|
|
SoulPowerConst = SoulPowerConst or {
|
|
REQUEST_CCMD_EVENT = "SoulPowerConst.REQUEST_CCMD_EVENT",--请求协议
|
|
OPEN_SOUL_POWER_VIEW = "SoulPowerConst.OPEN_SOUL_POWER_VIEW",--打开魂力界面
|
|
UPDATE_SOUL_POWER_VIEW = "SoulPowerConst.UPDATE_SOUL_POWER_VIEW",--刷新魂力界面
|
|
UPDATE_SOUL_POWER_LEFT_TIME = "SoulPowerConst.UPDATE_SOUL_POWER_LEFT_TIME",--升级倒计时
|
|
OPEN_SOUL_POWER_CHARGE_VIEW = "SoulPowerConst.OPEN_SOUL_POWER_CHARGE_VIEW",--打开充能界面
|
|
ANS_UPDATE_RED_DOT = "SoulPowerConst.ANS_UPDATE_RED_DOT",
|
|
UPDATE_RED_DOT = "SoulPowerConst.UPDATE_RED_DOT",
|
|
REMIND_SOUL_POWER_CAN_STRENGTHEN = "SoulPowerConst.REMIND_SOUL_POWER_CAN_STRENGTHEN",--通知变强
|
|
REMIND_SOUL_POWER_CAN_UP_GRADE = "SoulPowerConst.REMIND_SOUL_POWER_CAN_UP_GRADE",--通知可突破
|
|
UPDATE_SP_GOODS_NUM = "SoulPowerConst.UPDATE_SP_GOODS_NUM",--材料数量变更
|
|
|
|
|
|
|
|
RedType = {
|
|
Activate = 1,--激活升层
|
|
UpGrade = 2,--突破
|
|
},
|
|
|
|
|
|
--层数item的摆放坐标
|
|
SoulPowerItemPos = {
|
|
[1] = {x = 305, y = 7},
|
|
[2] = {x = 82, y = -5},
|
|
[3] = {x = -32, y = 91},
|
|
[4] = {x = 26, y = 236},
|
|
[5] = {x = 223, y = 342},
|
|
[6] = {x = 438, y = 356},
|
|
[7] = {x = 568, y = 265},
|
|
[8] = {x = 510, y = 119},
|
|
},
|
|
|
|
--突破条件的类型
|
|
UpGradeConditionType = {
|
|
Lv = 1, --玩家等级
|
|
DunTower = 2, --爬塔层数
|
|
Power = 3, --玩家战力
|
|
DunExp = 4, --经验副本波数
|
|
WarSoulStar = 5, --战魂星数
|
|
},
|
|
|
|
--突破条件的描述
|
|
UpGradeConditionDes = {
|
|
[1] = {des = "角色等级达到"},
|
|
[2] = {des = "完成爬塔副本"},
|
|
[3] = {des = "战力达到"},
|
|
[4] = {des = "经验副本"},
|
|
[5] = {des = "战魂达到"}
|
|
},
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
-- 正常玩家初始化时间和时间头是一样的
|
|
-- init_time=head_time=Now
|
|
-- 对于玩家来说 正常这环的总需要时间也是已知 tail_time=Now+Total
|
|
|
|
-- 升级的时候 消耗蓄能 head_time+Cost
|
|
-- 蓄能的时候 其实是加速了时间走速 相对的意思其实是把初始化时间提前了 init_time-Cost
|