|
--[[@------------------------------------------------------------------
|
|
@description:首充
|
|
@author:huangcong
|
|
----------------------------------------------------------------------]]
|
|
FirstRechargeViewNew = FirstRechargeViewNew or BaseClass(BaseView)
|
|
local FirstRechargeViewNew = FirstRechargeViewNew
|
|
|
|
function FirstRechargeViewNew:__init()
|
|
self.base_file = "rechargeActivity"
|
|
self.layout_file = "FirstRechargeViewNew"
|
|
self.layer_name = "UI"
|
|
self.destroy_imm = true
|
|
self.need_show_money = false --是否要显示顶部的金钱栏
|
|
self.use_background = true
|
|
self.hide_maincancas = false --全屏界面需要放开隐藏主UI
|
|
self.append_to_ctl_queue = false --添加进入控制队列
|
|
self.blur_activity_bg = true
|
|
self.close_fog = true
|
|
self.item_list = {}
|
|
self.model = RechargeActivityModel:getInstance()
|
|
self.mainVo = RoleManager.Instance.mainRoleInfo
|
|
self.choose_index = 1
|
|
self.fire_change_visible_event = true
|
|
self.open_guide_close = true
|
|
|
|
self.showImg0_o_pos = {x = 0,y = 200}
|
|
self.showImg1_o_pos = {x = -346,y = -228}
|
|
self.showImg2_o_pos = {x = 0,y = 133}
|
|
self.fightImg_o_pos = {x = 358,y = -228}
|
|
|
|
self.load_callback = function ()
|
|
self:LoadSuccess()
|
|
self:AddEvent()
|
|
end
|
|
self.open_callback = function ( )
|
|
self:OpenSuccess()
|
|
end
|
|
self.destroy_callback = function ( )
|
|
self:DestroySuccess()
|
|
end
|
|
end
|
|
|
|
function FirstRechargeViewNew:DestroySuccess( )
|
|
EquipModel:getInstance().need_equip_duibi = false
|
|
|
|
self:StopAnim()
|
|
|
|
if self.delay_id then
|
|
TimerQuest.CancelQuest(GlobalTimerQuest, self.delay_id)
|
|
self.delay_id = nil
|
|
end
|
|
|
|
cc.ActionManager:getInstance():removeAllActionsFromTarget(self.showImg1)
|
|
self:ClearUIEffect(self.effectLeft)
|
|
self:ClearUIEffect(self.effectRight)
|
|
self:ClearUIEffect(self.effectHuohua)
|
|
self:ClearUIEffect(self.effectHuohua1)
|
|
self:ClearUIEffect(self.effectAward)
|
|
|
|
if self.sound_id then
|
|
lua_soundM:StopEffect(self, LuaSoundManager.SOUND_TYPE.GUIDE, self.sound_id)
|
|
self.sound_id = nil
|
|
end
|
|
|
|
if RoleManager.Instance.mainRoleInfo.level<TaskModel.AutoOpViewStopTask then
|
|
local task_data = TaskModel:getInstance():GetMainTask()
|
|
if self.need_close_task and task_data and task_data.id > 0 then
|
|
GlobalEventSystem:Fire(EventName.START_AUTO_DO_TASK) --启动自动任务
|
|
end
|
|
end
|
|
|
|
for k,v in pairs(self.item_list) do
|
|
UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, v)
|
|
end
|
|
self.item_list = {}
|
|
end
|
|
|
|
function FirstRechargeViewNew:Open()
|
|
if RoleManager.Instance.mainRoleInfo.level<TaskModel.AutoOpViewStopTask then
|
|
self.is_auto_task = TaskModel:getInstance():GetTaskAutoFlag()
|
|
GlobalEventSystem:Fire(EventName.STOP_AUTO_DO_TASK) --停止自动任务
|
|
GlobalEventSystem:Fire(EventName.CANCEL_TO_COLLECT) --停止采集任务
|
|
if self.is_auto_task then
|
|
self.need_close_task = true
|
|
end
|
|
end
|
|
BaseView.Open(self)
|
|
end
|
|
|
|
function FirstRechargeViewNew:OpenSuccess( )
|
|
self:UpdateView()
|
|
if not RechargeActivityModel:getInstance():IsRecharge() then
