|
|
SocialityFlowerView = SocialityFlowerView or BaseClass(BaseView)
|
|
|
|
function SocialityFlowerView:__init()
|
|
self.base_file = "sociality"
|
|
self.layout_file = "SocialityFlowerView"
|
|
self.layer_name = "Activity"
|
|
self.destroy_imm = true
|
|
self.use_background = true
|
|
self.hide_maincancas = false
|
|
self.change_scene_close = true
|
|
-- self.append_to_ctl_queue = true
|
|
self.model = SocialityModel:getInstance()
|
|
|
|
self.blur_activity_bg = true
|
|
self.use_show_anim = true
|
|
self.use_hide_anim = true
|
|
|
|
self.is_set_zdepth = true
|
|
self.item_list = {}
|
|
|
|
--预加载的Item
|
|
self:AddPreLoadList("sociality", {"SocialityFlowerItem"})
|
|
|
|
--回调方法
|
|
self.load_callback = function()
|
|
self:LoadSuccess()
|
|
self:InitEvent()
|
|
end
|
|
|
|
self.open_callback = function()
|
|
self:UpdateView()
|
|
end
|
|
|
|
self.close_callback = function()
|
|
--刷新好友亲密度
|
|
-- self.model:Fire(SocialityModel.REQUEST_CCMD_EVENT, 14000, 1)
|
|
self:Clear()
|
|
end
|
|
|
|
self.destroy_callback = function()
|
|
|
|
end
|
|
end
|
|
|
|
function SocialityFlowerView:LoadSuccess()
|
|
self.ScrollView,--礼品容器
|
|
self.ScrollViewViewport,--礼品容器
|
|
self.ScrollViewCon,--礼品容器
|
|
self.fameName_trans,--花香
|
|
self.fameLabel_tmp_trans--花香值
|
|
= GetChildTransforms(self.transform,
|
|
{
|
|
"ScrollView",
|
|
"ScrollView/Viewport",
|
|
"ScrollView/Viewport/Content",
|
|
"fameName",
|
|
"fameLabel",
|
|
})
|
|
|
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self.sendBtn,--立即赠送
|
|
self.selectBtn,--选择好友
|
|
self.heartLvObj,--亲密阶段(陌生人隐藏)
|
|
self.heartNumObj,--亲密值(陌生人隐藏)
|
|
self.questionBtn,
|
|
self.weekCharmNameObj,
|
|
self.grayBg_obj
|
|
= GetChildGameObjects(self.transform,
|
|
{
|
|
"sendBtn",
|
|
"selectBtn",
|
|
"heartLvLabel",
|
|
"heartNumLabel",
|
|
"questionBtn",
|
|
"weekCharmName",
|
|
"grayBg",
|
|
})
|
|
|
|
self.nodes = {
|
|
"heart:img:obj",
|
|
"name_con",
|
|
"name_con/name:tmp",
|
|
"name_con/sex:img:obj",
|
|
"heartLabel:tmp",
|
|
"fameLabel:tmp",
|
|
"charmLabel:tmp",
|
|
"weekCharmLabel:tmp",
|
|
"heartLvLabel:tmp",
|
|
"heartNumLabel:tmp",
|
|
"headCon:obj",
|
|
"price:tmp",
|
|
"vipCon",
|
|
"specialGiftCon:obj",
|
|
"tips1:obj", --"tips2:obj",
|
|
"tipCon/tip4:obj", --"tipCon/tip5:obj",
|
|
"specialGiftCon/myReward", "specialGiftCon/friendReward",
|
|
"specialGiftCon/friendTips:tmp",
|
|
"specialGiftCon/myTips:tmp",
|
|
"specialGiftCon/limitBuyTip:tmp",
|
|
"selectRoleLabel:tmp",
|
|
}
|
|
self:GetChildren(self.nodes)
|
|
|
|
local close_callback = function()
|
|
self:Close()
|
|
end
|
|
self.tabWindowComponent = UITabWindow.New(self.transform, nil, nil, close_callback, self.background_wnd,
|
