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138 linhas
4.9 KiB

-- <*
-- @Author: Saber
-- @Description: 圣物兑换界面商品节点
-- *>
PsionicExchangeItem = PsionicExchangeItem or BaseClass(BaseItem)
local PsionicExchangeItem = PsionicExchangeItem
PsionicExchangeItem.ColorStr = {
[1] = "#58e8c4",
[2] = "#69d0ff",
[3] = "#efafff",
[4] = "#ffc076",
[5] = "#ff96a1",
[6] = "#ffec6b",
}
function PsionicExchangeItem:__init(parent_wnd,prefab_asset,layer_name)
self.base_file = "psionic"
self.layout_file = "PsionicExchangeItem"
self.parent_wnd = parent_wnd
self.layer_name = layer_name
self.have_num = 0
self.is_enough = true -- 材料足够兑换
self.model = PsionicModel:getInstance()
self.goods_model = GoodsModel:getInstance()
self:Load()
end
function PsionicExchangeItem:Load_callback()
local nodes = {
"bg:img",
"add_btn:obj",
"price_icon:img",
"item_con",
"need_num:tmp",
"name:tmp",
"exchange_lb:obj"
}
self:GetChildren(nodes)
self.award_item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.item_con)
self.award_item:SetItemSize(78, 78)
self.award_item:SetAnchoredPosition(0, 0)
self.award_item:SetVisible(false)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function PsionicExchangeItem:AddEvents( )
local function click_event(target, x, y)
if target == self.exchange_lb_obj then -- 兑换按钮
self:OnExchangeBtnClick(x, y)
elseif target == self.add_btn_obj then -- 添加按钮
if self.cost_cfg then
local cost_goods_id = self.cost_cfg[2]
UIToolTipMgr:getInstance():AppendGoodsTips(cost_goods_id, x, y, nil, nil, nil, nil, true)
end
end
end
AddClickEvent(self.exchange_lb_obj, click_event)
AddClickEvent(self.add_btn_obj, click_event)
-- 背包更新或者兑换成功时刷新节点扣费数据
local function update_goods_num(tab_id)
if not tab_id or tab_id == PsionicConst.TabId.PExchange then
self:UpdateCostData()
end
end
self:BindEvent(self.model, PsionicConst.UPDATE_RED_BY_TABID, update_goods_num)
-- self:BindEvent(self.model, PsionicConst.UPDATE_PSIONIC_ADVANCE_GOODSNUM, update_goods_num)
-- self:BindEvent(self.model, PsionicConst.EXCHANGE_SUCCEED, update_goods_num)
end
function PsionicExchangeItem:SetData( cfg_data )
self.cfg_data = cfg_data
self.cost_cfg = cfg_data and self.cfg_data.cost and stringtotable(self.cfg_data.cost)[1] or nil
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function PsionicExchangeItem:UpdateView( )
self:UpdateBasicData()
self:UpdateCostData()
end
-- 加载基础数据
function PsionicExchangeItem:UpdateBasicData( )
if not self.cfg_data or not self.cost_cfg then return end
-- 加载节点样式
local goodsVo = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.cfg_data.goodsid)
-- lua_resM:setImageSprite(self, self.name_bg_img, "common_asset", "shop_item_color"..goodsVo.color, false)
self.award_item:SetData(self.cfg_data.goodsid)
self.award_item:SetVisible(true)
self.name_tmp.text = HtmlColorTxt(Trim(goodsVo.goods_name), ShopItem.ColorStr[goodsVo.color])
lua_resM:setImageSprite(self, self.bg_img, "shopOut_asset", "shop_item_color"..goodsVo.color, false)
lua_resM:setOutsideImageSprite(self, self.price_icon_img, GameResPath.GetGoodsIcon(self.cost_cfg[2]), false)
end
function PsionicExchangeItem:UpdateCostData( )
if not self.cfg_data then return end
self.have_num = self.goods_model:GetTypeGoodsNum(self.cost_cfg[2])
self.is_enough = self.have_num >= self.cost_cfg[3]
self.need_num_tmp.text = string.format("<color=%s>%s</color>/%s",
self.is_enough and ColorUtil.GREEN_DARK or ColorUtil.RED_DARK,
self.have_num, self.cost_cfg[3])
-- self.ex_btn_imgex.gray = not is_enough
-- self.ex_btn_lb_tmp.color = ColorUtil:ConvertHexToRGBColor(is_enough and "8F350D" or "4e4e4e")
-- self.ex_btn_lb_outline.effectColor = ColorUtil:ConvertHexToRGBColor(is_enough and "FFF799" or "DBDBDB")
end
function PsionicExchangeItem:OnExchangeBtnClick(x, y)
if self.cost_cfg and self.is_enough then
local data = {
shop_data = {
price = self.cost_cfg[3],
money_id = self.cost_cfg[2],
goods_id = self.cfg_data.goodsid,
quota_type = 0,
discount = 100,
is_psionic_shop = true,
sort = self.cfg_data.sort,
},
}
UIToolTipMgr:getInstance():AppendGoodsTips(self.cfg_data.goodsid, x, y, nil, nil, data, true)
else
Message.show("兑换所需的材料不足", "fault")
end
end
function PsionicExchangeItem:__delete( )
end