|
|
self.sound_id = lua_soundM:PlayEffect(self, "guide_10", false, LuaSoundManager.SOUND_TYPE.GUIDE)
|
|
end
|
|
end
|
|
|
|
function FirstRechargeViewNew:LoadSuccess()
|
|
local nodes = {
|
|
"bg:raw","bg2:raw", "rechargeBtn:obj:img", "rechargeBtn/rechargeBtnText:img","rechargeBtn/redDot:obj", "closeBtn:obj",
|
|
"fightImg:img", "showImg1:img", "showImg0:img", "showImg2:img", "showImg3:img",
|
|
"roleCon2:obj", "roleCon","descText:tmp", "goodsNameText4:tmp", "goodsNameText3:tmp", "goodsNameText2:tmp", "pupleImg:obj:img",
|
|
--特效情况
|
|
"effectRight", "effectLeft", "effectHuohua", "effectAward", "effectHuohua1",
|
|
}
|
|
self:GetChildren(nodes)
|
|
|
|
self:ClearUIEffect(self.effectHuohua)
|
|
self:AddUIEffect("ui_effect_shouchong03", self.effectHuohua, self.layer_name, nil, 2, false,nil,nil,nil,nil,nil,nil)
|
|
self:AddUIEffect("ui_effect_shouchong03", self.effectHuohua1, self.layer_name, nil, 2, false,nil,nil,nil,nil,nil,nil)
|
|
self:AddUIEffect("ui_fazhenguangtiao", self.effectRight, self.layer_name, nil, 1, false,nil,nil,nil,nil,nil,nil)
|
|
self:AddUIEffect("ui_fazhenguangtiao", self.effectLeft, self.layer_name, nil, 1, false,nil,nil,nil,nil,nil,nil)
|
|
|
|
lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("first_recharge_bg1"))
|
|
lua_resM:setOutsideRawImage(self, self.bg2_raw, GameResPath.GetViewBigBg("first_recharge_bg"))
|
|
self.descText_tmp.text = HtmlColorTxt( "<color=#ffffff>首充后,奖励可连续领取3天!</color>越早首充,前期优势越大!", ColorUtil.GOLD_DARK)
|
|
self.goods_img_list = {}
|
|
for i=1,4 do
|
|
self.goods_img_list[i] = {}
|
|
self.goods_img_list[i].transform = self:GetChild("goodsImg"..i)
|
|
end
|
|
|
|
local function bg_back_func( ... )
|
|
if self.background_wnd and self.background_wnd:GetComponent("RawImageExtend") then
|
|
self:MoveUIToBack(self.background_wnd:GetComponent("RawImageExtend"))
|
|
end
|
|
self:MoveUIToBack(self.bg)
|
|
self:MoveUIToBack(self.bg2)
|
|
end
|
|
if self.background_wnd then
|
|
bg_back_func()
|
|
else
|
|
self.bg_back_func = bg_back_func
|
|
end
|
|
|
|
self.ori_dsg_pos = self.pupleImg.anchoredPosition.y + 60
|
|
SetAnchoredPositionY(self.pupleImg, self.ori_dsg_pos)
|
|
self.up_dsg_pos = self.ori_dsg_pos + 15
|
|
self.down_dsg_pos = self.ori_dsg_pos - 15
|
|
|
|
self.tab_list = {}
|
|
for i=1,3 do
|
|
self.tab_list[i] = {}
|
|
self.tab_list[i].bg_obj = self:GetChild("tabName"..i).gameObject
|
|
self.tab_list[i].name_img = self:GetChild("tabName"..i):GetComponent("Image")
|
|
self.tab_list[i].name_choose_obj = self:GetChild("tabNameChoose"..i).gameObject
|
|
self.tab_list[i].name_choose_tmp = self:GetChild("tabName"..i.."/tabNameChooseText"..i):GetComponent(typeof(TMPro.TextMeshProUGUI))
|
|
self.tab_list[i].name_normal_tmp = self:GetChild("tabName"..i.."/tabNameNormalText"..i):GetComponent(typeof(TMPro.TextMeshProUGUI))
|
|
self.tab_list[i].redDot_obj = self:GetChild("redDot"..i).gameObject
|
|
local function clickHandler(target)
|
|
if target == self.tab_list[i].bg_obj then
|
|
self:ChooseIndex(i)
|
|
self:PlaySwithTabAnim()
|
|
end
|
|
end
|
|