|
self.transform,UITabWindow.SizeSmallNoTab,nil,nil,true)
|
|
self.tabWindowComponent:SetBackgroundRes("sociality_bg1")
|
|
self.tabWindowComponent:SetTitleText("送礼")
|
|
-- self.tabWindowComponent:ChangeShowFlag("FriendShip")
|
|
|
|
self.vipItem = RoleVipItem.New(self.vipCon)
|
|
|
|
self.roleItem = HeadRoleItem.New(self.headCon)
|
|
self.roleItem:SetItemSize(70,70)
|
|
|
|
self.my_reward = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.myReward)
|
|
self.my_reward:SetItemSize(80,80)
|
|
|
|
self.friend_reward = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.friendReward)
|
|
self.friend_reward:SetItemSize(80,80)
|
|
|
|
end
|
|
|
|
function SocialityFlowerView:Open(roleVo, select_goods_id)
|
|
self.roleVo = roleVo
|
|
self.select_goods_id = select_goods_id
|
|
BaseView.Open(self)
|
|
end
|
|
|
|
function SocialityFlowerView:InitEvent( )
|
|
local function onClickBtnHandler(target)
|
|
if target == self.sendBtn then
|
|
self:SendFlower()
|
|
elseif target == self.selectBtn then--打开选择好友界面
|
|
GlobalEventSystem:Fire(EventName.OPEN_SOCIAL_FRIEND_SEL_VIEW, true)
|
|
elseif target == self.questionBtn then
|
|
GlobalEventSystem:Fire(EventName.OPEN_INSTRUCTION_VIEW, 22301)
|
|
end
|
|
end
|
|
AddClickEvent(self.sendBtn,onClickBtnHandler,LuaSoundManager.SOUND_UI.NONE)
|
|
AddClickEvent(self.selectBtn,onClickBtnHandler,LuaSoundManager.SOUND_UI.NONE)
|
|
AddClickEvent(self.questionBtn,onClickBtnHandler,LuaSoundManager.SOUND_UI.NONE)
|
|
|
|
--选中好友之后刷新界面
|
|
local onSel = function( vo )
|
|
self.roleVo = vo
|
|
self:UpdateView()
|
|
end
|
|
self.event_id = self.model:Bind(SocialityModel.SELECT_FIREND, onSel)
|
|
|
|
--背包数目变化时刷新scrollview
|
|
local function onUpdateBagList()
|
|
if self._use_delete_method then return end
|
|
self:UpdateView()
|
|
end
|
|
self.bag_num_id = GoodsModel:getInstance():Bind(GoodsModel.CHANGE_BAGLIST,onUpdateBagList)
|
|
|
|
--刷新亲密度和人气
|
|
local function onUpdateInIntimacy(role_id,week_charm,intimacy)
|
|
if role_id ~= self.roleVo.role_id then return end
|
|
self.roleVo.week_charm = week_charm
|
|
self.roleVo.intimacy = intimacy
|
|
self:UpdateView()
|
|
end
|
|
self:BindEvent(self.model,SocialityModel.UPDATE_FLOWER_NUM,onUpdateInIntimacy)
|
|
|
|
--刷新显示人物形象
|
|
local function on_update_vo( vo )
|
|
self.roleVo = vo
|
|
self:UpdateView()
|
|
end
|
|
self:BindEvent(self.model,SocialityModel.ANS_FRIEND_SHOW_DATA,on_update_vo)
|
|
|
|
local function on_update_sp_gift_limit()
|
|
self:SelectItem(self.vo)
|
|
end
|
|
self:BindEvent(self.model,SocialityModel.REFRESH_SOCIALITY_SP_GIFT_LIMIT,on_update_sp_gift_limit)
|
|
end
|
|
|
|
function SocialityFlowerView:Clear( )
|
|
for k,v in pairs(self.item_list) do
