源战役客户端
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
 
 
 
 
 

130 lignes
3.4 KiB

TreasureHouseRewardView = TreasureHouseRewardView or BaseClass(BaseView)
local TreasureHouseRewardView = TreasureHouseRewardView
local table_insert = table.insert
function TreasureHouseRewardView:__init()
self.base_file = "treasureHouse"
self.layout_file = "TreasureHouseRewardView"
self.layer_name = "Activity"
self.destroy_imm = true
self.use_background = true --全屏界面默认使用这个参数
--self.hide_maincancas = true --全屏界面需要放开隐藏主UI
self.change_scene_close = true
self.append_to_ctl_queue = false --是否要添加进界面堆栈
self.need_show_money = false --是否要显示顶部的金钱栏
self.jump_close = true --用于某些界面跳转了之后就需要关掉界面
self.model = TreasureHouseModel:getInstance()
self.load_callback = function ()
self:LoadSuccess()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.switch_callback = function(index)
self:SwitchTab(index)
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function TreasureHouseRewardView:Open( )
--self.data = data
BaseView.Open(self)
end
function TreasureHouseRewardView:LoadSuccess()
local nodes = {
"bg:raw", "close_btn:obj", "item_scroll", "item_scroll/Viewport/item_con",
}
self:GetChildren(nodes)
self:AddEvent()
lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("treasureHouse_reward_bg"),false)
end
function TreasureHouseRewardView:AddEvent()
local function on_click( ... )
self:Close()
end
AddClickEvent(self.close_btn_obj, on_click)
end
function TreasureHouseRewardView:OpenSuccess()
self:UpdateView()
end
function TreasureHouseRewardView:UpdateView()
if not self.item_list_com then
self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
end
local cfg = Config.Treasurehouseitems
local period = 1
local base_info = self.model:GetTreasureHouseBaseInfo()
if TableSize(base_info) > 0 then
period = base_info.curr_period
end
local cfg_data = {}
for i,v in ipairs(cfg) do
if v.period <= period then
if not cfg_data[v.is_rare] then
cfg_data[v.is_rare] = {}
end
table_insert(cfg_data[v.is_rare], v)
end
end
--开始拼接数据
local data = {}
local max_count = 7--一行最多7个奖励
local count = 0
for i=2,0,-1 do
count = 0
table_insert(data, {is_title = true, is_rare = i})
local temp_cfg = cfg_data[i]
if temp_cfg then
local sort_func = function ( a, b )
return a.show_index > b.show_index
end
table.sort(temp_cfg, sort_func)
local temp_data = {}
for ii,vv in ipairs(temp_cfg) do
if count < max_count then
table_insert(temp_data, vv)
count = count + 1
else
table_insert(data, DeepCopy(temp_data))
temp_data = {}--重置
table_insert(temp_data, vv)
count = 1
end
end
--最后还要插入一个 不管够不够
if TableSize(temp_data) > 0 then
temp_data.is_last = true
table_insert(data, DeepCopy(temp_data))
end
end
end
local info = {
data_list = data,
item_con = self.item_con,
scroll_view = self.item_scroll,
item_class = TreasureHouseRewardItem,
start_y = 6, start_x = 50,
create_frequency = 0.02,
create_num_per_time = 3,
reuse_item_num = 15,
get_item_height = function(i)
return (data[i].is_title and 30 or 80)
end,
space_y = 0,
on_update_item = function(item, i, v)
item:SetData(i, v)
end,
}
self.item_list_com:UpdateItems(info)
end
function TreasureHouseRewardView:DestroySuccess( )
end