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SevenDayTargetMainView = SevenDayTargetMainView or BaseClass(BaseView)
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local SevenDayTargetMainView = SevenDayTargetMainView
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local table_insert = table.insert
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local table_sort = table.sort
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function SevenDayTargetMainView:__init()
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self.base_file = "sevenDayTarget"
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self.layout_file = "SevenDayTargetMainView"
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self.layer_name = "UI"
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self.destroy_imm = true
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self.use_background = true --全屏界面默认使用这个参数
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self.hide_maincancas = true --全屏界面需要放开隐藏主UI
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self.change_scene_close = true
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self.append_to_ctl_queue = false --是否要添加进界面堆栈
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self.need_show_money = false --是否要显示顶部的金钱栏
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self.is_show_bet_view = false --是否在显示投注界面
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self.score_item_list = {}
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self.close_fog = true
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self.day_item_list = {}
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self.item_list = {}
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self.model = SevenDayTargetModel:getInstance()
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self.is_first_open = true
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self.cur_select_day = 1
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self.mainVo = RoleManager.Instance.mainRoleInfo
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self.model:Fire(SevenDayTargetModel.REQUEST_SEVEN_DAY_TARGET_SCMD, 17600)
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self.item_index_cache = {} -- 记录当前每个成就对应的位置索引
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self.load_callback = function ()
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self:LoadSuccess()
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end
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self.open_callback = function ( )
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self:OpenSuccess()
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end
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self.switch_callback = function(index)
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self:SwitchTab(index)
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end
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self.destroy_callback = function ( )
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self:DestroySuccess()
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end
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self.ReOpen_callback = function ()
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self:UpdateView()
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end
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end
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function SevenDayTargetMainView:Open( )
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BaseView.Open(self)
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end
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function SevenDayTargetMainView:LoadSuccess()
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local nodes = {
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"task_progress_text:tmp",
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"con_skill_icon", "con_skill_icon/skill_icon:img",
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"bg:raw", "skill_desc_text:tmp","bg2:img",
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"skill_name_text:tmp", "item_scroll:scroll", "item_scroll/Viewport/item_con", "day_con",
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"score_progress:img", "btn/btn_red:obj", "btn:obj", "score_con", "score_text:tmp",
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"get_image:obj", "time_text:tmp", "btn/btn_text:obj",
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"btn/btn_text_gray:obj", "close_btn:obj","role_con",
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-- 2021.7.22新增
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"icon_skill_name:img",
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"btn_get_pet:obj:imgex", "btn_get_pet/btn_get_pet_red:obj",
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"btn_get_pet/btn_get_pet_gray:obj", "btn_get_pet/btn_get_pet_text:obj",
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"get_pet_image:obj",
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}
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self:GetChildren(nodes)
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self:AddEvent()
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self.btn_img = self.btn:GetComponent('ImageExtend')
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self.item_scroll_scroll.vertical = false
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SetAnchoredPosition(self.bg, 3.5, 14.5)
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SetSizeDelta(self.bg, 1203, 633)
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lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("seven_day_target_bg_1203_633"),false)
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local x, y = GetAnchoredPosition(self.con_skill_icon)