|
|
v:DeleteMe()
|
|
end
|
|
self.item_list = {}
|
|
if self.event_id then
|
|
self.model:UnBind(self.event_id)
|
|
self.event_id = nil
|
|
end
|
|
if self.bag_num_id then
|
|
GoodsModel:getInstance():UnBind(self.bag_num_id)
|
|
self.bag_num_id = nil
|
|
end
|
|
if self.tabWindowComponent then
|
|
self.tabWindowComponent:DeleteMe()
|
|
self.tabWindowComponent = nil
|
|
end
|
|
if self.vipItem then
|
|
self.vipItem:DeleteMe()
|
|
self.vipItem = nil
|
|
end
|
|
if self.roleItem then
|
|
self.roleItem:DeleteMe()
|
|
self.roleItem = nil
|
|
end
|
|
if self.my_reward then
|
|
UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem,self.my_reward)
|
|
self.my_reward = nil
|
|
end
|
|
if self.friend_reward then
|
|
UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem,self.friend_reward)
|
|
self.friend_reward = nil
|
|
end
|
|
end
|
|
|
|
|
|
function SocialityFlowerView:SendFlower( )
|
|
if self.roleVo then--选中赠礼对象
|
|
-- local isOn = self.toggle.isOn and 1 or 0 --是否匿名
|
|
local isOn = 0 --暂时不要匿名的逻辑
|
|
--是否是双向好友,非好友以及单向好友可送礼,但加成不会生效,也不能羁绊,需要提醒玩家
|
|
local not_true_friend = not self.model:IsRelaviveType(self.roleVo.role_id, Config.ConfigSocial.RelativeType.friend) or self.model:IsOneWayToFriend(self.roleVo.role_id)
|
|
|
|
if self.select_goods_id and self.roleVo.role_id then--是否选中礼物
|
|
if self.vo then
|
|
--先判断特殊礼物的限购次数
|
|
local is_special = false
|
|
local special_data = {}
|
|
for k,v in pairs(Config.Flowerspgift) do
|
|
if v.goods_id == self.vo.goods_id then
|
|
is_special = true
|
|
special_data = v
|
|
end
|
|
end
|
|
if is_special then
|
|
local sp_gift_limit_data = self.model:GetSpGiftLimitData()
|
|
local max_times = special_data.limit_count
|
|
local left_times = 0
|
|
for k,v in pairs(sp_gift_limit_data) do
|
|
if v.goods_id == self.vo.goods_id then
|
|
left_times = max_times - v.num
|
|
end
|
|
end
|
|
if left_times <= 0 then
|
|
Message.show("已达到限购次数")
|
|
return
|
|
end
|
|
end
|
|
|
|
local num = GoodsModel:getInstance():GetTypeGoodsNum(self.select_goods_id)--获取背包中该物品的数目
|
|
if num and num > 0 then --判断背包中是否有物品,有物品可以直接发22301协议送礼
|
|
local ok_callback_4 = function()
|
|
if num > 1 and not is_special then--如果数量大于1可以选择批量赠送
|
|
local goods_vo = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.vo.goods_id)
|
|
goods_vo.goods_num = num
|
|
local extra_param_list = {gift_have_num = num, send_role_id = self.roleVo.role_id}
|
|
BagModel:getInstance():Fire(BagModel.OPEN_BATHANDLE_VIEW, goods_vo, SplitView.TYPE.BAT_SEND_FLOWER, extra_param_list)
|
|
else
|
|
self.model:Fire(SocialityModel.REQUEST_CCMD_EVENT, 22301, self.roleVo.role_id, self.select_goods_id, 1, isOn)
|
|
end
|
|
end
|
|
if not_true_friend then
|
|
