源战役客户端
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MateConst = MateConst or {
PROTO_CCMD_EVENT = 'MateConst.PROTO_CCMD_EVENT',
REQ_BASIC_INFO = 'MateConst.REQ_BASIC_INFO', -- 基础信息
ANS_BASIC_INFO = 'MateConst.ANS_BASIC_INFO', -- 基础信息
REQ_TRY_TO_CONNECT = 'MateConst.REQ_TRY_TO_CONNECT', -- 请求羁绊
ANS_TRY_TO_CONNECT = 'MateConst.ANS_TRY_TO_CONNECT', -- 请求羁绊
REQ_RESPOND_CONNECT = 'MateConst.REQ_RESPOND_CONNECT', -- 回应请求羁绊
ANS_RESPOND_CONNECT = 'MateConst.ANS_RESPOND_CONNECT', -- 回应请求羁绊
REQ_CONNECT_MESSAGE = 'MateConst.REQ_CONNECT_MESSAGE', -- 羁绊消息
ANS_CONNECT_MESSAGE = 'MateConst.ANS_CONNECT_MESSAGE', -- 羁绊消息
-- RECEIVE_CONNECT_RESPOND = 'MateConst.RECEIVE_CONNECT_RESPOND', -- 收到羁绊请求的回复
REQ_CUT_CONNECT = 'MateConst.REQ_CUT_CONNECT', -- 请求解除羁绊
ANS_CUT_CONNECT = 'MateConst.ANS_CUT_CONNECT', -- 请求解除羁绊
REQ_RESPOND_CUT_CONNECT = 'MateConst.REQ_RESPOND_CUT_CONNECT', -- 回应解除羁绊
ANS_RESPOND_CUT_CONNECT = 'MateConst.ANS_RESPOND_CUT_CONNECT', -- 回应解除羁绊
REQ_CUT_CONNECT_MESSAGE = 'MateConst.REQ_CUT_CONNECT_MESSAGE', -- 解除羁绊的消息
ANS_CUT_CONNECT_MESSAGE = 'MateConst.ANS_CUT_CONNECT_MESSAGE', -- 解除羁绊的消息
REQ_CHANGE_FRIEND_NAME = 'MateConst.REQ_CHANGE_FRIEND_NAME', -- 修改羁绊称号
ANS_CHANGE_FRIEND_NAME = 'MateConst.ANS_CHANGE_FRIEND_NAME', -- 修改羁绊称号
REQ_CHANGE_TAG = 'MateConst.REQ_CHANGE_TAG', -- 改变标签
ANS_CHANGE_TAG = 'MateConst.ANS_CHANGE_TAG', -- 改变标签
REQ_GET_MARK_REWARD = 'MateConst.REQ_GET_MARK_REWARD', -- 领取纪念日奖励
ANS_GET_MARK_REWARD = 'MateConst.ANS_GET_MARK_REWARD', -- 领取纪念日奖励
REQ_SHIP_INFO = 'MateConst.REQ_SHIP_INFO', -- 友谊的小船
ANS_SHIP_INFO = 'MateConst.ANS_SHIP_INFO', -- 友谊的小船
REQ_UPGRADE_SHIP = 'MateConst.REQ_UPGRADE_SHIP', -- 升级小船
ANS_UPGRADE_SHIP = 'MateConst.ANS_UPGRADE_SHIP', -- 升级小船
REQ_LOOK_BREAK_AWARD = 'MateConst.REQ_LOOK_BREAK_AWARD', -- 解除羁绊预览
ANS_LOOK_BREAK_AWARD = 'MateConst.ANS_LOOK_BREAK_AWARD', -- 解除羁绊预览
REQ_DRESS_TITLE = 'MateConst.REQ_DRESS_TITLE', -- 称号穿戴
ANS_DRESS_TITLE = 'MateConst.ANS_DRESS_TITLE', -- 称号穿戴
REQ_LOOK_OTHER_MATE = 'MateConst.REQ_LOOK_OTHER_MATE', -- 查看他人羁绊
ANS_LOOK_OTHER_MATE = 'MateConst.ANS_LOOK_OTHER_MATE', -- 查看他人羁绊
