-- <*
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-- @Author: Saber
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-- @Description: 跨服社团排行玩法右侧信息节点
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-- *>
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GuildCSGRSceneRankItem = GuildCSGRSceneRankItem or BaseClass(BaseItem)
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local GuildCSGRSceneRankItem = GuildCSGRSceneRankItem
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function GuildCSGRSceneRankItem:__init(parent_wnd,prefab_asset,layer_name)
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self.base_file = "guildCSGR"
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self.layout_file = "GuildCSGRSceneRankItem"
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self.parent_wnd = parent_wnd
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self.layer_name = layer_name
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self.model = GuildModel:getInstance()
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self:Load()
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end
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function GuildCSGRSceneRankItem:Load_callback()
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local nodes = {
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-- 排行信息节点
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"rank_icon:img",
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"rank_server_num:tmp",
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"rank_gname:tmp",
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"rank_percentage:tmp",
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}
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self:GetChildren(nodes)
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SetLocalScale(self.rank_icon, 1)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateView()
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end
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end
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function GuildCSGRSceneRankItem:AddEvents( )
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end
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function GuildCSGRSceneRankItem:SetData( data, rank )
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self.data = data
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self.rank = rank
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateView()
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else
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self.need_refreshData = true
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end
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end
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function GuildCSGRSceneRankItem:UpdateView( )
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self.rank_icon_img.enabled = self.rank <= 3
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if self.rank <= 3 then
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-- lua_resM:setImageSprite(self, self.rank_icon_img, "guildCSGR_asset", "csgr_rank"..self.rank, true)
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lua_resM:setImageSprite(self, self.rank_icon_img, "guildCSGR_asset", "csgr_rank_icon"..self.rank, true)
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end
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self.rank_server_num_tmp.text = ""
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if self.data.is_empty then -- 没数据就展示为空白占位
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-- self.rank_server_num_tmp.text = ""
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self.rank_gname_tmp.text = " 暂无信息"
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self.rank_percentage_tmp.text = "0"
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else
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self.rank_gname_tmp.text = string.format("s%s.%s", self.data.server_num, self.data.guild_name)
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-- self.rank_gname_tmp.text = self.data.guild_name
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self.rank_percentage_tmp.text = WordManager:ConvertNum(self.data.val, true)
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end
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end
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function GuildCSGRSceneRankItem:__delete( )
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end
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