if not self.model:IsRelaviveType(self.roleVo.role_id, Config.ConfigSocial.RelativeType.friend) and not self.model:IsOneWayToFriend(self.roleVo.role_id) then
|
|
Alert.show("你与对方不是好友关系,需要添加为<#2CF86F>永久好友</color>后<#2CF86F>亲密度关系才会生效</color> ,确认继续赠送吗?\n(亲密度数值会<#2CF86F>有效增加</color>,转变为 <#2CF86F>永久好友 后 <#2CF86F>100%继承</color>)", Alert.Type.Two, ok_callback_4, nil, "确定", "取消")
|
|
else
|
|
Alert.show("你与对方只是<#2CF86F>临时好友</color>,需要添加为<#2CF86F>永久好友</color>后<#2CF86F>亲密度关系才会生效</color> ,确认继续赠送吗?\n(亲密度数值会<#2CF86F>有效增加</color>,转变为 <#2CF86F>永久好友 后 <#2CF86F>100%继承</color>)", Alert.Type.Two, ok_callback_4, nil, "确定", "取消")
|
|
end
|
|
else
|
|
ok_callback_4()
|
|
end
|
|
else
|
|
local ok_callback_5 = function()
|
|
local cfg = Config.Goodsprice[self.vo.goods_id]
|
|
local price = cfg.price
|
|
local function ok_callback( ... )
|
|
self.model:Fire(SocialityModel.REQUEST_CCMD_EVENT, 22301, self.roleVo.role_id, self.select_goods_id, 1, isOn)
|
|
end
|
|
local function toggle_function( flag )
|
|
self.model._buy_gift_no_double_check = flag
|
|
end
|
|
local function use_function( toggle_tip_data,call_fun_sum )
|
|
if not self.model._buy_gift_no_double_check and price ~= 0 then
|
|
GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data)
|
|
else
|
|
call_fun_sum()
|
|
end
|
|
end
|
|
local buy_tip_data = {
|
|
gold_type = cfg.price_type,--货币类型
|
|
cost_price = price,--消耗金额
|
|
ok_callback = ok_callback,--成功
|
|
toggle_function = toggle_function,--多选
|
|
togglePriceStr = string.format("<color=#fdffc2>%s</color> 进行购买?",price),--提示语
|
|
use_function = use_function,--最终调用
|
|
recharge_open_call_back = function()
|
|
self:Close()
|
|
end,
|
|
invest_call_back = function()
|
|
self:Close()
|
|
end,
|
|
}
|
|
CustomActivityModel:getInstance():BuyTips(buy_tip_data)
|
|
end
|
|
if not_true_friend then
|
|
if not self.model:IsRelaviveType(self.roleVo.role_id, Config.ConfigSocial.RelativeType.friend) and not self.model:IsOneWayToFriend(self.roleVo.role_id) then
|
|
Alert.show("你与对方不是好友关系,需要添加为<#2CF86F>永久好友</color>后<#2CF86F>亲密度关系才会生效</color> ,确认继续赠送吗?\n(亲密度数值会<#2CF86F>有效增加</color>,转变为 <#2CF86F>永久好友 后 <#2CF86F>100%继承</color>)", Alert.Type.Two, ok_callback_5, nil, "确定", "取消")
|
|
else
|
|
Alert.show("你与对方只是<#2CF86F>临时好友</color>,需要添加为<#2CF86F>永久好友</color>后<#2CF86F>亲密度关系才会生效</color> ,确认继续赠送吗?\n(亲密度数值会<#2CF86F>有效增加</color>,转变为 <#2CF86F>永久好友 后 <#2CF86F>100%继承</color>)", Alert.Type.Two, ok_callback_5, nil, "确定", "取消")
|
|
end
|
|
else
|
|
ok_callback_5()
|
|
end
|
|
end
|
|
end
|
|
else
|
|
Message.show("请选择一个礼物")
|
|
end
|
|
else
|
|
Message.show("请选择一个玩家")
|
|
end
|
|
end
|
|
|
|
|
|
function SocialityFlowerView:UpdateView( )
|
|
|
|
self.selectRoleLabel_tmp.text = ""
