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25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
 
 

257 satır
6.5 KiB

TaskSubMainView = TaskSubMainView or BaseClass(BaseItem)
local TaskSubMainView = TaskSubMainView
function TaskSubMainView:__init(parent_wnd)
self.base_file = "task"
self.layout_file = "TaskSubMainView"
self.model = TaskModel:getInstance()
self.layer_name = "UI"
self.award_item_list = {}
self.last_click_time = 0
--self.use_local_view = true
self:Load()
end
function TaskSubMainView:__delete()
if self.task_event_id then
self.model:UnBind(self.task_event_id)
self.task_event_id = nil
end
for i,item in pairs(self.award_item_list) do
item:DeleteMe()
end
self.award_item_list = {}
end
function TaskSubMainView:Load_callback()
self.message_panel,
self.empty_panel,
self.opt_btn,
self.opt_btn_bg,
self.award_title_con = self:GetChildGameObjects({
"MessagePanel",
"EmptyPanel",
"MessagePanel/OptBtn",
"MessagePanel/OptBtn/Bg",
"MessagePanel/3"
})
self.cdn_img = self:GetChildImages({
"CdnImage",
})
self.title_txt,
self.task_desc_txt,
self.task_tip_txt,
self.opt_btn_txt,
self.empty_tip_txt = self:GetChildTexts({
"MessagePanel/Title/Text",
"MessagePanel/TaskDesc",
"MessagePanel/TaskTip",
"MessagePanel/OptBtn/Text",
"EmptyPanel/EmptyTip"
})
self.mContent,
self.effect,
self.roleCon = self:GetChildTransforms({
"MessagePanel/ScrollView/Viewport/Content",
"MessagePanel/OptBtn/Effect",
"roleCon"
})
lua_resM:setOutsideImageSprite(self,self.cdn_img,GameResPath.GetJpgImage("zxui_bg.jpg"))
self:InitEvent()
if self.need_refreshData then
self:SetData(self.task_type,self.task_id)
end
end
function TaskSubMainView:InitEvent()
local function onClickHandler(target)
if target == self.opt_btn then
if not self.data then
return
end
if Status.NowTime - self.last_click_time < 1 then
return
end
self.last_click_time = Status.NowTime
if self.data.mainTip then
GlobalEventSystem:Fire(EventName.OPEN_DAILY_VIEW)
self.model:Fire(TaskEvent.CLOSE_TASK_VIEW)
else
if self:IsExtendFinish() then
GlobalEventSystem:Fire(TaskEventType.SEND_TASK_FINISH, self.data.id)
else
self:AutoFindWay()
end
end
end
end
AddClickEvent(self.opt_btn,onClickHandler)
-- 刷新列表
local function onUpdateView( )
self:SetData()
end
self.task_event_id = self.model:Bind(TaskEvent.TASK_LIST_INIT,onUpdateView)
end
function TaskSubMainView:AutoFindWay()
if self.data then
self.model:TaskClickFun(self.data)
self.model:Fire(TaskEvent.CLOSE_TASK_VIEW)
end
end
function TaskSubMainView:SetData(task_type,task_id)
self.task_type = task_type or self.task_type
self.task_id = task_id or self.task_id
if self.is_loaded then
self.need_refreshData = false
local task_list = self.model:GetTabData(self.task_type)
if task_list and #task_list > 0 then
self.message_panel:SetActive(true)
self.empty_panel:SetActive(false)
local task_vo = task_list[1]
self.data = task_vo
self.model:MakeTaskTip(task_vo)
self.title_txt.text = Trim(task_vo.taskName)
self.task_desc_txt.text = Trim(task_vo.description)
self.task_tip_txt.text = Trim(task_vo.tipContent)
local award_list = task_vo.award_list or {}
for i,v in ipairs(award_list) do
local item = self.award_item_list[i]
if item == nil then
item = AwardItem.New(self.mContent)
item:SetItemSize(80, 80)
self.award_item_list[i] = item
end
item:SetVisible(true)
local goods_id, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
item:SetData(goods_id, v[3], nil, nil, lock)
end
self.mContent.sizeDelta = Vector2(#award_list * 85,100)
for i = #award_list + 1, #self.award_item_list do
self.award_item_list[i]:SetVisible(false)
end
if #award_list > 0 then
self.award_title_con:SetActive(true)
else
self.award_title_con:SetActive(false)
end
self:SetOptBtnState(task_vo)
else
self.message_panel:SetActive(false)
self.empty_panel:SetActive(true)
self.empty_tip_txt.text = string.format("暂无%s", TaskModel.TaskTypeStr3[self.task_type])
end
self:SetRoleModel()
else
self.need_refreshData = true
end
end
function TaskSubMainView:SetOptBtnState(taskVO)
if taskVO.isFinish then
self.opt_btn:SetActive(false)
else
self.opt_btn:SetActive(true)
if taskVO.acceptType == 1 then
if taskVO.mainTip then
self.opt_btn_txt.text = "前往日常"
self:ClearEffect()
else
self.opt_btn_txt.text = "领取任务"
--self:AddUIEffect("ui_anniu_1", self.effect, self.layer_name, nil, {x=1.22,y=1.1}, true)
end
else
self.opt_btn_txt.text = "立即前往"
self.opt_btn_bg:SetActive(false)
self:ClearEffect()
--如果是支线已完成的
if self:IsExtendFinish() then
self.opt_btn_txt.text = "领取奖励"
self.opt_btn_bg:SetActive(true)
-- self:AddUIEffect("ui_anniu_1", self.effect, self.layer_name, nil, {x=1.22,y=1.1}, true)
end
end
end
end
function TaskSubMainView:IsExtendFinish( )
if self.model:IsNeedClickTask(self.data) then
--点击判断是否已经完成任务,是的话发协议完成任务
local tip = self.model:GetExtendSpecialTip(self.data)
if tip and tip.isFinish == 1 then
return true
end
end
end
function TaskSubMainView:ClearEffect( )
self:ClearUIEffect(self.effect)
end
function TaskSubMainView:SetRoleModel( force )
if self.is_load_model and not force then
return
end
self.is_load_model = true
local data = RoleManager.Instance.mainRoleInfo
local cloth_id = GetRoleClotheId(data.level_model_list)
local model_id, texture_id = GetRoleClotheTextureId(data.fashion_model_list)
local weapon_model_id, weapon_texture_id = GetWeaponClotheId(data)
local head_model_id, head_clothe_id = GetRoleHeadId(data)
local function call_back()
if self._use_delete_method then return end
end
local data = {
career = data.career,
sex = data.sex,
clothe_res_id = cloth_id,
weapon_res_id = weapon_model_id,
weapon_clothe_id = weapon_texture_id,
type = SceneBaseType.Role,
layer_name = self.layer_name,
fashion_model_id = model_id,
texture_id = texture_id,
image_id = data.image_id,
head_wear_id = head_model_id,
head_clothe_id =head_clothe_id,
layout_file = self.layout_file,
callBack = call_back,
}
lua_resM:SetRoleModel(self,self.roleCon, data)
end
function TaskSubMainView:ReOpen_callback()
if self.is_loaded then
self:SetRoleModel(true)
end
end