AddClickEvent(self.tab_list[i].bg_obj, clickHandler,2)
|
|
end
|
|
|
|
self:ArrowAnimation(0)
|
|
|
|
-- 隐藏并调整目标节点
|
|
-- self.showImg0_img.color = Color(1,1,1,0)--右
|
|
self.showImg1_img.color = Color(1,1,1,0)--右
|
|
self.showImg2_img.color = Color(1,1,1,0)--左
|
|
self.fightImg_img.color = Color(1,1,1,0)--左
|
|
-- SetAnchoredPositionX(self.showImg0, self.showImg0_o_pos.x - RechargeActivityConst.FisrtRechargeNameMoveX)
|
|
SetAnchoredPositionX(self.showImg1, self.showImg1_o_pos.x - RechargeActivityConst.FisrtRechargeNameMoveX)
|
|
SetAnchoredPositionX(self.showImg2, self.showImg2_o_pos.x + RechargeActivityConst.FisrtRechargeNameMoveX)
|
|
SetAnchoredPositionX(self.fightImg, self.fightImg_o_pos.x + RechargeActivityConst.FisrtRechargeNameMoveX)
|
|
|
|
if self.need_load_again then
|
|
self:UpdateView()
|
|
end
|
|
end
|
|
|
|
function FirstRechargeViewNew:AddEvent()
|
|
local on_click = function ( click_obj )
|
|
if self.closeBtn_obj == click_obj then--关闭按钮
|
|
self:Close()
|
|
elseif self.rechargeBtn_obj == click_obj then--充值按钮
|
|
if self.rechargeBtn_img.gray then
|
|
Message.show("您已经领取过奖励啦~!","fault")
|
|
return
|
|
end
|
|
if self.server_info then
|
|
if self.server_info.open == 0 then--充值
|
|
self:Close()
|
|
self.model.need_open_first_recharge_for_vip = true
|
|
OpenFun.Open(450,1)
|
|
else
|
|
if self.choose_data.state == 0 then
|
|
local str = string.format("首充登录第%s天可领取",self.choose_data.index)
|
|
Message.show(str)
|
|
elseif self.choose_data.state == 1 then
|
|
self.model:Fire(RechargeActivityModel.REQUEST_CCMD_EVENT, 15906, self.choose_data.index, self.choose_data.product_id)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
AddClickEvent(self.rechargeBtn_obj, on_click)
|
|
AddClickEvent(self.closeBtn_obj, on_click)
|
|
|
|
local updateFunc = function ()
|
|
self:UpdateView()
|
|
end
|
|
self:BindEvent(self.model, RechargeActivityModel.UPDATE_FIRST_RECHARGE_VIEW, updateFunc)
|
|
end
|
|
|
|
function FirstRechargeViewNew:UpdateView()
|
|
if not self.is_loaded then
|
|
self.need_load_again = true
|
|
return
|
|
end
|
|
self.server_info = self.model:GetFirstRechargeInfo()
|
|
if not self.server_info or not self.server_info.product_list then return end
|
|
local index = nil
|
|
for i,v in ipairs(self.server_info.product_list) do
|
|
if v.state == 1 and not index then
|
|
index = i
|
|
end
|
|
self.tab_list[i].redDot_obj:SetActive(v.state == 1)
|
|
end
|
|
if not index then
|
|
for i,v in ipairs(self.server_info.product_list) do
|
|
if not index then
|
|
index = 1
|
|
end
|
|
if v.state == 2 then
|
|
if index + 1 <= 3 then
|
|
index = i + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if index then
|
|
self.choose_index = index
|
|
end
|
|
|
|
self:ChooseIndex(self.choose_index)
|
|
|
|
|
|
if not self.is_start_ainm then
|
|
self.is_start_ainm = true
|
|
local function func( ... )
|
|
self:PlaySwithTabAnim()
|
|
end
|
|
self.delay_id = setTimeout(func,0.5)
|
|
end
|
|
end
|
|
|
|
--选中哪个页签
|
|
function FirstRechargeViewNew:ChooseIndex( index )
|
|
self.choose_index = index or self.choose_index
|
|
