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122 Zeilen
3.7 KiB

PsionicTitleTipView = PsionicTitleTipView or BaseClass(BaseView)
local PsionicTitleTipView = PsionicTitleTipView
function PsionicTitleTipView:__init()
self.base_file = "psionic"
self.layout_file = "PsionicTitleTipView"
self.layer_name = "Top"
self.destroy_imm = true
self.use_background = false --全屏界面默认使用这个参数,非全屏界面自行设置
self.hide_time = 3 -- n秒后播放界面隐藏动画
self.model = PsionicModel:getInstance()
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function PsionicTitleTipView:Open(title_lv)
self.title_lv = title_lv
BaseView.Open(self)
end
function PsionicTitleTipView:LoadSuccess()
local nodes = {
"title_icon:img",
"tip_lb:tmp",
"stage_name:img",
}
self:GetChildren(nodes)
self.canvasGroup = self.gameObject:GetComponent("CanvasGroup")
self.transform.anchoredPosition = Vector2(-3.5, 61.5)
end
function PsionicTitleTipView:AddEvent()
end
function PsionicTitleTipView:OpenSuccess()
self:UpdateView()
self:StartCloseTimer()
self:OpenAnimation() -- 播放打开界面的动画
end
function PsionicTitleTipView:UpdateView()
lua_resM:setImageSprite(self, self.stage_name_img, "psionic_asset", "ps_stage_name" .. self.title_lv, true)
lua_resM:setImageSprite(self, self.title_icon_img, "psionicExtra_asset", "ps_stage_icon" .. self.title_lv, true)
self.tip_lb_tmp.text = string.format("<color=#fdffc2>激活</color> %s圣阶", Trim(Config.Nucleontitle[self.title_lv].name))
end
-- 开始界面关闭的倒计时
function PsionicTitleTipView:StartCloseTimer()
self:ClearHideTimer()
local end_time = self.hide_time + TimeUtil:getServerTime()
local function hide_timer()
local left_time = end_time - TimeUtil:getServerTime()
if left_time < 0 then
self:ClearHideTimer()
self:CloseAnimation()
end
end
hide_timer()
self.hide_timer_id = GlobalTimerQuest:AddPeriodQuest(hide_timer, 0.1, -1)
-- 设置动画标志量
self.is_animating = true
end
function PsionicTitleTipView:ClearHideTimer( )
if self.hide_timer_id then
GlobalTimerQuest:CancelQuest(self.hide_timer_id)
self.hide_timer_id = nil
end
end
-- 播放打开界面的动画
function PsionicTitleTipView:OpenAnimation()
self.canvasGroup.alpha = 0
if self.alpha_anim_id then
TweenLite.Stop(self.alpha_anim_id)
self.alpha_anim_id = nil
end
self.alpha_anim_id = TweenLite.to(self, self.canvasGroup, TweenLite.UiAnimationType.ALPHA, 1, 0.2)
end
-- 关闭(隐藏)界面的动画
function PsionicTitleTipView:CloseAnimation()
self.canvasGroup.alpha = 1
if self.alpha_anim_id then
TweenLite.Stop(self.alpha_anim_id)
self.alpha_anim_id = nil
end
self.alpha_anim_id = TweenLite.to(self, self.canvasGroup,TweenLite.UiAnimationType.ALPHA, 0, 0.5)
local pos_y = self.transform.anchoredPosition.y + 100
if self.pos_id then
TweenLite.Stop(self.pos_id)
self.pos_id = nil
end
local function callback()
self:Close()
end
self.pos_id = TweenLite.to(self, self.transform, TweenLite.UiAnimationType.ANCHORED_POSY, pos_y, 0.5, callback)
end
function PsionicTitleTipView:DestroySuccess( )
self:ClearHideTimer()
if self.alpha_anim_id then
TweenLite.Stop(self.alpha_anim_id)
self.alpha_anim_id = nil
end
if self.pos_id then
TweenLite.Stop(self.pos_id)
self.pos_id = nil
end
end