|
|
|
|
local vo = self.roleVo--拿到选中的礼品数据
|
|
if vo then
|
|
self.name_tmp.text = vo.name or vo.role_name
|
|
local sex_res = vo.sex == 1 and "com_boy" or "com_girl"
|
|
lua_resM:setImageSprite(self, self.sex_img, "common_asset", sex_res, true)
|
|
SetAnchoredPositionX(self.sex,self.name_tmp.preferredWidth+4)
|
|
self.vipItem:SetData(vo.vip_flag,vo.sup_vip_type)
|
|
|
|
if self.roleVo.vip_flag and tonumber(self.roleVo.vip_flag) > 0 then
|
|
SetAnchoredPositionX(self.name_con,309)
|
|
else
|
|
SetAnchoredPositionX(self.name_con,270)
|
|
end
|
|
end
|
|
|
|
if self.roleVo then
|
|
--设置亲密度
|
|
if self.model:IsRelaviveType(self.roleVo.role_id, Config.ConfigSocial.RelativeType.friend) then
|
|
local temp_intimacy = vo.intimacy or 0
|
|
self.heartLvObj:SetActive(true)
|
|
self.heartNumObj:SetActive(true)
|
|
local lv = self.model:GetLvByIntimacy(temp_intimacy)
|
|
local intimacy_cfg = Config.Intimacylv[lv]
|
|
lua_resM:setImageSprite(self, self.heart_img, "sociality_asset","sociality_intimacy_"..lv,true)
|
|
if not self.model:IsOneWayToFriend(self.roleVo.role_id) then
|
|
self.heartLvLabel_tmp.text = temp_intimacy.."("..Trim(intimacy_cfg.name)..")"
|
|
else
|
|
self.heartLvLabel_tmp.text = temp_intimacy.."(临时好友)"
|
|
end
|
|
else
|
|
lua_resM:setImageSprite(self, self.heart_img, "sociality_asset","sociality_intimacy_0",true)
|
|
self.heartLvObj:SetActive(true)
|
|
self.heartNumObj:SetActive(false)
|
|
self.heartLvLabel_tmp.text = "(陌生人)"
|
|
end
|
|
|
|
local head_data = {
|
|
vo = {
|
|
id = self.roleVo.role_id,
|
|
server_id = self.roleVo.ser_id,
|
|
career = self.roleVo.career,
|
|
sex = self.roleVo.sex,
|
|
turn = self.roleVo.turn,
|
|
picture_ver = self.roleVo.picture_ver,
|
|
picture = self.roleVo.picture,
|
|
profile_photo_id = self.roleVo.profile_photo_id,
|
|
dress_board_id = self.roleVo.dress_board,
|
|
level = self.roleVo.lv,
|
|
empty_head = false, -- 是否是空数据头像
|
|
}
|
|
}
|
|
self.roleItem:SetData(head_data)
|
|
self.headCon_obj:SetActive(true)
|
|
|
|
self.weekCharmLabel_tmp.text = vo.week_charm
|
|
|
|
self.weekCharmNameObj:SetActive(true)
|
|
|
|
self.sex_obj:SetActive(true)
|
|
self.heart_obj:SetActive(true)
|
|
|
|
self.grayBg_obj:SetActive(false)
|
|
else
|
|
self.headCon_obj:SetActive(false)
|
|
|
|
self.heartLvObj:SetActive(false)
|
|
self.heartNumObj:SetActive(false)
|
|
self.weekCharmNameObj:SetActive(false)
|
|
|
|
self.name_tmp.text = ""
|
|
self.selectRoleLabel_tmp.text = "请选择一个好友"
|
|
self.sex_obj:SetActive(false)
|
|
self.heart_obj:SetActive(false)
|
|
|
|
self.grayBg_obj:SetActive(true)
|
|
|
|
self.vipItem:SetData(0,0)
|
|
end
|
|
|
|
--处理鲜花配置
|
|
local cfg = Config.Flowertools
|
|