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self.pos_data_y = y
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self.awardItem = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.score_con)
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self.awardItem:SetItemSize(62, 62)
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local function bg_back_func( ... )
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if self.background_wnd and self.background_wnd:GetComponent("RawImageExtend") then
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self:MoveUIToBack(self.background_wnd:GetComponent("RawImageExtend"))
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end
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self:MoveUIToBack(self.bg_raw)
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-- self:MoveUIToBack(self.bg2_img)
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end
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if self.background_wnd then
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bg_back_func()
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else
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self.bg_back_func = bg_back_func
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end
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self:UpdateModel()
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end
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function SevenDayTargetMainView:AddEvent()
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local function on_click( target )
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if self.btn_obj == target then
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self.model:Fire(SevenDayTargetModel.REQUEST_SEVEN_DAY_TARGET_SCMD, 17602, 2, self.cur_select_day)
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elseif self.btn_get_pet_obj == target then
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if not self.is_receive then
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self.model:Fire(SevenDayTargetModel.REQUEST_SEVEN_DAY_TARGET_SCMD, 17602, 1, self.score_cfg[1].score)
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end
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elseif self.close_btn_obj == target then
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self:Close()
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end
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end
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AddClickEvent(self.btn_obj, on_click)
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AddClickEvent(self.close_btn_obj, on_click)
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AddClickEvent(self.btn_get_pet_obj, on_click)
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local function on_update_view( is_get_award )
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self:UpdateView()
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self.update_need_anim = is_get_award
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self:UpdateTaskInfo()
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self:UpdateTime()
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end
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self.on_update_view_id = self.model:Bind(SevenDayTargetModel.UPDATE_SEVEN_DAY_TARGET_INFO, on_update_view)
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local function on_close( )
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self:Close()
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end
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self.on_close_id = self.model:Bind(SevenDayTargetModel.CLOSE_SEVEN_DAY_TARGET_MAIN_VIEW, on_close)
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end
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function SevenDayTargetMainView:OpenSuccess()
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self:UpdateView()
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end
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function SevenDayTargetMainView:ReOpen( )
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end
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function SevenDayTargetMainView:UpdateView( )
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self:UpdateTab()
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self:UpdateLeftInfo()
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self:UpdateTime()
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end
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function SevenDayTargetMainView:UpdateLeftInfo( )
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local cfg = Config.Sevengoalscore
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local cur_score, server_data = self.model:GetSevenDayTargetScoreInfo()
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if not self.score_cfg then
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self.score_cfg = {}
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for k,v in pairsByKeys(cfg) do
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table_insert(self.score_cfg, v)
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end
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local sort_func = function ( a, b )
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return a.score < b.score
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end
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table_sort(self.score_cfg, sort_func)
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end
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local cur_cfg = self.score_cfg[1]
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local reward_data = stringtotable(cur_cfg.reward)
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-- if not self.reward_item then
