if i == #self.fight_info_list - 1 and not self.sroll_end_req_evt and self.cur_page < self.total_page then
-- 调整标志量,请求协议
self.sroll_end_req_evt = true
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 41001, GuildModel.CSGRRankType.All, GuildModel.FightInfoPageSize, self.cur_page+1)
end
item:SetData(v)
end,
}
self.guild_item_creator:UpdateItems(info)
end
function GuildCSGRFightInfoView:DestroySuccess( )
if self.tabWindowComponent then
self.tabWindowComponent:DeleteMe()
self.tabWindowComponent = nil
end
end