local price_cfg = Config.Goodsprice
|
|
local list = {}
|
|
for k,v in pairs(cfg) do
|
|
--不可购买的物品,如果数量为0则不插入列表
|
|
local num = GoodsModel:getInstance():GetTypeGoodsNum(v.goods_id)
|
|
v.num = num or 0
|
|
v.price = price_cfg[v.goods_id].price or 0
|
|
if v.is_sell==0 then
|
|
if num>0 then
|
|
table.insert(list, v)
|
|
end
|
|
else
|
|
table.insert(list, v)
|
|
end
|
|
end
|
|
--排序
|
|
-- local arg = {"num", "price"}
|
|
-- local condition = {Array.UPPER, Array.UPPER}
|
|
local arg = {"index"}
|
|
local condition = {Array.LOWER}
|
|
SortTools.MoreKeysSorter(list, arg, condition)
|
|
|
|
local call_back = function( vo )
|
|
self:SelectItem(vo)
|
|
end
|
|
|
|
|
|
local delta_x1 = 15
|
|
local delta_y1 = 20
|
|
local item_size_x = 263+11 --单个item的大小
|
|
local item_size_y = 102+6 --
|
|
local line_y = -36
|
|
local len = #list
|
|
local num = 0
|
|
if len > 0 then
|
|
if len%2 > 0 then
|
|
num = num + 1
|
|
end
|
|
local three_multiple = math.modf(len/2)
|
|
num = num + three_multiple
|
|
end
|
|
self.ScrollViewCon.sizeDelta = co.TableXY(self.ScrollViewCon.sizeDelta.x, num * item_size_y)
|
|
|
|
local count = 0
|
|
local x = 0
|
|
for i,v in ipairs(list) do
|
|
count = count + 1
|
|
local item = self.item_list[i]
|
|
if not item then
|
|
item = SocialityFlowerItem.New(self.ScrollViewCon)
|
|
self.item_list[i] = item
|
|
end
|
|
item:SetVisible(true)
|
|
item:SetData(v, call_back)
|
|
local y = math.modf((i-1)/2)
|
|
if count == 1 then
|
|
x = delta_x1
|
|
else
|
|
x = x + item_size_x
|
|
end
|
|
item:SetPosition(x, -y * item_size_y - 5)
|
|
|
|
if count == 2 then
|
|
count = 0
|
|
x = 0
|
|
end
|
|
end
|
|
|
|
for i=#list+1, #self.item_list do
|
|
self.item_list[i]:SetVisible(false)
|
|
end
|
|
|
|
if self.select_goods_id then
|
|
local index = nil
|
|
for k,v in pairs(list) do
|
|
if v.goods_id == self.select_goods_id then
|
|
index = k
|
|
end
|
|
end
|
|
if not index then
|
|
--选中第一个
|
|
self.item_list[1]:CallBack()
|
|
else
|
|
self.item_list[index]:CallBack()
|
|
end
|
|
else
|
|
self.item_list[1]:CallBack()
|
|
end
|
|
|
|
|
|
end
|
|
|
|
--选中礼品
|
|
function SocialityFlowerView:SelectItem( vo )
|
|
self.vo = vo--立即记录self.vo为当前选中的礼品数据
|
|
self.select_goods_id = vo.goods_id--记录礼品id
|
|
for k,v in pairs(self.item_list) do
|
|
v:SetSelected(v.vo.goods_id == vo.goods_id)
|
|
end
|
|
local goodsBasic = GoodsModel:getInstance():GetGoodsBasicByTypeId(vo.goods_id)
|
|
-- self.flowerName.text = goodsBasic.goods_name--礼品名
|
|
local str = ""
|
|
if vo.intimacy~=0 then
|
|
self.heartLabel_tmp.text = string.format("双方亲密度+%d ", vo.intimacy)
|
|
end
|
|
if vo.fame~=0 then
|
|
self.fameLabel_tmp.text = string.format("自己壕气值+%d", vo.fame)
|
|
end
|
|