REQ_MATE_AD_AWARD_STATUS = 'REQ_MATE_AD_AWARD_STATUS', -- 新手奖励领取状态
ANS_MATE_AD_AWARD_STATUS = 'ANS_MATE_AD_AWARD_STATUS', -- 新手奖励领取状态
REQ_GET_MATE_AD_AWARD = 'REQ_GET_MATE_AD_AWARD', -- 新手奖励领取
ANS_GET_MATE_AD_AWARD = 'ANS_GET_MATE_AD_AWARD', -- 新手奖励领取
REQ_GAME_INFO = 'MateConst.REQ_GAME_INFO', -- 小游戏情况
ANS_GAME_INFO = 'MateConst.ANS_GAME_INFO', -- 小游戏情况
REQ_INVITE_ROLE = 'MateConst.REQ_INVITE_ROLE', -- 邀请小游戏
ANS_INVITE_ROLE = 'MateConst.ANS_INVITE_ROLE', -- 邀请小游戏
REQ_GAME_INVITE_LIST = 'MateConst.REQ_GAME_INVITE_LIST', -- 小游戏邀请列表(服务端推送)
ANS_GAME_INVITE_LIST = 'MateConst.ANS_GAME_INVITE_LIST', -- 小游戏邀请列表
REQ_RESPOND_INVITE = 'MateConst.REQ_RESPOND_INVITE', -- 小游戏回应邀请
ANS_RESPOND_INVITE = 'MateConst.ANS_RESPOND_INVITE', -- 小游戏回应邀请
REQ_CANCEL_INVITE = 'MateConst.REQ_CANCEL_INVITE', -- 小游戏取消邀请
REQ_CHECK_BIND_MATE = 'MateConst.REQ_CHECK_BIND_MATE', -- 请求羁绊检查
ANS_CHECK_BIND_MATE = 'MateConst.ANS_CHECK_BIND_MATE', -- 请求羁绊检查
-------------------------
OPEN_BASE_VIEW = "MateConst.OPEN_BASE_VIEW", --打开羁绊界面
OPEN_FRIENDINFO_VIEW = "MateConst.OPEN_FRIENDINFO_VIEW", --打开角色信息界面
OPEN_FRIEND_SHARE_VIEW = "MateConst.OPEN_FRIEND_SHARE_VIEW", --打开羁绊分享界面
OPEN_CHANGETAG_VIEW = "MateConst.OPEN_CHANGETAG_VIEW",--修改标签
OPEN_CHANGETITLE_VIEW = "MateConst.OPEN_CHANGETITLE_VIEW",--修改备注界面
OPEN_MARK_VIEW = "MateConst.OPEN_MARK_VIEW",--纪念日界面
OPEN_GAME_ANS_VIEW = "MateConst.OPEN_GAME_ANS_VIEW", --打开接受游戏邀请界面
OPEN_GAME_ANS_LIST = "MateConst.OPEN_GAME_ANS_LIST",--游戏受邀列表界面
OPEN_MUSIC_VIEW = "MateConst.OPEN_MUSIC_VIEW", --打开接受游戏邀请界面
OPEN_GAME_REWARD_VIEW = "MateConst.OPEN_GAME_REWARD_VIEW",--游戏奖励列表展示
OPEN_SELECT_FRIEND_VIEW = "MateConst.OPEN_SELECT_FRIEND_VIEW",--选择好友界面
OPEN_ASK_PHOTO_VIEW = "MateConst.OPEN_ASK_PHOTO_VIEW", --羁绊拍照界面
OPEN_FIND_FRIEND_TIP = "MateConst.OPEN_FIND_FRIEND_TIP", --羁绊找好友界面
OPEN_ASK_MATE_VIEW = "MateConst.OPEN_ASK_MATE_VIEW",--请求羁绊界面
OPEN_ANS_MATE_VIEW = "MateConst.OPEN_ANS_MATE_VIEW",--回应请求羁绊界面
CLOSE_ASK_MATE_VIEW = "MateConst.CLOSE_ASK_MATE_VIEW",--关闭请求羁绊界面
OPEN_ASK_BREAK_VIEW = "MateConst.OPEN_ASK_BREAK_VIEW",--请求解除羁绊界面
OPEN_ANS_BREAK_VIEW = "MateConst.OPEN_ANS_BREAK_VIEW",--回应解除羁绊界面
