源战役客户端
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--小精灵
SpriteVo = SpriteVo or BaseClass(BaseVo)
function SpriteVo:__init()
end
function SpriteVo:__defineVar()
return {
_class_type = self,
--_cid = self._id,
_iid = _in_obj_ins_id,
_use_delete_method = false,
vo_type = SceneBaseType.FPearl,
pos_x = 0, --X像素坐标(int16)
pos_y = 0, --Y像素坐标(int16)
hp = 100, --当前hp(int32)
maxHp = 100, --最大hp(int32)
name = "", --名字(string)
move_speed = 160, --速度(int16)
ghost_mode = 0,
hide_flag = 0 , --是否不可见(int8)
warGroup = 0, --战斗分组(int8)
sprite_id = 0, --精灵ID(int32)
model_id = 0, --模型id
texture_res = 0, --贴图
poseState = PoseState.STAND,
birth_angle = 270, --出生角度 水平向右为0 逆时针一圈为360度
owner_id = 0, --所属玩家id
}
end
function SpriteVo:SetVo(owner_vo)
self.owner_vo = owner_vo
if self.owner_vo then
self.warGroup = self.owner_vo.warGroup
self.team_id = self.owner_vo.team_id
self.name = owner_vo.name .. "的精灵"
self.sprite_id = owner_vo.sprite_id --self.owner_vo:GetFigureId(FigureProtoVo.FigureType.Sprite) or 0
end
end
--取模型id
function SpriteVo:GetSpriteClotheId()
return self.sprite_id
end
function SpriteVo:GetTextureId()
if tonumber(self.texture_res) ~= 0 then
return self:GetSpriteClotheId() .. "_" .. self.texture_res
end
end
function SpriteVo:__delete()
end