if vo.charm~=0 then
|
|
self.charmLabel_tmp.text = string.format("对方人气值+%d", vo.charm)
|
|
end
|
|
|
|
local num = GoodsModel:getInstance():GetTypeGoodsNum(vo.goods_id)--获取物品数目
|
|
if num > 0 then
|
|
self.price_tmp.text = string.format( "当前拥有:%s", HtmlColorTxt( num , '#2cf89a') )
|
|
else
|
|
local vo_price = Config.Goodsprice[vo.goods_id].price
|
|
self.price_tmp.text = WordManager:GetMoneyFaceStr( 1 ) .. vo_price
|
|
end
|
|
|
|
--判断是否特殊礼品
|
|
local is_special = false
|
|
local special_data = {}
|
|
for k,v in pairs(Config.Flowerspgift) do
|
|
if v.goods_id == vo.goods_id then
|
|
is_special = true
|
|
special_data = v
|
|
end
|
|
end
|
|
if is_special then
|
|
local my_reward_data = stringtotable(special_data.my_back_reward)[1]
|
|
local friend_reward_data = stringtotable(special_data.friend_back_reward)[1]
|
|
self.my_reward:SetDataWithMapId(my_reward_data[2],my_reward_data[3],my_reward_data[1])
|
|
self.friend_reward:SetDataWithMapId(friend_reward_data[2],friend_reward_data[3],friend_reward_data[1])
|
|
self.friendTips_tmp.text = string.format("赠送后对方<color=#2cf89a>连续%s天</color>\n每日<color=#2cf89a>邮件发放</color>",special_data.friend_day)
|
|
self.myTips_tmp.text = string.format("赠送后自己<color=#2cf89a>连续%s天</color>\n每日<color=#2cf89a>邮件发放</color>",special_data.my_day)
|
|
local sp_gift_limit_data = self.model:GetSpGiftLimitData()
|
|
local max_times = special_data.limit_count
|
|
local left_times = 0
|
|
for k,v in pairs(sp_gift_limit_data) do
|
|
if v.goods_id == vo.goods_id then
|
|
left_times = max_times - v.num
|
|
end
|
|
end
|
|
local color_str = left_times>0 and "#2CF86F" or "#ff203a"
|
|
self.limitBuyTip_tmp.text = string.format("每日限购:<%s>%s</color>/%s",color_str,left_times,max_times)
|
|
|
|
self.tip4_obj:SetActive(false)
|
|
-- self.tip5_obj:SetActive(false)
|
|
self.tips1_obj:SetActive(false)
|
|
-- self.tips2_obj:SetActive(false)
|
|
self.specialGiftCon_obj:SetActive(true)
|
|
else
|
|
|
|
|
|
self.tip4_obj:SetActive(true)
|
|
-- self.tip5_obj:SetActive(true)
|
|
self.tips1_obj:SetActive(true)
|
|
-- self.tips2_obj:SetActive(true)
|
|
self.specialGiftCon_obj:SetActive(false)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function SocialityFlowerView:UpdateRoleModel( )
|
|
--此处必须有figure数据
|
|
if not self.roleVo then return end
|
|
|
|
local res_data = {
|
|
father_node = self,
|
|
transform = self.roleCon,
|
|
fashion_type = FuncOpenModel.TypeId.Clothes,
|
|
scale = 160,
|
|
role_vo = self.roleVo,
|
|
size = Vector2(720,720),
|
|
-- position = Vector3(0,-260,-300),
|
|
layer_name = self.layer_name,
|
|
ui_model_type = UIModelCommon.ModelType.BackModel,
|
|
}
|
|
FuncOpenModel:getInstance():SetModelRes(res_data)
|
|
end
|