require("game.sound.SoundModel")
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SoundController = SoundController or BaseClass(BaseController)
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function SoundController:__init()
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SoundController.Instance = self
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self.model = SoundModel:getInstance()
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self:RegisterProtocals()
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self:InitEvent()
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end
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function SoundController:RegisterProtocals()
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end
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function SoundController:InitEvent()
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end
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