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require("game.proto.339.Require339")
require("game.redPacket.RedPacketModel")
-- 社团红包界面
require("game.redPacket.GuildRedPacketView") -- 社团红包界面
require("game.redPacket.GuildRedPacketItem") -- 社团红包子节点
require("game.redPacket.GuildRedPacketResultView") -- 社团红包领取结果界面
RedPacketController = RedPacketController or BaseClass(BaseController)
function RedPacketController:__init()
RedPacketController.Instance = self
self.model = RedPacketModel:GetInstance()
self:InitEvent()
self:registerAllProtocals()
end
function RedPacketController:GetInstance()
if RedPacketController.Instance == nil then
RedPacketController.New()
end
return RedPacketController.Instance
end
function RedPacketController:InitEvent()
local function onRequestHandler(...)
local args = {...}
if args[1] == 33903 then
self:SendFmtToGame(args[1],"is",args[2],args[3])
elseif args[1] == 33902 then
self:SendFmtToGame(args[1],"l",args[2])
elseif args[1] == 33905 then
self:SendFmtToGame(args[1],"li",args[2],args[3])
elseif args[1] == 33909 then --发红包
self:SendFmtToGame(args[1],"l",args[2])
else
self:SendFmtToGame(args[1])
end
end
self.model:Bind(RedPacketModel.REQUEST_CCMD_EVENT,onRequestHandler)
local function onGameStart()
-- self.model:Fire(RedPacketModel.REQUEST_CCMD_EVENT,33907)
self.model:CheckGuildRedPacketRed()
end
GlobalEventSystem:Bind(EventName.GAME_START,onGameStart)
EventSystem.Bind(GlobalEventSystem,ServerTimeModel.DAY_CHANGE, function()
local main_vo = RoleManager:getInstance():GetMainRoleVo()
if main_vo.guild_id > 0 then
self.model:Fire(RedPacketModel.REQUEST_CCMD_EVENT,33901)
end
end)
-------------------------------------------------------
-- 打开社团红包界面
local function open_guild_redpacket_view(show)
if show then
if not self.guild_redpacket_view then
self.guild_redpacket_view = GuildRedPacketView.New()
end
if not self.guild_redpacket_view:HasOpen() then
self.guild_redpacket_view:Open()
end
else
if self.guild_redpacket_view then
self.guild_redpacket_view:Close()
end
end
end
self.model:Bind(RedPacketModel.OPEN_GUILD_REDPACKET_VIEW, open_guild_redpacket_view)
-- 打开社团红包领取结果界面
local function open_guild_rpresult_view(vo)
if not vo then return end
if not self.guild_rpresult_view then
self.guild_rpresult_view = GuildRedPacketResultView.New()
end
if not self.guild_rpresult_view:HasOpen() then
self.guild_rpresult_view:Open(vo)
else
self.guild_rpresult_view:ReOpen(vo)
end
end
self.model:Bind(RedPacketModel.OPEN_GUILD_REDPACKET_RESULT_VIEW, open_guild_rpresult_view)
end
function RedPacketController:registerAllProtocals()
self:RegisterProtocal(33900,"handle33900")
self:RegisterProtocal(33901,"handle33901")
self:RegisterProtocal(33902,"handle33902")
-- self:RegisterProtocal(33903,"handle33903")
self:RegisterProtocal(33904,"handle33904")
self:RegisterProtocal(33905,"handle33905")
-- self:RegisterProtocal(33906,"handle33906")
-- self:RegisterProtocal(33907,"handle33907")
self:RegisterProtocal(33908,"handle33908")
self:RegisterProtocal(33909,"handle33909")
-- self:RegisterProtocal(33911,"handle33911")
end
function RedPacketController:handle33900()
local vo = SCMD33900.New(true)
if vo.errcode ~= 1 then
ErrorCodeShow(vo.errcode)
end
end
function RedPacketController:handle33901()
local vo = SCMD33901.New(true)
self.model:SetGuildRedpacketList(vo)
self.model:CheckGuildRedPacketRed()
self.model:CheckShowMsgTip()
self.model:Fire(RedPacketModel.UPDATE_GUILD_RP_LIST) -- 更新社团红包列表清单
GuildModel:getInstance():CheckGuildRedDot(Config.ConfigGuild.TabId.MainInfo, true) -- 刷新社团系统的红包红点
end
function RedPacketController:handle33902()
local vo = SCMD33902.New(true)
self.model:UpdateGuildRedpacket(vo)
self.model:CheckGuildRedPacketRed()
self.model:Fire(RedPacketModel.OPEN_GUILD_REDPACKET_RESULT_VIEW, vo)
self.model:Fire(RedPacketModel.UPDATE_GUILD_RP_LIST) -- 更新社团红包列表清单
GuildModel:getInstance():CheckGuildRedDot(Config.ConfigGuild.TabId.MainInfo, true) -- 刷新社团系统的红包红点
self.model:CheckShowMsgTip()
self.model:Fire(RedPacketModel.REQUEST_CCMD_EVENT,33908)
end
-- function RedPacketController:handle33903()
-- local vo = SCMD33903.New(true)
-- if vo.errcode == 1 then
-- Message.show("发送成功~")
-- self.model:Fire(RedPacketModel.UPDATE_SEND_RED_PACKET_INFO,vo)
-- else
-- ErrorCodeShow(vo.errcode)
-- end
-- end
function RedPacketController:handle33904()
local vo = SCMD33904.New(true)
self.model:UpdateGuildNewRedPacket(vo)
self.model:CheckGuildRedPacketRed()
self.model:Fire(RedPacketModel.UPDATE_GUILD_RP_LIST) -- 更新社团红包列表清单
GuildModel:getInstance():CheckGuildRedDot(Config.ConfigGuild.TabId.MainInfo, true) -- 刷新社团系统的红包红点
end
function RedPacketController:handle33905()
local vo = SCMD33905.New(true)
if vo.errcode == 1 then
Message.show("发送成功")
else
ErrorCodeShow(vo.errcode)
end
end
-- function RedPacketController:handle33906()
-- local vo = SCMD33906.New(true)
-- self.model:SetOnlineNum(vo.num)
-- self.model:Fire(RedPacketModel.UPDATE_ON_LINE)
-- end
-- function RedPacketController:handle33907( )
-- local vo = SCMD33907.New(true)
-- self.model:SetSingleGetAwardLimit(vo)
-- end
function RedPacketController:handle33908( )
local vo = SCMD33908.New(true)
self.model:SetGuildRedPacketRecord(vo)
self.model:CheckGuildRedPacketRed()
GuildModel:getInstance():CheckGuildRedDot(Config.ConfigGuild.TabId.MainInfo, true) -- 刷新社团系统的红包红点
end
function RedPacketController:handle33909()
local vo = SCMD33909.New(true)
if vo.errcode ~= 1 then
ErrorCodeShow(vo.errcode)
end
end
-- function RedPacketController:handle33911()
-- local vo = SCMD33911.New(true)
-- self.model:UpdateLuckyMoney(vo)
-- end