require("game.pkstatus.PKStatusModel")
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require("game.pkstatus.PKStatusMainUI")
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PKStatusController = PKStatusController or BaseClass(BaseController)
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function PKStatusController:__init()
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PKStatusController.Instance = self
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self.model = PKStatusModel:getInstance()
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self:RegisterAllProtocals()
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self:InitEvents()
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end
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function PKStatusController:__delete()
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end
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function PKStatusController:RegisterAllProtocals()
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self:RegisterProtocal(13012,"on13012")
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self:RegisterProtocal(12074,"on12074")
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end
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function PKStatusController:InitEvents()
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local function onChangePKStatusHandler(type)
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-- if SceneManager:getInstance():IsCanChangePKStatusScene() then
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self:SendFmtToGame(13012,"c",type)
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-- end
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end
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self.model:Bind(PKStatusModel.CHANGE_PK_STATUS, onChangePKStatusHandler)
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local function onOpenPKChooseView()
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self:ChangePKStatusVisible()
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end
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GlobalEventSystem:Bind(EventName.OPEN_PKSTATUS_CHOOSE_VIEW, onOpenPKChooseView)
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end
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function PKStatusController:ChangePKStatusVisible()
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if self.PKStatusMainUI == nil then
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self.PKStatusMainUI = PKStatusMainUI.New()
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end
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if self.PKStatusMainUI:HasOpen() then
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self.PKStatusMainUI:Close()
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else
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self.PKStatusMainUI:Open()
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end
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end
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function PKStatusController:on13012()
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local result, new_pk_status, cd_time = self:ReadFmt("ici")
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if result == 1 then
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-- RoleManager.Instance.mainRoleInfo:ChangeVar("peace_cd_time", cd_time)
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RoleManager.Instance.mainRoleInfo:ChangeVar("pk_status", new_pk_status, nil, true)
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else
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ErrorCodeShow(result)
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end
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end
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function PKStatusController:on12074()
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local target_type, role_id, new_pk_status = self:ReadFmt("clc")
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local roleVo = SceneManager.Instance:GetRoleVo(role_id)
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if roleVo then
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if role_id == RoleManager.Instance:GetMainRoleId() then
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else
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end
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roleVo:ChangeVar("pk_status", new_pk_status)
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end
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end
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