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-- <*
-- @Author: Saber
-- @Description: 圣物系统奖励预览界面
-- *>
PsionicDrawPreviewView = PsionicDrawPreviewView or BaseClass(BaseView)
local PsionicDrawPreviewView = PsionicDrawPreviewView
local PsionicConst = PsionicConst
function PsionicDrawPreviewView:__init()
self.base_file = "psionic"
self.layout_file = "PsionicDrawPreviewView"
self.layer_name = "Activity"
self.destroy_imm = true
self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
self.append_to_ctl_queue = false
self.is_set_zdepth = true
self:AddPreLoadList("psionic", {"PsionicDrawPreviewItem"})
self.model = PsionicModel:getInstance()
self.item_list = {}
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:UpdateView()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function PsionicDrawPreviewView:Open(pool_type)
self.pool_type = pool_type or PsionicConst.DrawPoolType.Normal
BaseView.Open(self)
end
function PsionicDrawPreviewView:LoadSuccess()
local nodes = {
"bg:raw", "close:obj",
"info_scroll",
"info_scroll/Viewport/info_con",
}
self:GetChildren(nodes)
lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("tips_comm_bg6"))
end
function PsionicDrawPreviewView:AddEvent()
local function click_event(target)
if target == self.close_obj then
self:Close()
end
end
AddClickEvent(self.close_obj, click_event)
end
function PsionicDrawPreviewView:UpdateView()
-- 获取奖池类型
local pool_data = self.model:GetPsionicDrawPoolPecData(self.pool_type)
local data = {}
for i = 6, 1, -1 do -- 按颜色品质反向遍历
if pool_data.data[i] then -- 存在这个颜色品质的奖励
data[#data+1] = {
title = string.format("有<color=#fdffc2>%.2f%%</color>的概率获得%s",
(pool_data.color_weight[i] or 0) / pool_data.total_weight * 100,
PsionicConst.DrawPreviewQuality[i])
}
local type_reward_list = {}
for k, v in pairs(pool_data.data[i]) do
type_reward_list[#type_reward_list+1] = v.awards[1]
end
data[#data+1] = {reward = type_reward_list}
end
end
local height = 0
local item = nil
for k, v in ipairs(data) do
item = self.item_list[k]
if not item then
item = PsionicDrawPreviewItem.New(self.info_con)
self.item_list[k] = item
end
item:SetAnchoredPosition(0, -height)
height = height + item:SetData(v)
end
SetSizeDeltaY(self.info_con, height + 10)
end
function PsionicDrawPreviewView:DestroySuccess( )
for k, v in ipairs(self.item_list) do
v:DeleteMe()
end
self.item_list = nil
end