self.choose_data = self.server_info.product_list[self.choose_index]
|
|
self.rechargeBtn_img.gray = self.choose_data.state == 2
|
|
self.redDot_obj:SetActive(self.choose_data.state == 1)
|
|
|
|
|
|
local btn_effect = self.choose_data.state ~= 2
|
|
if btn_effect and btn_effect ~= self.btn_effect then
|
|
elseif not btn_effect then
|
|
end
|
|
self.btn_effect = btn_effect
|
|
local btn_res = "recharge_btn_t_1"--领取
|
|
if self.server_info.open == 1 then--已充值
|
|
if self.choose_data.state == 1 then
|
|
btn_res = "recharge_btn_t_1"--"立即领取"
|
|
elseif self.choose_data.state == 2 then
|
|
btn_res = "recharge_btn_t_2"--已领取"
|
|
elseif self.choose_data.state == 0 and self.choose_data.index == 2 then
|
|
btn_res = "recharge_btn_t_3"--明日可领"
|
|
elseif self.choose_data.state == 0 and self.choose_data.index == 3 then
|
|
if self.server_info.product_list[2].state == 2 or self.server_info.product_list[2].state == 1 then
|
|
btn_res = "recharge_btn_t_3"--明日可领"
|
|
elseif self.server_info.product_list[2].state == 0 then
|
|
btn_res = "recharge_btn_t_4"--第三日可领"
|
|
end
|
|
end
|
|
end
|
|
lua_resM:setImageSprite(self, self.rechargeBtnText_img, "rechargeActivity_asset", btn_res,true)
|
|
lua_resM:setImageSprite(self, self.showImg3_img, "rechargeActivity_asset", "recharge_award_name_img"..index,true)
|
|
lua_resM:setOutsideImageSprite(self, self.showImg1_img, GameResPath.GetRechargeActivityImage("first_recharge_show_bg1_"..index), true)
|
|
lua_resM:setOutsideImageSprite(self, self.showImg2_img, GameResPath.GetRechargeActivityImage("first_recharge_show_bg2_"..index), true)
|
|
lua_resM:setOutsideImageSprite(self, self.showImg0_img, GameResPath.GetRechargeActivityImage("first_recharge_show_bg"..index), true)
|
|
lua_resM:setOutsideImageSprite(self, self.fightImg_img, GameResPath.GetRechargeActivityImage("recharge_fight_num"..index), true)
|
|
|
|
for i=1,3 do
|
|
if i == index then
|
|
self.tab_list[i].name_choose_tmp.text = string.format("第%s天",ChineseNumber(i))
|
|
self.tab_list[i].name_normal_tmp.text = ""
|
|
self.tab_list[i].name_choose_obj:SetActive(true)
|
|
else
|
|
self.tab_list[i].name_choose_tmp.text = ""
|
|
self.tab_list[i].name_normal_tmp.text = string.format("第%s天",ChineseNumber(i))
|
|
self.tab_list[i].name_choose_obj:SetActive(false)
|
|
end
|
|
end
|
|
local show_str = self.choose_data.product_id .. "@" .. RoleManager.Instance.mainRoleInfo.career .. "@" .. self.choose_data.index
|
|
local show_cfg = DeepCopy(Config.Rechargefirst[show_str])
|
|
|
|
local function end_call_func( ... )
|
|
if show_cfg then
|
|
self:UpdateAwardList(show_cfg.reward)
|
|
self:UpdateModelCon(self.roleCon,show_cfg.left_res,nil,true)
|
|
self.pupleImg_obj:SetActive(self.choose_data.index == 3)
|
|
self.roleCon2_obj:SetActive(self.choose_data.index ~= 3)
|
|
if self.choose_data.index == 3 then
|
|
SetSizeDelta(self.pupleImg, 250, 70)
|
|
local data = {
|
|
parent = self,
|
|
dress_id = 425014,
|
|
bubbleCon = self.pupleImg,
|
|
}
|
|
FuncOpenModel:getInstance():ShowBubble(data)
|
|
else
|
|
self:UpdateModelCon(self.roleCon2,show_cfg.right_res,nil,false)