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-- self.reward_item = SevenDayTargetScoreItem.New(self.score_con)
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-- end
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-- self.reward_item:SetData(1, self.score_cfg[1], server_data[self.score_cfg[1].score], cur_score)
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self.awardItem:SetData(reward_data[1][2])
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-- 按钮状态
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if server_data[self.score_cfg[1].score] then -- 领了
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self.is_receive = true
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else
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self.is_receive = false
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local can_get = false
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if cur_score >= self.score_cfg[1].score then -- 可以领
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can_get = true
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end
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self.btn_get_pet_imgex.gray = not can_get
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self.btn_get_pet_red_obj:SetActive(can_get)
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self.btn_get_pet_gray_obj:SetActive(not can_get)
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end
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self.btn_get_pet_obj:SetActive(not self.is_receive)
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self.get_pet_image_obj:SetActive(self.is_receive)
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self.score_progress_img.fillAmount = cur_score/cur_cfg.score
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self.score_text_tmp.text = string.format("%s/%s", cur_score, cur_cfg.score)
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-- --积分和进度
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-- if not self.score_mapping then
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-- self.score_mapping = {
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-- [0] = 0,
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-- [1] = 0.1,
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-- [2] = 0.30,
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-- [3] = 0.5,
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-- [4] = 0.7,
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-- [5] = 1,
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-- }
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-- end
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--找到现在属于哪个段
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-- local cur_index = 0
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-- for i,v in ipairs(self.score_cfg) do
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-- if cur_score >= v.score then
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-- cur_index = i
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-- end
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-- end
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-- if cur_index ~= #self.score_cfg then
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-- local last_score = cur_index == 0 and 0 or self.score_cfg[cur_index].score
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-- self.score_progress_img.fillAmount = (cur_score - last_score) / (self.score_cfg[cur_index+1].score - last_score) * (self.score_mapping[cur_index + 1] - self.score_mapping[cur_index] ) + self.score_mapping[cur_index]
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-- else
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-- self.score_progress_img.fillAmount = 1
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-- end
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-- self.score_text_tmp.text = string.format("已获得积分:%s", cur_score)
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-- local y_space = 94
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-- local y_offset = 20
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-- local len = #self.score_cfg
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-- for i,v in ipairs(self.score_cfg) do
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-- local item = self.score_item_list[i]
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-- if not item then
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-- item = SevenDayTargetScoreItem.New(self.score_con)
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-- item:SetPosition(10, -y_space * (len -i) + y_offset )
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-- self.score_item_list[i] = item
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-- end
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-- item:SetData(i, v, server_data[v.score], cur_score)
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-- end
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end
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function SevenDayTargetMainView:UpdateTab( )
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local cur_day = self.model:GetSevenDayTargetLoginDay() or 1
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cur_day = cur_day > 7 and 7 or cur_day
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if self.is_first_open then
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self.cur_select_day = cur_day
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end
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local x_space = 77
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local x_offset = 0
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local function on_click_day( day )
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self:SetSelectDay(day)
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end
