-- <*
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-- @Author: Saber
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-- @Description: 本国团战右侧信息采集物信息item
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-- *>
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GuildCSGRSceneCollectionItem = GuildCSGRSceneCollectionItem or BaseClass(BaseItem)
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local GuildCSGRSceneCollectionItem = GuildCSGRSceneCollectionItem
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function GuildCSGRSceneCollectionItem:__init(parent_wnd,prefab_asset,layer_name)
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self.base_file = "guildCSGR"
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self.layout_file = "GuildCSGRSceneCollectionItem"
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self.parent_wnd = parent_wnd
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self.layer_name = layer_name
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self.model = GuildModel:getInstance()
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self:Load()
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end
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function GuildCSGRSceneCollectionItem:Load_callback()
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local nodes = {
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"buff_icon:img",
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"effect_lb:tmp",
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-- "cur_num:tmp",
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-- "left_num:tmp",
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}
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self:GetChildren(nodes)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateBasicData()
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self:UpdateView()
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end
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end
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function GuildCSGRSceneCollectionItem:AddEvents( )
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local function click_event(target)
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if not self.can_click then return end
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if target == self.gameObject then
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if self.attr_icon then
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self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 41008, self.attr_icon)
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end
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end
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end
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AddClickEvent(self.gameObject, click_event)
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-- 更新采集数据
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local function update_collect_buff()
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self:UpdateView()
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end
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self:BindEvent(self.model, GuildModel.UPDATE_CSGR_BF_RES, update_collect_buff)
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end
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function GuildCSGRSceneCollectionItem:SetData( data, can_click )
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self.data = data
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self.can_click = can_click
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self.attr_icon = data[1]
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self.attr_id = data[2]
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self.attr_cfg_val = data[3]
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateBasicData()
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self:UpdateView()
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else
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self.need_refreshData = true
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end
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end
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function GuildCSGRSceneCollectionItem:UpdateBasicData( )
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if self.data then
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lua_resM:setImageSprite(self, self.buff_icon_img, "guildCSGR_asset", "csgr_attr_"..self.attr_icon, true)
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end
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end
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function GuildCSGRSceneCollectionItem:UpdateView( )
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if self.data then
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-- 场景资源数据
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local res_data = self.model:GetCSGRBattlefieldRes(self.attr_icon)
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-- local left_num = res_data and res_data.num or 0
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-- 社团buff资源数据
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local buff_data = self.model:GetCSGRCollectBuffs(self.attr_icon)
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-- local attr_name = WordManager:GetProperties(self.attr_id)
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local attr_name = GuildModel.CSGRAttrName[self.attr_id]
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local attr_val = WordManager:GetPropertyValue(self.attr_id, self.attr_cfg_val * (buff_data and buff_data.num or 0))
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self.effect_lb_tmp.text = string.format("%s加成:<color=%s>%s</color>",
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attr_name, ColorUtil.GREEN_DARK, attr_val)
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-- self.effect_lb_tmp.text = string.format("%s <color=%s>+%s</color>", attr_name, ColorUtil.GREEN_DARK, attr_val)
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-- self.cur_num_tmp.text = string.format("社团总采集数:<color=%s>%s</color>", ColorUtil.GREEN_DARK, buff_data and buff_data.num or 0)
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-- self.left_num_tmp.text = string.format("剩余:<color=%s>%s</color>",
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-- left_num > 0 and ColorUtil.GREEN_DARK or ColorUtil.RED_DARK, left_num)
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end
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end
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function GuildCSGRSceneCollectionItem:__delete( )
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end
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