OPEN_MUSIC_TIP_VIEW = "MateConst.OPEN_MUSIC_TIP_VIEW",--音游教程界面
MUSIC_SCORE_CHANGE = "MateConst.MUSIC_SCORE_CHANGE", --音游积分变化
MUSIC_ROLE_CHANGE = "MateConst.MUSIC_ROLE_CHANGE", --音游积分变化
MUSIC_CREATE_DOT = "MateConst.MUSIC_CREATE_DOT", --音游拍点出现
MUSIC_CLICK_DOT = "MateConst.MUSIC_CLICK_DOT", --音游拍点点击
MUSIC_CLEAN_DOT = "MateConst.MUSIC_CLEAN_DOT", --音游拍点消除
MUSIC_CLEAN_TYPE = "MateConst.MUSIC_CLEAN_TYPE", --音游拍点消除类型显示
OPEN_BALL_VIEW = "MateConst.OPEN_BALL_VIEW",--抛接球界面
OPEN_BALL_TIP_VIEW = "MateConst.OPEN_BALL_TIP_VIEW",--抛接球教程界面
BALL_START_BALL = "MateConst.BALL_START_BALL",--抛接球开球
BALL_KICK_BALL = "MateConst.BALL_KICK_BALL",--抛接球击球
BALL_FLY = "MateConst.BALL_FLY",--抛接球球飞行方向
REQ_GAME_OVER = "MateConst.REQ_GAME_OVER", --游戏关闭
GAME_START = "MateConst.GAME_START", --游戏开始
ANS_GAME_RESULT = "MateConst.ANS_GAME_RESULT", --游戏结算
REQ_FIND_FRIEND_DATA = 'MateConst.REQ_FIND_FRIEND_DATA', -- 交友大厅 查看信息
ANS_FIND_FRIEND_DATA = 'MateConst.ANS_FIND_FRIEND_DATA', -- 交友大厅 查看信息
REQ_PUBLISH_FIND_FRIEND = 'MateConst.REQ_PUBLISH_FIND_FRIEND', -- 交友大厅 发布交友信息
ANS_PUBLISH_FIND_FRIEND = 'MateConst.ANS_PUBLISH_FIND_FRIEND', -- 交友大厅 发布交友信息
RedDotRefresh = "MateConst.RedDotRefresh",
UPDATE_MATE_RED = "MateConst.UPDATE_MATE_RED",--通知Controller去刷红点
REQ_GAME_WAIT_STATUS = 'MateConst.REQ_GAME_WAIT_STATUS', -- 准备状态
ANS_GAME_WAIT_STATUS = 'MateConst.ANS_GAME_WAIT_STATUS', -- 准备状态
REQ_GAME_WAIT_READY = 'MateConst.REQ_GAME_WAIT_READY', -- 进入准备状态
UPDATE_MATE_DAILY_LIST_VIEW = "MateConst.UPDATE_MATE_DAILY_LIST_VIEW",--刷新羁绊日常列表界面
OPEN_MATEAD_VIEW = "MateConst.OPEN_MATEAD_VIEW",-- 打开羁绊广告界面
-------------------------
DesignationId = 5,--称号配置的主类
MateMoneyId = Config.ConfigNotNormalGoods[19].goods_id or 100011,--羁绊点道具id
MateAdOpenLevel = 50,--羁绊预告界面起始等级
MateAdAwardInfo = {0,102000,10},
ViewType = {
FindFriend = 1,--交友大厅
Daily = 2,--羁绊日常
Ship = 3,--羁绊信物
Designation = 4,--羁绊头衔
Shop = 5,--羁绊商城
MyFriend = 6, --羁绊好友
SingleDog = 7, --羁绊任务
},
-------------------------
AskTip = [[1.羁绊需要双方亲密度大于等于<color=#ffde00>520</color>
2.成功缔结羁绊后,即可解锁羁绊专属<color=#ffde00>可成长称号</color>!