|
|
end
|
|
end
|
|
end
|
|
end_call_func()
|
|
end
|
|
|
|
--更新奖励
|
|
function FirstRechargeViewNew:UpdateAwardList( reward )
|
|
local item_list = stringtotable(reward)
|
|
if not item_list or TableSize(item_list) == 0 then return end
|
|
self.award_item_list = item_list
|
|
for i, v in ipairs(item_list) do
|
|
local item = self.item_list[i]
|
|
if not item then
|
|
item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.goods_img_list[i].transform)
|
|
self.item_list[i] = item
|
|
item:SetIsFixSize(false)
|
|
item:SetIsAct(true)
|
|
item:SetItemSize(78, 78)
|
|
item:SetVisible(not RechargeActivityConst.PlayAwardAction)
|
|
end
|
|
local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
|
|
local goods_Id, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
|
|
local goodVo = GoodsModel:getInstance():GetGoodsBasicByTypeId(goods_Id)
|
|
if goodVo then
|
|
item:SetData(goods_Id, v[3], nil, nil, lock)
|
|
local equip_cfg = EquipModel:getInstance():GetEquipmentCfg(goods_Id)
|
|
if equip_cfg then
|
|
EquipModel:getInstance().need_equip_duibi = true
|
|
item:ChangeEquipState(self.choose_data.state ~= 2 and 1 or nil)
|
|
else
|
|
item:ChangeEquipState(nil)
|
|
end
|
|
-- lua_resM:setOutsideImageSprite(self, self.goods_img_list[i].img, GameResPath.GetGoodsIcon(goodVo.goods_icon), true)
|
|
end
|
|
end
|
|
for i=1,3 do
|
|
if RechargeActivityConst.RechargeAwardNameList[self.choose_data.index] then
|
|
self["goodsNameText"..(i+1).."_tmp"].text = RechargeActivityConst.RechargeAwardNameList[self.choose_data.index][i]
|
|
end
|
|
end
|
|
end
|
|
|
|
--更新模型
|
|
function FirstRechargeViewNew:UpdateModelCon( transform,model_data,is_force,is_left )
|
|
local index = is_left and self.left_old_choose_index or self.right_old_choose_index
|
|
if self.choose_data.index ~= self.old_choose_index or is_force then
|
|
if is_left then
|
|
self.left_old_choose_index = self.choose_data.index
|
|
else
|
|
self.right_old_choose_index = self.choose_data.index
|
|
end
|
|
else
|
|
return
|
|
end
|
|
|
|
local model_data = stringtotable(model_data)
|
|
local figure_data = nil
|
|
if model_data then
|
|
figure_data = model_data[1]
|
|
end
|
|
if figure_data then
|
|
local model_cfg = CustomActivityModel:getInstance():GetActModelConShowCfg(self.base_type,tonumber(figure_data[3]),tonumber(figure_data[4]))
|
|
local scale = model_cfg and model_cfg.scale or 255
|
|
local position = model_cfg and model_cfg.position or Vector3(0,400,-300)
|
|
local fashion_type = tonumber(figure_data[3])
|
|
local career = RoleManager.Instance.mainRoleInfo.career
|
|
if fashion_type == FuncOpenModel.TypeId.FWing then--背饰放大
|
|
scale = 350
|
|
position = Vector3(-35,400,-300)
|
|
elseif fashion_type < 1000 then
|
|
scale = 220
|
|
elseif fashion_type == FuncOpenModel.TypeId.FWeapon then--武器位置调高一点
|
|
if career == 3 or career == 4 then
|
|
scale = 440
|
|
position = Vector3(55,300,-300)
|
|
elseif career == 1 then
|
|
scale = 260
|
|
position = Vector3(40,480,-300)
|
|
elseif career == 2 then
|
|
scale = 300
|
|
position = Vector3(20,440,-300)
|
|