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for i=1,7 do
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local item = self.day_item_list[i]
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if not item then
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item = SevenDayTargetDayItem.New(self.day_con)
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item:SetPosition(111 * (i-1), 0)
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item:SetCallBackFunc(on_click_day)
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self.day_item_list[i] = item
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end
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item:SetData(i, cur_day, self.cur_select_day)
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end
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if self.is_first_open then
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self.cur_select_day = cur_day
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self.is_first_open = false
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self:UpdateTaskInfo()
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end
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end
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function SevenDayTargetMainView:SetSelectDay( day )
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if self.cur_select_day == day then
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return
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end
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self.cur_select_day = day
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for i,v in ipairs(self.day_item_list) do
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v:SetSelect(day == i)
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end
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self:UpdateTaskInfo()
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end
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function SevenDayTargetMainView:UpdateTaskInfo( )
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local cfg = self.model:GetSevenDayTargetTaskCFGByDay(self.cur_select_day)
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local server_data = self.model:GetSevenDayTargetInfo(self.cur_select_day) or {}
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--print('=======Msh:SevenDayTargetMainView.lua[223] ===TABLE====')
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--PrintTable(server_data)
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--排序
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for i,v in ipairs(cfg) do
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if server_data[self.model:GetKeyValve(v.days, v.mod_id, v.sub_id)] then
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if server_data[self.model:GetKeyValve(v.days, v.mod_id, v.sub_id)].is_receive == 1 then--领取了的排最后
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v.sort_id = 4
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else
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local total_num = v.limit_times or 1
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v.sort_id = server_data[self.model:GetKeyValve(v.days, v.mod_id, v.sub_id)].progress >= total_num and 1 or 2--完成了可领的在最上面 没完成没领的在中间
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end
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else--没服务端数据的放中间
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local data = stringtotable(v.jump_id)
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local cfg = OpenFun.LinkWin[data[1] .. "@" .. data[2]]
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local is_open, conf = false, false
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if cfg then
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is_open, conf = GetModuleIsOpen(cfg.winId, cfg.subId)
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else
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is_open, conf = GetModuleIsOpen(v.mod_id, v.sub_id)
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end
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-- local is_open, conf = GetModuleIsOpen(v.mod_id, v.sub_id)
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if is_open then
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v.sort_id = 2
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else
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v.sort_id = 3
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end
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end
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end
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local sort_func = function ( a, b )
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if a.sort_id ~= b.sort_id then
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return a.sort_id < b.sort_id
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else
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return a.order_id < b.order_id
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end
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end
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table_sort(cfg, sort_func)
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|
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----------item位移动画-start---------
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-- 2021.7.22 改版后只有四个任务 没动画了
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--[[
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self.task_creator = self.task_creator or self:AddUIComponent(UI.ItemListCreator)
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-- 停止一下动画
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self.model:SetTaskItemAnimState(false) -- 默认设置没有动画
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self.item_scroll_scroll.vertical = true