3.更有羁绊独有的<color=#ffde00>纪念日活动</color>和<color=#ffde00>丰富奖励</color>哦
4.还有更多羁绊专属玩法等你一起来嗨!]],
-------------------------
AnsTip = [[于千万人之中遇见你所要遇见的人,于千万年之中,时间的无涯的荒野里,没有早一步,也没有晚一步,刚巧赶上了,那也没有别的话可说,惟有轻轻地问一声:
“噢,你也在这里吗?”]],
-------------------------
ChangeTitleTip = {
[1] = "称号支持2~6位汉字、英文、数字",
[2] = "填入的称号将显示在对方头顶",
},
-------------------------
AskBreakTip_1 = "您将与 %s 解除羁绊关系",
AskBreakTip_2 = "解除后,羁绊称号将被收回、两人亲密度清零,并将赠送的\n礼物按一定比例折返给您",
AskBreakTip_3 = "%s 想与您解除羁绊关系",
-------------------------
AnsBreakTip = "%s 想与你解除羁绊关系,是否同意?",
-------------------------
ShowMateText = "关系好,就要勇敢晒出来!<color=#2cf89a>[看看我的羁绊]</color>",
-------------------------
RemarksConf = {
[1] = {
name = "恋人",
title_res = "mate_title_1_pointfilter",
title_res_info = "mate_title_1",
big_bg = "mate_di_1",
small_bg = "mate_di_6",
num_icon = "mate_icon_1",
bg_mate_des = "mate_des_1",
info_view_di = "mate_type_di_1",
},
[2] = {
name = "闺蜜",
title_res = "mate_title_2_pointfilter",
title_res_info = "mate_title_2",
big_bg = "mate_di_2",
small_bg = "mate_di_5",
num_icon = "mate_icon_2",
bg_mate_des = "mate_des_2",
info_view_di = "mate_type_di_2",
},
[3] = {
name = "死党",
title_res = "mate_title_3_pointfilter",
title_res_info = "mate_title_3",
big_bg = "mate_di_3",
small_bg = "mate_di_7",
num_icon = "mate_icon_3",
bg_mate_des = "mate_des_3",
info_view_di = "mate_type_di_3",
},
[4] = {
name = "基友",
title_res = "mate_title_4_pointfilter",
title_res_info = "mate_title_4",
big_bg = "mate_di_4",
small_bg = "mate_di_8",
num_icon = "mate_icon_4",
bg_mate_des = "mate_des_4",
info_view_di = "mate_type_di_4",
},
},
-------------------------
GameShowConf = {
[0] = {
name = "尚未开放",
icon_bg = "mate_game_3.png",
ans_des = [[尚未开放尚未开放尚未开放尚未开放尚未开放尚未开放]],
},
[1] = {
name = "舞力全开",
icon_bg = "mate_game_1.png",
ans_des = [[1、舞力全开是双人互动的音乐游戏
2、游戏开始后,将被传送至对应玩家的位置,并随音乐起舞
3、根据音乐节奏,双方轮流点击完成舞蹈
4、点击音符数量越多,得分越高,奖励越丰厚
5、每天不限次数,但每个等级奖励只可领取一次]],
},
[2] = {
name = "你抛我接",
icon_bg = "mate_game_2.png",
ans_des = [[1、你抛我接是双人互动的反应小游戏
2、游戏开始后,将被传送至对应玩家的位置,任意一方点击开球则可开启游戏
3、双方轮流点球即可接球,未接到球即失败
4、点击成功的球越多,得分越高,奖励越丰厚
5、每天不限次数,但每个等级的奖励只可领取一次]],
},
},
-------------------------
GameLvDes = {
{lv = 1, res = "mate_score_1_pointfilter", des = "D", color = "a2ff89"},
{lv = 2, res = "mate_score_2_pointfilter", des = "C", color = "7cdcff"},
{lv = 3, res = "mate_score_3_pointfilter", des = "B", color = "e289ff"},
{lv = 4, res = "mate_score_4_pointfilter", des = "A", color = "ff7575"},
{lv = 5, res = "mate_score_5_pointfilter", des = "S", color = "ffdc37"},
{lv = 6, res = "mate_score_6_pointfilter", des = "SS", color = "ffdc37"},
},
GameActId = {
Music = 1,--音游
Ball = 2,--抛球
Photo = 3,--拍照
},
MusicTipId = {
--音游引导点
[1] = {bit_group = 1, bit_id = 1, is_tip = true},
[2] = {bit_group = 1, bit_id = 2, is_tip = true},
[3] = {bit_group = 1, bit_id = 3, is_tip = true},
[4] = {bit_group = 1, bit_id = 4, is_tip = true},
},
RoleNameColor = {
[2] = "#5BBAFF",
[3] = "#D073FF",
[4] = "#FFBB79",
[5] = "#D25C6D",
},
SingleDogTask = {
[1] = 90001,
[2] = 90002,
[3] = 90003 ,
},
MarkPic = {
--x,y,角度偏移
[1] = {0,0,0.25},
[2] = {0,0,-0.25},
[3] = {0,0,-0.25},
[4] = {0,0,0.25},
},
DefaultFindFriendStr = [[在这场战役中,孤独的人是难以生存的,和我携手,一起打出一片天!]],
MateDailyItemPos = {
[1] = {x=-470, y=225},
[2] = {x=198, y=225},
[3] = {x=157, y=-48},
[4] = {x=-420, y=-50},
}
}