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--[[@------------------------------------------------------------------
@description:墓碑Vo
@author:wyb
----------------------------------------------------------------------]]
GraveVo = GraveVo or BaseClass(BaseVo)
local GraveVo= GraveVo
function GraveVo:__init()
end
function GraveVo:__defineVar()
return {
_class_type = self,
--_cid = self._id,
_iid = _in_obj_ins_id,
_use_delete_method = false,
vo_type = SceneBaseType.Grave,
pos_x = 0, --X像素坐标(int16)
pos_y = 0, --Y像素坐标(int16)
hp = 100, --当前hp(int32)
maxHp = 100, --最大hp(int32)
name = "", --名字(string)
move_speed = 160, --速度(int16)
level = 1, --怪物等级(int16)
ghost_mode = 0,
hide_flag = 0, --是否不可见(int8)
warGroup = 0, --战斗分组(int8)
type_id = 0, --墓碑怪物id
boss_id = 0, --墓碑所属怪物id
texture_res = 0, --贴图
poseState = PoseState.STAND,
birth_angle = 0, --出生角度 水平向右为0 逆时针一圈为360度
refresh_time = 0, --倒计时时间
effect_res = "effect_bossmubei",
}
end
function GraveVo:SetGraveVo(vo)
self.instance_id = vo.boss_id --怪物唯一标识(int32)
self.type_id = vo.type_id
self.boss_id = vo.boss_id
self.pos_x = vo.pos_x
self.pos_y = vo.pos_y
self.level = vo.level
self.name = vo.name
self.refresh_time = vo.refresh_time
self:SetBasePropertyFromConfig()
end
function GraveVo:SetBasePropertyFromConfig()
self:CacheCfgData()
if self.cfg_data == nil then
return
end
self.monster_res = self.cfg_data.icon
self.texture_res = self.cfg_data.icon_texture
self.is_armor=self.cfg_data.is_armor or 0 --是否霸体
--print("怪物资源缩放:", self.cfg_data.icon_scale, tonumber(self.cfg_data.icon_scale))
self.icon_scale = tonumber(self.cfg_data.icon_scale)
self.is_blood_bar = tonumber(self.cfg_data.is_blood_bar)
self.color = tonumber(self.cfg_data.color)
if self.birth_angle == 0 then
self.birth_angle = tonumber(self.cfg_data.direction)
if self.birth_angle == -1 then
self.birth_angle = nil
end
end
self.birth_effect_res = Trim(self.cfg_data.mon_state) or "" --出生特效
self.foot_effect_res = Trim(self.cfg_data.foot_icon) or "" --脚下特效
self.classification = Trim(self.cfg_data.classification) or "" --怪物分类名字
self.load_immediately = tonumber(self.cfg_data.load_immediately) or 0 --是否立即加载怪物
self.is_hit_ac = tonumber(self.cfg_data.is_hit_ac) or 0 --是否需要受击动作
self.is_hide_hp = (self.cfg_data.is_hide_hp==1)
-- print("怪物显示血条名字怪物显示血条名字", self.name, self.is_hide_hp, self.birth_angle == -1 , self.is_hit_ac, self.is_hit_ac ~= 0)
end
function GraveVo:CacheCfgData()
if self.cfg_data == nil then
self.cfg_data = ConfigItemMgr.Instance:GetMonsterDataItem(self.type_id)
end
end
function GraveVo:GetFashionTextureId()
if tonumber(self.texture_res) ~= 0 then
return self.monster_res .. "_" .. self.texture_res
end
end
function GraveVo:__delete()
end