WorldLevelView = WorldLevelView or BaseClass(BaseView)
|
|
|
|
function WorldLevelView:__init()
|
|
self.base_file = "newMainRole"
|
|
self.layout_file = "WorldLevelView"
|
|
self.layer_name = "Activity"
|
|
self.destroy_imm = true
|
|
self.is_set_zdepth = true
|
|
self.is_delay_callback = false
|
|
self.change_scene_close = true
|
|
self.append_to_ctl_queue = false
|
|
self.blur_activity_bg = true
|
|
self.use_background = true
|
|
self.mask_open_sound = true
|
|
self.mask_close_sound = true
|
|
|
|
-- self.click_bg_toClose = true
|
|
self.not_mainrole = false
|
|
-- self.use_local_view = true
|
|
self.mainVo = RoleManager.Instance.mainRoleInfo
|
|
self.model = NewMainRoleModel:getInstance()
|
|
self.load_callback = function ()
|
|
self:LoadSuccess()
|
|
self:InitEvent()
|
|
end
|
|
self.open_callback = function ()
|
|
if not self.not_mainrole then
|
|
self.model:Fire(NewMainRoleModel.RequestWorldLevel)
|
|
else
|
|
self:UpdateOtherRoleData(self.level, self.turn, self.world_lv, self.add_exp)
|
|
end
|
|
|
|
end
|
|
self.close_callback = function ()
|
|
|
|
end
|
|
self.destroy_callback = function ()
|
|
self:Clear()
|
|
end
|
|
end
|
|
function WorldLevelView:Open(not_mainrole, level, turn, world_lv, add_exp)
|
|
self.not_mainrole = not_mainrole
|
|
self.level = level
|
|
self.turn = turn
|
|
self.world_lv = world_lv
|
|
self.add_exp = add_exp
|
|
BaseView.Open(self)
|
|
end
|
|
|
|
function WorldLevelView:LoadSuccess()
|
|
self.nodes = {
|
|
"window:raw", "window/CloseBtn:obj", "intro_1:tmp", "intro_2:tmp",
|
|
"cur_expAdd/cur_expAdd_value:tmp", "cur_Lv/cur_Lv_value:tmp", "cur_worldLv/cur_worldLv_value:tmp",
|
|
}
|
|
self:GetChildren(self.nodes)
|
|
|
|
self.intro_1_tmp.text = "人物等级达到<color=#fdffc2>150</color>级时,开启世界等级的<color=#fdffc2>经验加成</color>效果"
|
|
self.intro_2_tmp.text = "只有低于世界等级一定等级才有<color=#fdffc2>经验加成</color>"
|
|
lua_resM:setOutsideRawImage(self, self.window_raw, GameResPath.GetViewBigBg("tips_comm_bg6"))
|
|
end
|
|
|
|
function WorldLevelView:InitEvent()
|
|
local function onClickHandler(target)
|
|
if target == self.CloseBtn_obj then
|
|
self:Close()
|
|
end
|
|
end
|
|
AddClickEvent(self.CloseBtn_obj, onClickHandler, LuaSoundManager.SOUND_UI.NONE)
|
|
|
|
local function updateWorldLevel()
|
|
if not self.not_mainrole then
|
|
self:UpdateData()
|
|
end
|
|
end
|
|
self.update_world_level_view_id = GlobalEventSystem:Bind(EventName.UPDATE_WORLD_LEVEL_VIEW, updateWorldLevel)
|
|
end
|
|
|
|
function WorldLevelView:Clear()
|
|
if self.update_world_level_view_id then
|
|
GlobalEventSystem:UnBind(self.update_world_level_view_id)
|
|
end
|
|
self.update_world_level_view_id = nil
|
|
end
|
|
|
|
function WorldLevelView:UpdateData()
|
|
self.cur_Lv_value_tmp.text = RoleManager:getInstance():GetMainRoleLevel(false, true)
|
|
self.cur_worldLv_value_tmp.text = self.mainVo.worldLv
|
|
self.cur_expAdd_value_tmp.text = self:NumberFormat(self.mainVo.worldLvExp)
|
|
end
|
|
|
|
-- 几率属性的数值处理,除以100*100%并显示整数
|
|
function WorldLevelView:NumberFormat(num)
|
|
if num == 0 then
|
|
return "0%"
|
|
else
|
|
return string.format("%d", num) .. "%"
|
|
end
|
|
end
|
|
|
|
--非主角
|
|
function WorldLevelView:UpdateOtherRoleData(level, turn, world_lv, add_exp)
|
|
self.cur_Lv_value_tmp.text = RoleManager:getInstance():GetMainRoleLevel(false, true,level,turn)
|
|
self.cur_worldLv_value_tmp.text = world_lv
|
|
self.cur_expAdd_value_tmp.text = self:NumberFormat(add_exp)
|
|
end
|