源战役客户端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

61 lines
1.9 KiB

-- <*
-- @Author: Saber
-- @Description: 跨服社团排行场景内采集buff道具信息节点
-- *>
GuildCSGRSceneBuffItem = GuildCSGRSceneBuffItem or BaseClass(BaseItem)
local GuildCSGRSceneBuffItem = GuildCSGRSceneBuffItem
function GuildCSGRSceneBuffItem:__init(parent_wnd,prefab_asset,layer_name)
self.base_file = "guildCSGR"
self.layout_file = "GuildCSGRSceneBuffItem"
self.parent_wnd = parent_wnd
self.layer_name = layer_name
self.model = GuildModel:getInstance()
self:Load()
end
function GuildCSGRSceneBuffItem:Load_callback()
local nodes = {
"buff_icon:img",
"effect_desc:txt", "left_num:txt",
}
self:GetChildren(nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function GuildCSGRSceneBuffItem:AddEvents( )
local function update_buff_num()
self:UpdateView()
end
self:BindEvent(self.model, GuildModel.UPDATE_CSGR_COLLECTBUFF, update_buff_num)
end
function GuildCSGRSceneBuffItem:SetData( data )
self.data = data
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function GuildCSGRSceneBuffItem:UpdateView( )
if self.data then
lua_resM:setImageSprite(self, self.buff_icon_img, "guildCSGR_asset", "csgr_attr_"..self.data[1])
local buff_data = self.model:GetCSGRCollectBuffs(self.data[1])
local attr_name = WordManager:GetProperties(self.data[2])
local attr_val = WordManager:GetPropertyValue(self.data[2], self.data[3] * (buff_data and buff_data.num or 0))
self.effect_desc_txt.text = string.format("%s:<color=%s>%s</color>", attr_name, ColorUtil.GREEN_DARK, attr_val)
self.left_num_txt.text = string.format("物资数量:<color=%s>%s</color>", ColorUtil.GREEN_DARK, buff_data and buff_data.num or 0)
end
end
function GuildCSGRSceneBuffItem:__delete( )
end