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-- <*
-- @Author: Saber
-- @Description: 藏宝图 限时商店界面
-- *>
TreasureMapShopView = TreasureMapShopView or BaseClass(BaseView)
local TreasureMapShopView = TreasureMapShopView
function TreasureMapShopView:__init()
self.base_file = "treasureMap"
self.layout_file = "TreasureMapShopView"
self.layer_name = "UI"
self.destroy_imm = true
self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
self.hide_maincancas = false --全屏界面需要隐藏主UI
self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
self.model = TreasureMapModel:getInstance()
self.has_receive_free_goods = false -- 是否已经领取了免费商品
self.auto_close_time = 30
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:UpdateView()
self:AutoCloseTimer()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function TreasureMapShopView:Open(vo)
self.vo = vo
BaseView.Open(self)
end
function TreasureMapShopView:LoadSuccess()
local nodes = {
"win_bg:raw", "close_btn:obj",
"item_scroll", "item_scroll/Viewport/item_con",
"auto_close:tmp",
}
self:GetChildren(nodes)
lua_resM:setOutsideRawImage(self, self.win_bg_raw, GameResPath.GetViewBigBg("tm_shop_bg"))
end
function TreasureMapShopView:AddEvent()
local function click_event(target)
if target == self.close_btn_obj then
if not self.has_receive_free_goods then -- 如果未领取免费商品,关闭界面时需要自动领取
self.model:Fire(TreasureMapConst.REQUEST_CCMD_EVENT, 42412)
end
self:Close()
end
end
AddClickEvent(self.close_btn_obj, click_event)
local function updateFreeStatus(status)
self.has_receive_free_goods = status
end
self:BindEvent(self.model, TreasureMapConst.UPDATE_SHOP_FREE_RECEIVE_STATUS, updateFreeStatus)
end
function TreasureMapShopView:UpdateView()
-- 加载配置
local free_cfg = Config.Treasureeventrewards[tonumber(self.vo.free_reward)]
local paid_cfg = Config.Treasuremapdoor[tonumber(self.vo.limit_reward)]
-- 整合奖励配置
local data = {}
if free_cfg then
local rewards = stringtotable(free_cfg.rewards)
for k, v in ipairs(rewards) do
data[#data+1] = {reward = v, is_free = true}
end
end
if paid_cfg then
local rewards = stringtotable(paid_cfg.rewards)
for k, v in ipairs(rewards) do
data[#data+1] = {reward = v, is_free = false}
end
end
self.shop_item_creator = self.shop_item_creator or self:AddUIComponent(UI.ItemListCreator)
local info = {
data_list = data,
item_con = self.item_con,
scroll_view = self.item_scroll,
item_class = TreasureMapShopItem,
item_width = 171,
item_height = 240,
start_x = 6.5,
start_y = -4,
space_x = 29,
space_y = 2,
create_frequency = 0.01,
alignment = UnityEngine.TextAnchor.UpperLeft,
on_update_item = function(item, i, v)
item:SetData(v, self.vo.expire_time, self.vo.limit_reward)
end,
}
self.shop_item_creator:UpdateItems(info)
end
function TreasureMapShopView:AutoCloseTimer( )
local end_time = TimeUtil:getServerTime() + self.auto_close_time
local function auto_close_time_func()
local left_time = end_time - TimeUtil:getServerTime()
if left_time > 0 then
self.auto_close_tmp.text = string.format("<color=%s>%s</color> 秒后自动关闭", ColorUtil.GREEN_DARK, left_time)
else
if not self.has_receive_free_goods then -- 如果未领取免费商品,关闭界面时需要自动领取
self.model:Fire(TreasureMapConst.REQUEST_CCMD_EVENT, 42412)
end
self:Close()
end
end
auto_close_time_func()
self:ClearAutoCloseTimer()
self.auto_close_time_func_id = GlobalTimerQuest:AddPeriodQuest(auto_close_time_func, 0.5, -1)
end
function TreasureMapShopView:ClearAutoCloseTimer( )
if self.auto_close_time_func_id then
GlobalTimerQuest:CancelQuest(self.auto_close_time_func_id)
self.auto_close_time_func_id = nil
end
end
function TreasureMapShopView:DestroySuccess( )
if not self.has_receive_free_goods then -- 如果未领取免费商品,关闭界面时需要自动领取
self.model:Fire(TreasureMapConst.REQUEST_CCMD_EVENT, 42412)
end
self:ClearAutoCloseTimer()
self.model:SetTreasureMapShopRestNumData(nil)
-- 关闭界面后,请求最新的限时商城数据
self.model:Fire(TreasureMapConst.REQUEST_CCMD_EVENT, 42414)
self.model._check_tm_tips = TreasureMapConst.Normal
self.model:CheckTreasureTipUseViewOpen()
end