end
|
|
elseif fashion_type == FuncOpenModel.TypeId.Light then--幻光大小需要调整
|
|
scale = 1.9
|
|
position = Vector3(25,135,-300)
|
|
end
|
|
if figure_data[1] == "show" then
|
|
local res_data = {
|
|
father_node = self,
|
|
transform = transform,
|
|
fashion_type = tonumber(figure_data[3]),
|
|
raycast_size = Vector2(400,1200),
|
|
scale = scale,
|
|
figure_id = figure_data[4],
|
|
position = position,
|
|
layer_name = "UI",
|
|
ui_model_type = UIModelCommon.ModelType.BackModel,
|
|
show_shadow = false,
|
|
use_bloom = false,
|
|
can_rotate = true,
|
|
light_id = nil,
|
|
}
|
|
-- print("huangcong:FirstRechargeViewNew [start:361] :", model_data)
|
|
-- PrintTable(model_data)
|
|
-- print("huangcong:FirstRechargeViewNew [end]")
|
|
if TableSize(model_data) > 1 then
|
|
local career = self.mainVo.career
|
|
for i,v in ipairs(model_data) do
|
|
local fashion_type = tonumber(v[3])
|
|
local figure_id = tonumber(v[4])
|
|
if figure_id then
|
|
if type_pos ~= FashionPartPos.wing and type_pos ~= FashionPartPos.Hat and type_pos ~= FashionPartPos.light then
|
|
if career then
|
|
if figure_id < 1000 then
|
|
figure_id = figure_id + career * 1000
|
|
end
|
|
end
|
|
else
|
|
figure_id = figure_id
|
|
end
|
|
end
|
|
if fashion_type == FuncOpenModel.TypeId.Clothes then --衣服
|
|
res_data.fashion_model_id = figure_id
|
|
elseif fashion_type == FuncOpenModel.TypeId.Weapon then --武器
|
|
res_data.weapon_res_id = figure_id
|
|
elseif fashion_type == FuncOpenModel.TypeId.Head then --头饰
|
|
res_data.head_wear_id = figure_id
|
|
elseif fashion_type == FuncOpenModel.TypeId.Footprint then --足迹
|
|
type_pos = FashionPartPos.Footmark
|
|
elseif fashion_type == FuncOpenModel.TypeId.wing then --背部
|
|
res_data.wing_id = figure_id
|
|
elseif fashion_type == FuncOpenModel.TypeId.Hat then--头套
|
|
res_data.hat_wear_id = figure_id
|
|
elseif fashion_type == FuncOpenModel.TypeId.RoleLight then--人物幻光
|
|
res_data.light_id = figure_id
|
|
end
|
|
end
|
|
end
|
|
FuncOpenModel:getInstance():SetModelRes(res_data)
|
|
else
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--图片上下移动
|
|
function FirstRechargeViewNew:ArrowAnimation(time)
|
|
self:StopAnim()
|
|
local call_fun = function ()
|
|
local function onCompleted()
|
|
self:ArrowAnimation(time)
|
|
end
|
|
self.dsgcon_move_up_id = TweenLite.to(self, self.pupleImg, TweenLite.UiAnimationType.POSY, self.up_dsg_pos, 1.2, onCompleted)
|
|
end
|
|
local onDelay = function( )
|
|
self.dsg_con_move_down_id = TweenLite.to(self, self.pupleImg, TweenLite.UiAnimationType.POSY, self.down_dsg_pos, 1.2, call_fun)
|
|
end
|
|
self.dsg_move_delay_id = setTimeout(onDelay, time)
|
|
end
|
|
|
|
function FirstRechargeViewNew:StopAnim()
|
|
if self.dsg_con_move_down_id then
|
|
TweenLite.Stop(self.dsg_con_move_down_id)
|
|
self.dsg_con_move_down_id = nil
|
|
end
|
|
if self.dsgcon_move_up_id then
|
|
TweenLite.Stop(self.dsgcon_move_up_id)
|
|
self.dsgcon_move_up_id = nil
|
|
end
|
|
if self.dsg_move_delay_id then
|
|
GlobalTimerQuest:CancelQuest(self.dsg_move_delay_id)
|
|
self.dsg_move_delay_id = nil
|
|
end
|
|
end
