源战役客户端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

62 lines
1.9 KiB

SoulPowerConst = SoulPowerConst or {
REQUEST_CCMD_EVENT = "SoulPowerConst.REQUEST_CCMD_EVENT",--请求协议
OPEN_SOUL_POWER_VIEW = "SoulPowerConst.OPEN_SOUL_POWER_VIEW",--打开魂力界面
UPDATE_SOUL_POWER_VIEW = "SoulPowerConst.UPDATE_SOUL_POWER_VIEW",--刷新魂力界面
UPDATE_SOUL_POWER_LEFT_TIME = "SoulPowerConst.UPDATE_SOUL_POWER_LEFT_TIME",--升级倒计时
OPEN_SOUL_POWER_CHARGE_VIEW = "SoulPowerConst.OPEN_SOUL_POWER_CHARGE_VIEW",--打开充能界面
ANS_UPDATE_RED_DOT = "SoulPowerConst.ANS_UPDATE_RED_DOT",
UPDATE_RED_DOT = "SoulPowerConst.UPDATE_RED_DOT",
REMIND_SOUL_POWER_CAN_STRENGTHEN = "SoulPowerConst.REMIND_SOUL_POWER_CAN_STRENGTHEN",--通知变强
REMIND_SOUL_POWER_CAN_UP_GRADE = "SoulPowerConst.REMIND_SOUL_POWER_CAN_UP_GRADE",--通知可突破
UPDATE_SP_GOODS_NUM = "SoulPowerConst.UPDATE_SP_GOODS_NUM",--材料数量变更
RedType = {
Activate = 1,--激活升层
UpGrade = 2,--突破
},
--层数item的摆放坐标
SoulPowerItemPos = {
[1] = {x = 305, y = 7},
[2] = {x = 82, y = -5},
[3] = {x = -32, y = 91},
[4] = {x = 26, y = 236},
[5] = {x = 223, y = 342},
[6] = {x = 438, y = 356},
[7] = {x = 568, y = 265},
[8] = {x = 510, y = 119},
},
--突破条件的类型
UpGradeConditionType = {
Lv = 1, --玩家等级
DunTower = 2, --爬塔层数
Power = 3, --玩家战力
DunExp = 4, --经验副本波数
WarSoulStar = 5, --战魂星数
},
--突破条件的描述
UpGradeConditionDes = {
[1] = {des = "角色等级达到"},
[2] = {des = "完成爬塔副本"},
[3] = {des = "战力达到"},
[4] = {des = "经验副本"},
[5] = {des = "战魂达到"}
},
}
-- 正常玩家初始化时间和时间头是一样的
-- init_time=head_time=Now
-- 对于玩家来说 正常这环的总需要时间也是已知 tail_time=Now+Total
-- 升级的时候 消耗蓄能 head_time+Cost
-- 蓄能的时候 其实是加速了时间走速 相对的意思其实是把初始化时间提前了 init_time-Cost