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SevenDayTargetScoreItem = SevenDayTargetScoreItem or BaseClass(BaseItem)
local SevenDayTargetScoreItem = SevenDayTargetScoreItem
function SevenDayTargetScoreItem:__init()
self.base_file = "sevenDayTarget"
self.layout_file = "SevenDayTargetScoreItem"
self.model = SevenDayTargetModel:GetInstance()
self:Load()
end
function SevenDayTargetScoreItem:Load_callback()
self.nodes = {
"progress_dot:obj", "num_text:tmp", "item_con", "get_image:img:obj", "click_con:obj"
}
self:GetChildren(self.nodes)
self.awardItem = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.item_con)
self.awardItem:SetItemSize(62, 62)
self.progress_dot_obj:SetActive(false)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function SevenDayTargetScoreItem:AddEvents( )
local function on_click( )
if not self.is_receive then
self.model:Fire(SevenDayTargetModel.REQUEST_SEVEN_DAY_TARGET_SCMD, 17602, 1, self.data.score)
end
end
AddClickEvent(self.click_con_obj, on_click)
end
function SevenDayTargetScoreItem:UpdateView( )
if self.server_data then--有数据说明是已经领了
lua_resM:setImageSprite(self, self.get_image_img, "sevenDayTarget_asset", "sevenDayTarget_font3",true)--已领取
self.get_image_obj:SetActive(true)
self.is_receive = true
self.click_con_obj:SetActive(true)
else
self.is_receive = false
if self.cur_score >= self.data.score then
self.get_image_obj:SetActive(true)
lua_resM:setImageSprite(self, self.get_image_img, "sevenDayTarget_asset", "sevenDayTarget_font5",true)--可领取
self.click_con_obj:SetActive(true)
else
self.get_image_obj:SetActive(false)
self.click_con_obj:SetActive(false)
end
end
-- self.num_text_tmp.text = self.data.score
self.num_text_tmp.text = ""
-- if self.index == 2 or self.index == 5 then
-- lua_resM:setImageSprite(self, self.progress_dot_imgex, "sevenDayTarget_asset", "sevenDayTarget_item10",true)--大图标
-- else
-- lua_resM:setImageSprite(self, self.progress_dot_imgex, "sevenDayTarget_asset", "sevenDayTarget_item11",true)--小图标
-- end
-- self.progress_dot_imgex.gray = self.cur_score < self.data.score
if not self.reward_data then
self.reward_data = stringtotable(self.data.reward)
end
local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(self.reward_data[1][1], self.reward_data[1][2])
self.awardItem:SetData(typeId, self.reward_data[1][3])
end
function SevenDayTargetScoreItem:SetData( index, data, server_data, cur_score )
self.index = index
self.data = data
self.server_data = server_data
self.cur_score = cur_score
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function SevenDayTargetScoreItem:__delete( )
if self.awardItem then
UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItem)
self.awardItem = nil
end
end