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self.task_creator:IterateItems(function ( item, i )
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item:StopAnim(i)
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end)
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if need_top then -- 置顶
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self.task_creator:Reset()
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end
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|
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-- 更新完全部item后回调(动画可能还在播)
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local update_cache_func = function ( )
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self.update_need_anim = false
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end
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-- 使用的item数目
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local ITEM_NUM = 8
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-- 播完动画的回调
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self.animing_item_count = ITEM_NUM
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local anim_call_back = function ()
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self.animing_item_count = self.animing_item_count - 1
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if self.animing_item_count <= 0 then
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self.model:SetTaskItemAnimState(false) -- 动画完毕
|
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self.item_scroll_scroll.vertical = true
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self.update_need_anim = false
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end
|
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end
|
|
|
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-- 找出一次性位移 很多索引 的数据(超出了item_num的范围)
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local down_item_new_index = false
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local down_item_data = false
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if self.update_need_anim then
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self.model:SetTaskItemAnimState(true) -- 动画中
|
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self.item_scroll_scroll.vertical = false
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for new_index, v in ipairs(cfg) do
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local key = v.mod_id * 1000000 + v.sub_id * 1000 + v.difficulty
|
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local old_index = self.item_index_cache[key]
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if old_index and new_index - old_index >= ITEM_NUM then
|
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down_item_data = v
|
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down_item_new_index = new_index
|
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end
|
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end
|
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end
|
|
|
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local tag_all_info = {
|
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data_list = cfg,
|
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item_con = self.item_con,
|
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item_class = SevenDayTargetTaskItem,
|
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item_height = 86,
|
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start_x = 3,
|
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start_y = -2.5,
|
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space_y = 0,
|
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scroll_view = self.item_scroll,
|
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create_frequency = 0.01,
|
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reuse_item_num = ITEM_NUM,
|
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on_update_item = function(item, i, v)
|
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if i == ITEM_NUM and down_item_data and self.update_need_anim then -- 拿一下这个平时看不到的item用一用
|
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local key = down_item_data.mod_id * 1000000 + down_item_data.sub_id * 1000 + down_item_data.difficulty
|
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local old_index = self.item_index_cache[key]
|
|
local new_index = down_item_new_index
|
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-- 这个item是借用的 得还回去 所以单独给他刷一刷新
|
|
local anim_call_back_update = function ( )
|
|
self.task_creator:IterateItems(function ( item_temp, ii, vv )
|
|
if item_temp == item then
|
|
item:SetData(vv, ii, (server_data[vv.mod_id] and server_data[vv.mod_id][vv.sub_id]) and server_data[vv.mod_id][vv.sub_id][vv.difficulty] or nil)
|
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item:SetIndexPos(ii)
|
|
end
|
|
end)
|
|
anim_call_back()
|
|
end
|
|
local temp_server_data = (server_data[v.mod_id] and server_data[v.mod_id][v.sub_id]) and server_data[v.mod_id][v.sub_id][v.difficulty] or nil
|
|
item:MoveNewIndexPosAnimAndUpdate(old_index, new_index, down_item_data, temp_server_data,anim_call_back_update)
|
|
self.item_index_cache[key] = new_index
|
|
down_item_data = nil
|
|
else
|
|
local key = v.mod_id * 1000000 + v.sub_id * 1000 + v.difficulty
|
|
local need_anim = self.update_need_anim and self.item_index_cache[key]
|
|
local old_index = need_anim and self.item_index_cache[key] or i
|
|
local new_index = i
|
|
if need_anim then
|
|
local temp_server_data = (server_data[v.mod_id] and server_data[v.mod_id][v.sub_id]) and server_data[v.mod_id][v.sub_id][v.difficulty] or nil
|
|
item:MoveNewIndexPosAnimAndUpdate(old_index, new_index, v, temp_server_data, anim_call_back)
|
|
else
|
|
if self.update_need_anim then
|
|
anim_call_back() -- 这个item不走动画 直接回调
