源战役客户端
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90 lines
2.4 KiB

SocialityGiftRecordReceiveView = SocialityGiftRecordReceiveView or BaseClass(BaseItem)
local SocialityGiftRecordReceiveView = SocialityGiftRecordReceiveView
function SocialityGiftRecordReceiveView:__init()
self.base_file = "sociality"
self.layout_file = "SocialityGiftRecordReceiveView"
self.model = SocialityModel:getInstance()
self:Load()
end
function SocialityGiftRecordReceiveView:Load_callback()
self.nodes = {
"ScrollView", "ScrollView/Viewport/Content",
"empty:obj", "empty/girl:raw",
"empty/image:raw",
}
self:GetChildren(self.nodes)
-- self.model:Fire(SocialityModel.REQUEST_CCMD_EVENT, 22302)
lua_resM:setOutsideRawImage(self, self.girl_raw, GameResPath.GetRoleBg("team_empty_bg_267_589"), false)
lua_resM:setOutsideRawImage(self, self.image_raw, GameResPath.GetViewBigBg("com_empty_bg1"))
self:AddEvents()
if self.need_refreshData then
-- self:UpdateView()
self.model:Fire(SocialityModel.REQUEST_CCMD_EVENT, 22302)
end
end
function SocialityGiftRecordReceiveView:AddEvents( )
local function update_recive_view()
if self.call_back then
self.call_back()
end
self:UpdateView()
end
self:BindEvent(self.model,SocialityModel.UPDATE_RECEIVE_VIEW,update_recive_view)
end
function SocialityGiftRecordReceiveView:UpdateView( )
local info = self.model:GetReceiveInfo(2)
if not info then
self.empty_obj:SetActive(true)
return
end
local arg = {"time",}
local condition = {Array.UPPER}
SortTools.MoreKeysSorter(info, arg, condition)
table.sort( info, function ( a,b )
return a.time > b.time
end )
if not self.item_list_com then
self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
end
local info = {
data_list = info,
item_con = self.Content,
item_class = SocialityReceiveItem,
item_width = 915,
item_height = 106,
space_y = 3,
scroll_view = self.ScrollView,
create_frequency = 0.02,
reuse_item_num = 7,
on_update_item = function(item, i, v)
item:SetData(v)
end,
}
self.item_list_com:UpdateItems(info)
end
function SocialityGiftRecordReceiveView:SetData(call_back)
self.call_back = call_back
if self.is_loaded then
self.need_refreshData = false
-- self:UpdateView()
self.model:Fire(SocialityModel.REQUEST_CCMD_EVENT, 22302)
else
self.need_refreshData = true
end
end
function SocialityGiftRecordReceiveView:__delete( )
end