|
|
|
|
|
|
function FirstRechargeViewNew:CancelHide( )
|
|
BaseView.CancelHide(self)
|
|
if self.is_loaded then
|
|
Scene.Instance:ChangeFogEnable(false)
|
|
if self.choose_data then
|
|
local show_str = self.choose_data.product_id .. "@" .. RoleManager.Instance.mainRoleInfo.career .. "@" .. self.choose_data.index
|
|
local show_cfg = DeepCopy(Config.Rechargefirst[show_str])
|
|
if show_cfg then
|
|
self:UpdateAwardList(show_cfg.reward)
|
|
self:UpdateModelCon(self.roleCon,show_cfg.left_res,true,true)
|
|
self:UpdateModelCon(self.roleCon2,show_cfg.right_res,true,false)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function FirstRechargeViewNew:Hide( )
|
|
BaseView.Hide(self)
|
|
EquipModel:getInstance().need_equip_duibi = false
|
|
end
|
|
|
|
-- 播放切换页签动画
|
|
function FirstRechargeViewNew:PlaySwithTabAnim( )
|
|
cc.ActionManager:getInstance():removeAllActionsFromTarget(self.showImg1)
|
|
-- 隐藏并调整目标节点
|
|
-- self.showImg0_img.color = Color(1,1,1,0)--右
|
|
self.showImg1_img.color = Color(1,1,1,0)--右
|
|
self.showImg2_img.color = Color(1,1,1,0)--左
|
|
self.fightImg_img.color = Color(1,1,1,0)--左
|
|
-- SetAnchoredPositionX(self.showImg0, self.showImg0_o_pos.x - RechargeActivityConst.FisrtRechargeNameMoveX)
|
|
SetAnchoredPositionX(self.showImg1, self.showImg1_o_pos.x - RechargeActivityConst.FisrtRechargeNameMoveX)
|
|
SetAnchoredPositionX(self.showImg2, self.showImg2_o_pos.x + RechargeActivityConst.FisrtRechargeNameMoveX)
|
|
SetAnchoredPositionX(self.fightImg, self.fightImg_o_pos.x + RechargeActivityConst.FisrtRechargeNameMoveX)
|
|
|
|
-- 进度百分比回调
|
|
local function cg_callback(percent)
|
|
self.showImg1_img.color = Color(1,1,1,percent)
|
|
self.showImg2_img.color = Color(1,1,1,percent)
|
|
-- self.showImg0_img.color = Color(1,1,1,percent)
|
|
self.fightImg_img.color = Color(1,1,1,percent)
|
|
-- SetAnchoredPositionX(self.showImg0, self.showImg0_o_pos.x + RechargeActivityConst.FisrtRechargeNameMoveX * (percent - 1))
|
|
SetAnchoredPositionX(self.showImg1, self.showImg1_o_pos.x + RechargeActivityConst.FisrtRechargeNameMoveX * (percent - 1))
|
|
SetAnchoredPositionX(self.showImg2, self.showImg2_o_pos.x - RechargeActivityConst.FisrtRechargeNameMoveX * (percent - 1))
|
|
SetAnchoredPositionX(self.fightImg, self.fightImg_o_pos.x - RechargeActivityConst.FisrtRechargeNameMoveX * (percent - 1))
|
|
|
|
if not self.showing_effect then
|
|
self.showing_effect = true
|
|
local function call_back( )
|
|
-- self.showing_effect = false
|
|
end
|
|
self:ClearUIEffect(self.rightEffect2)
|
|
self:AddUIEffect("ui_effect_shouchong04", self.effectAward, self.layer_name, nil, 1, false,nil,nil,call_back,nil,1.25,nil)
|
|
end
|
|
end
|
|
local pec_action = cc.CustomUpdate.New(RechargeActivityConst.FisrtRechargeActionTime, cg_callback)
|
|
local function call_func()
|
|
if not self.title_is_action then
|
|
self.title_is_action = true
|
|
end
|
|
end
|
|
local callfun1 = cc.CallFunc.New(call_func)
|
|
pec_action = cc.Sequence.New(pec_action, callfun1)
|
|
cc.ActionManager:getInstance():addAction(pec_action, self.showImg1)
|
|
end
|