|
|
end
|
|
item:SetData(v, new_index, (server_data[v.mod_id] and server_data[v.mod_id][v.sub_id]) and server_data[v.mod_id][v.sub_id][v.difficulty] or nil)
|
|
end
|
|
self.item_index_cache[key] = new_index
|
|
end
|
|
end,
|
|
}
|
|
self.task_creator:UpdateItems(tag_all_info)--]]
|
|
----------item位移动画-end-----------
|
|
|
|
----------新版创建-start---------
|
|
for i=1, 4 do
|
|
self.item_list[i] = self.item_list[i] or SevenDayTargetTaskItem.New(self.item_con)
|
|
local item = self.item_list[i]
|
|
local temp_data = cfg[i]
|
|
item:SetData(temp_data, i, server_data[self.model:GetKeyValve(temp_data.days, temp_data.mod_id, temp_data.sub_id)] or nil)
|
|
item:SetAnchoredPosition(3, -2.5 - 86 * (i - 1))
|
|
end
|
|
----------新版创建-end-----------
|
|
|
|
local cur_num = 0
|
|
for i,v in pairs(server_data) do
|
|
-- for ii,vv in pairs(v) do
|
|
-- for iii,vvv in pairs(vv) do
|
|
local cfg = self.model:GetSevenDayTargetTaskOneCFG(v.days, v.mod_id, v.sub_id)
|
|
if cfg then
|
|
if v.progress >= cfg.limit_times then
|
|
cur_num = cur_num + 1
|
|
end
|
|
end
|
|
-- end
|
|
-- end
|
|
end
|
|
local total_num = TableSize(cfg)
|
|
-- self.task_progress_img.fillAmount = cur_num/total_num
|
|
local color = cur_num ~= total_num and ColorUtil.RED_DARK or ColorUtil.GREEN_DARK
|
|
self.task_progress_text_tmp.text = string.format("%s %s/%s",
|
|
HtmlColorTxt("当前进度", "#fdffc2"), HtmlColorTxt(cur_num, color),total_num)
|
|
local skill_data = self.model:GetSevenDayTargetSkillInfo()
|
|
-- 未达到领取条件时设置按钮变灰
|
|
local have_red = cur_num >= total_num and not skill_data[self.cur_select_day]
|
|
SetImageGray(self.btn_img, not have_red)
|
|
self.btn_text_obj:SetActive(have_red)
|
|
self.btn_text_gray_obj:SetActive(not have_red)
|
|
self.btn_red_obj:SetActive(have_red)
|
|
self.btn_obj:SetActive(not skill_data[self.cur_select_day])
|
|
self.get_image_obj:SetActive(skill_data[self.cur_select_day])
|
|
local skill_reward_cfg = Config.Sevenskillreward
|
|
if skill_reward_cfg[self.cur_select_day] then
|
|
local skill_cfg = SkillManager:getInstance():getSkillFromConfig(skill_reward_cfg[self.cur_select_day].skill_reward)
|
|
-- lua_resM:setOutsideImageSprite(self,self.skill_icon_img,GameResPath.GetSkillIcon(skill_reward_cfg[self.cur_select_day].skill_reward),false)
|
|
lua_resM:setImageSprite(self, self.skill_icon_img, "sevenDayTarget_asset", "sevenDayTarget_skill_" .. skill_reward_cfg[self.cur_select_day].skill_reward , true)
|
|
lua_resM:setImageSprite(self, self.icon_skill_name_img, "sevenDayTarget_asset", "sevenDayTarget_font_" .. skill_reward_cfg[self.cur_select_day].skill_reward , true)
|
|
self.skill_name_text_tmp.text = skill_reward_cfg[self.cur_select_day].name
|
|
self.skill_desc_text_tmp.text = skill_cfg.lvs[1].desc
|
|
self:StartAction()
|
|
end
|
|
end
|
|
|
|
function SevenDayTargetMainView:UpdateModel( )
|
|
local res_data = {
|
|
father_node = self,
|
|
transform = self.role_con,
|
|
fashion_type = FuncOpenModel.TypeId.Pet,
|
|
figure_id = 1003,
|
|
scale = 300,
|
|
ui_model_type = UIModelCommon.ModelType.BackModel,
|
|
layer_name = self.layer_name,
|
|
position = Vector2(-20 + 50, 108+(ScreenHeight-720)/2),
|
|
}
|
|
FuncOpenModel:getInstance():SetModelRes(res_data)
|
|
end
|
|
|
|
function SevenDayTargetMainView:UpdateTime( )
|
|
local server_data = self.model:GetSevenDayTargetInfo()
|
|
if TableSize(server_data) > 0 then
|
|
local time = server_data.left_time
|
|
local function on_time_down()
|
|
local rest_time = time - TimeUtil:getServerTime( )
|
|
if rest_time <= 0 then
|
|
if self.count_time_id then
|
|
GlobalTimerQuest:CancelQuest(self.count_time_id)
|
|
self.count_time_id = nil
|
|
end
|
|
self.time_text_tmp.text = ""
|
|
else
|
|
self.time_text_tmp.text = string.format("距离活动结束还有%s", HtmlColorTxt(TimeUtil:timeConvert7(rest_time), ColorUtil.GREEN_DARK))
|
|
end
|
|
end
|
|
if not self.question_time_id then
|
|
self.question_time_id = GlobalTimerQuest:AddPeriodQuest(on_time_down, 1, -1)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- 动画
|
|
function SevenDayTargetMainView:StartAction( )
|
|
self:StopAction( )
|
|
-- 移动
|
|
local function move_down(percent)
|
|
SetAnchoredPositionY(self.con_skill_icon, self.pos_data_y - 10 * percent)
|
|
end
|
|
local action1 = cc.CustomUpdate.New(2, move_down)
|
|
|
|
local function move_up(percent)
|
|
SetAnchoredPositionY(self.con_skill_icon, self.pos_data_y - 10 * (1-percent))
|
|
end
|
|
local action2 = cc.CustomUpdate.New(2, move_up)
|
|
|
|
------------------------------------------------
|
|
local action9 = cc.Sequence.New( action1, action2)
|
|
local action10 = cc.RepeatForever.New( action9 )
|
|
cc.ActionManager:getInstance():addAction(action10, self.con_skill_icon)
|
|
end
|
|
|
|
function SevenDayTargetMainView:StopAction( )
|
|
cc.ActionManager:getInstance():removeAllActionsFromTarget(self.con_skill_icon)
|
|
SetAnchoredPositionY( self.con_skill_icon, self.pos_data_y )
|
|
end
|
|
|
|
function SevenDayTargetMainView:DestroySuccess( )
|
|
if self.awardItem then
|
|
UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItem)
|
|
self.awardItem = nil
|
|
end
|
|
for i,v in ipairs(self.score_item_list) do
|
|
v:DeleteMe()
|
|
v = nil
|
|
end
|
|
self.score_item_list = {}
|
|
-- if self.reward_item then
|
|
-- self.reward_item:DeleteMe()
|
|
-- self.reward_item = nil
|
|
-- end
|
|
for i,v in ipairs(self.day_item_list) do
|
|
v:DeleteMe()
|
|
v = nil
|
|
end
|
|
self.day_item_list = {}
|
|
|
|
if self.on_update_view_id then
|
|
self.model:UnBind(self.on_update_view_id)
|
|
self.on_update_view_id = nil
|
|
end
|
|
|
|
if self.on_close_id then
|
|
self.model:UnBind(self.on_close_id)
|
|
self.on_close_id = nil
|
|
end
|
|
|
|
if self.count_time_id then
|
|
GlobalTimerQuest:CancelQuest(self.count_time_id)
|
|
self.count_time_id = nil
|
|
end
|
|
|
|
for i,v in ipairs(self.item_list) do
|
|
v:DeleteMe()
|
|
v = nil
|
|
end
|
|
self.item_list = {}
|
|
|
|
self:StopAction()
|
|
end
|