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SupremeVipTrainDrugExchangeView = SupremeVipTrainDrugExchangeView or BaseClass(BaseItem)
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local SupremeVipTrainDrugExchangeView = SupremeVipTrainDrugExchangeView
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function SupremeVipTrainDrugExchangeView:__init()
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self.base_file = "supremeVip"
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self.layout_file = "SupremeVipTrainDrugExchangeView"
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self.model = SupremeVipModel:getInstance()
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self:Load()
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end
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function SupremeVipTrainDrugExchangeView:Load_callback()
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self.nodes = {
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"des1Img:img",
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"des2Img:img:obj",
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"ScrollView", "ScrollView/Viewport/Content",
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"desc:tmp:obj", "active_btn:obj", "bg1:img",
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"leftTimes:tmp",
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}
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self:GetChildren(self.nodes)
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-- self.desc_tmp.text = SupremeVipConst.ViewDesc[SupremeVipConst.RED_DOT_TYPE.TrainDrugExchange] or ""
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lua_resM:setOutsideImageSprite(self,self.bg1_img,GameResPath.GetSupremeVipIcon("supremeVip_right_bg_long"),false,nil)
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lua_resM:setOutsideImageSprite(self,self.des1Img_img,GameResPath.GetSupremeVipIcon("supremeVip_des_1_pointfilter"),false,nil)
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-- lua_resM:setOutsideImageSprite(self,self.des2Img_img,GameResPath.GetSupremeVipIcon("supremeVip_des_3_pointfilter"),false,nil)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateView()
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end
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end
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function SupremeVipTrainDrugExchangeView:AddEvents( )
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local on_click = function ( click_obj )
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if self.active_btn_obj == click_obj then
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self.model:Fire(SupremeVipConst.OPEN_SUPREME_VIP_BUY_VIEW)
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end
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end
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AddClickEvent(self.active_btn_obj, on_click,1)
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--刷新兑换剩余次数
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local function update_exchange_rest_counts()
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self:UpdateExchangeRestCounts()
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end
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self:BindEvent(self.model, SupremeVipConst.REFRESH_EXCHANGE_REST_COUNTS,update_exchange_rest_counts)
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end
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function SupremeVipTrainDrugExchangeView:UpdateView( )
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self:UpdateExchangeRestCounts()
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self:UpdateTrainDrugCon()
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local sup_vip_type = RoleManager.Instance.mainRoleInfo.sup_vip_type
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-- self.bg_obj:SetActive(sup_vip_type == 2)
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-- self.des2Img_obj:SetActive(sup_vip_type < 2)
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-- self.active_btn_obj:SetActive(sup_vip_type < 2)
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-- self.desc_obj:SetActive(sup_vip_type == 2)
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end
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--刷新剩余次数
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function SupremeVipTrainDrugExchangeView:UpdateExchangeRestCounts( )
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local sup_vip_type = RoleManager.Instance.mainRoleInfo.sup_vip_type
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if sup_vip_type == 2 then
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self.rest_counts = self.model:GetExchangeRestCount(SupremeVipConst.ExchangeType.TrainDrug)
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local num_color = self.rest_counts == 0 and ColorUtil.RED_DARK or ColorUtil.GREEN_TIPS
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self.leftTimes_tmp.text = string.format("今日剩余:<%s>%s</color>", num_color, self.rest_counts)
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else
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self.leftTimes_tmp.text = ""
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end
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end
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--刷新兑换栏
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function SupremeVipTrainDrugExchangeView:UpdateTrainDrugCon( )
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local train_drug_cfg = self.model:GetTrainDrugExchangeTrueCfg()
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if not self.item_list_com then
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self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
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end
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local info = {
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data_list = train_drug_cfg,
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item_con = self.Content,
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item_class = SupremeVipTrainDrugExchangeItem,
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item_width = SupremeVipTrainDrugExchangeItem.Width,
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item_height = SupremeVipTrainDrugExchangeItem.Height+5,
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-- space_x = 0,
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space_y = 0,
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start_x = 5,
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start_y = -1-5,
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scroll_view = self.ScrollView,
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create_frequency = 0.01,
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on_update_item = function(item, i, v)
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item:SetData(v,i)
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end,
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}
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self.item_list_com:UpdateItems(info)
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end
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function SupremeVipTrainDrugExchangeView:SetData( data )
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self.data = data
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateView()
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else
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self.need_refreshData = true
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end
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end
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function SupremeVipTrainDrugExchangeView:__delete( )
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end
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