源战役客户端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

120 rivejä
3.1 KiB

RankProgressItem = RankProgressItem or BaseClass(BaseItem)
local RankProgressItem = RankProgressItem
function RankProgressItem:__init()
self.base_file = "rank"
self.layout_file = "RankProgressItem"
self.model = RankModel:getInstance()
self:Load()
end
function RankProgressItem:Load_callback()
self.nodes = {
"rankIcon:img:obj",
"headCon:obj",
"vipCon:obj",
"nameCon:obj", "nameCon/sex:img", "nameCon/name:tmp",
"rankNum:tmp",
"score:tmp",
"none:obj", "noneTip:tmp",
}
self:GetChildren(self.nodes)
self.roleItem = HeadRoleItem.New(self.headCon)
self.roleItem:SetItemSize(50,50)
self.vipItem = RoleVipItem.New(self.vipCon)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function RankProgressItem:AddEvents( )
end
function RankProgressItem:UpdateView( )
--排名
if self.data.rank <= 3 then
lua_resM:setImageSprite(self, self.rankIcon_img, "rank_asset","rank_rank_"..self.data.rank, true)
self.rankIcon_obj:SetActive(true)
self.rankNum_tmp.text = ""
else
-- lua_resM:setImageSprite(self, self.rankIcon_img, "uiComponent_asset","com_empty")
self.rankIcon_obj:SetActive(false)
self.rankNum_tmp.text = self.data.rank
end
if self.data.empty_data then
self.headCon_obj:SetActive(false)
self.vipCon_obj:SetActive(false)
self.nameCon_obj:SetActive(false)
self.score_tmp.text = ""
self.none_obj:SetActive(true)
self.noneTip_tmp.text = ""
return
end
self.headCon_obj:SetActive(true)
self.vipCon_obj:SetActive(true)
self.nameCon_obj:SetActive(true)
self.none_obj:SetActive(false)
self.noneTip_tmp.text = ""
local head_data = {
vo = {
id = self.data.role_id,
-- server_id = self.data.ser_id,
level = self.data.level,
career = self.data.career,
sex = self.data.sex,
turn = self.data.turn,
picture_ver = self.data.picture_ver,
picture = self.data.picture,
profile_photo_id = self.data.profile_photo_id,
dress_board_id = self.data.dress_id,
}
}
self.roleItem:SetData(head_data)
self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
if self.data.vip_flag > 0 then
SetAnchoredPositionX(self.nameCon,102)
else
SetAnchoredPositionX(self.nameCon,61)
end
self.name_tmp.text = self.data.name
local sex_res = self.data.sex == 1 and "com_boy" or "com_girl"
lua_resM:setImageSprite(self, self.sex_img, "common_asset", sex_res, true)
SetAnchoredPositionX(self.sex, self.name_tmp.preferredWidth+4)
local target_des_data = Config.ConfigRank.TargetDes[self.rank_type]
self.score_tmp.text = string.format("%s<#fdffc2>%s%s</color>", target_des_data.score_des, self.data.score, target_des_data.title_back_des)
end
function RankProgressItem:SetData( data, item_id, rank_type)
self.data = data
self.item_id = item_id
self.rank_type = rank_type
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function RankProgressItem:__delete( )
if self.roleItem then
self.roleItem:DeleteMe()
self.roleItem = nil
end
if self.vipItem then
self.vipItem:DeleteMe()
self.vipItem = nil
end
end