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--小精灵
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SpriteVo = SpriteVo or BaseClass(BaseVo)
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function SpriteVo:__init()
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end
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function SpriteVo:__defineVar()
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return {
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_class_type = self,
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--_cid = self._id,
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_iid = _in_obj_ins_id,
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_use_delete_method = false,
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vo_type = SceneBaseType.FPearl,
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pos_x = 0, --X像素坐标(int16)
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pos_y = 0, --Y像素坐标(int16)
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hp = 100, --当前hp(int32)
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maxHp = 100, --最大hp(int32)
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name = "", --名字(string)
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move_speed = 160, --速度(int16)
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ghost_mode = 0,
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hide_flag = 0 , --是否不可见(int8)
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warGroup = 0, --战斗分组(int8)
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sprite_id = 0, --精灵ID(int32)
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model_id = 0, --模型id
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texture_res = 0, --贴图
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poseState = PoseState.STAND,
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birth_angle = 270, --出生角度 水平向右为0 逆时针一圈为360度
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owner_id = 0, --所属玩家id
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}
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end
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function SpriteVo:SetVo(owner_vo)
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self.owner_vo = owner_vo
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if self.owner_vo then
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self.warGroup = self.owner_vo.warGroup
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self.team_id = self.owner_vo.team_id
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self.name = owner_vo.name .. "的精灵"
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self.sprite_id = owner_vo.sprite_id --self.owner_vo:GetFigureId(FigureProtoVo.FigureType.Sprite) or 0
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end
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end
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--取模型id
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function SpriteVo:GetSpriteClotheId()
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return self.sprite_id
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end
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function SpriteVo:GetTextureId()
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if tonumber(self.texture_res) ~= 0 then
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return self:GetSpriteClotheId() .. "_" .. self.texture_res
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end
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end
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function SpriteVo:__delete()
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end
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