require("game.proto.143.Require143")
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require("game.warSoul.WarSoulModel")
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require("game.warSoul.WarSoulConst")
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--战魂主界面
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require("game.warSoul.view.WarSoulBaseView")
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--战魂上阵
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require("game.warSoul.view.wear.WarSoulWearView")--战魂上阵主界面
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require("game.warSoul.view.wear.WarSoulSuitView")--战魂阵法套装界面
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require("game.warSoul.view.wear.WarSoulSuitItem")--战魂阵法套装item
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require("game.warSoul.view.wear.WarSoulWearGoodsTipView")--战魂道具tips
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require("game.warSoul.view.wear.WarSoulWearGoodsTipCompareView")--战魂道具tips对比界面
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require("game.warSoul.view.wear.WarSoulWearGoodsTipAttrItem")--战魂道具tips属性item
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require("game.warSoul.view.wear.WarSoulWearBagView")--战魂上阵背包界面
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require("game.warSoul.view.wear.WarSoulWearBagItem")--战魂上阵背包格子
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require("game.warSoul.view.wear.WarSoulSkillItem")--战魂技能图标
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require("game.warSoul.view.wear.WarSoulAttrItem")--战魂属性item
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require("game.warSoul.view.wear.WarSoulWearBagNewItem")--战魂背包上阵item
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--战魂背包
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require("game.warSoul.view.bag.WarSoulMainStrengthView")--战魂强化总览
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require("game.warSoul.view.bag.WarSoulBagAttrItem")--战魂背包属性item
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require("game.warSoul.view.bag.WarSoulBagItem")--战魂背包item
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require("game.warSoul.view.bag.WarSoulBagSpliteView")--战魂背包分解界面
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require("game.warSoul.view.bag.WarSoulStrengthAttrItem")--战魂等级强化属性item
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require("game.warSoul.view.bag.WarSoulStrengthBackView")--战魂强化回退
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--战魂进化
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require("game.warSoul.view.evolution.WarSoulMainEvolutionView")--战魂进化主界面
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require("game.warSoul.view.evolution.WarSoulEvoItem")--战魂进化item
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require("game.warSoul.view.evolution.WarSoulEvoSuccessView")--战魂进化成功界面
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require("game.warSoul.view.evolution.WarSoulEvoSuccessAttrItem")--战魂进化成功界面Item
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require("game.warSoul.view.evolution.WarSoulEvolutionlvView")--战魂进化升级界面
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require("game.warSoul.view.evolution.WarSoulEvolutionlvItem")--战魂进化item
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require("game.warSoul.view.evolution.WarSoulEvolutionChooseView")--战魂进化背包选择界面
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require("game.warSoul.view.evolution.WarSoulEvoView")--战魂背包进化路线
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--战魂图鉴
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require("game.warSoul.view.pictrue.WarSoulPictrueView")--战魂图鉴主界面
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require("game.warSoul.view.pictrue.WarSoulPictrueItem")--战魂图鉴item
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require("game.warSoul.view.pictrue.WarSoulPictrueBoxItem")--战魂图鉴宝箱
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require("game.warSoul.view.pictrue.WarSoulPictrueAwardTipView")--战魂图鉴奖励提示界面
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WarSoulController = WarSoulController or BaseClass(BaseController)
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WarSoulController.Is_Debug = false
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function WarSoulController:__init()
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WarSoulController.Instance = self
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self.model = WarSoulModel:getInstance()
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self.mainVo = RoleManager.Instance.mainRoleInfo
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self:EnableCheckoutClear()
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self:RegisterAllProtocals()
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self:AddAllEvents()
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self.is_delay_check = false--红点刷新防止重复刷新的键值
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end
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function WarSoulController:getInstance()
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if WarSoulController.Instance == nil then
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WarSoulController.Instance = WarSoulController.New()
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end
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return WarSoulController.Instance
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end
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function WarSoulController:__delete()
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end
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function WarSoulController:AddAllEvents()
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local function game_start_func()
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end
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GlobalEventSystem:Bind(EventName.GAME_START,game_start_func)
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-- local function CheckRedPoint( ... )
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-- end
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-- GlobalEventSystem:Bind(GoodsModel.CHANGE_BAGLIST,game_start_func)
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local function onSceneStartHandler()
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end
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self:Bind(SceneEventType.SCENE_CHANGED, onSceneStartHandler)
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--请求协议
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local function onRequestProtocal(...)
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local args = {...}
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if args[1] == 14301 then
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self.model.cur_pos = args[3]--当前操作阵位
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end
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if args[1] == 14301 or args[1] == 14308 then
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self:SendFmtToGame(args[1], "lc", args[2],args[3])
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elseif args[1] == 14302 then
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self:SendFmtToGame(args[1], "l", args[2])
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elseif args[1] == 14303 then
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self:SendFmtToGame(args[1], "lcc", args[2],args[3],args[4])
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elseif args[1] == 14310 then--战魂系统-解锁位置
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self:SendFmtToGame(args[1], "c", args[2])
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elseif args[1] == 14304 then
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self:WriteBegin(14304)
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self:WriteFMT("l", args[2])
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self:WriteFMT("c", args[3])
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self:WriteFMT("h", args[4])
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for i, v in ipairs(args[5]) do
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self:WriteFMT("l", v.goods_id)
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end
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self:SendToGame()
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else
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self:SendFmtToGame(args[1])
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end
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end
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self.model:Bind(WarSoulModel.REQUEST_CCMD_EVENT, onRequestProtocal)
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local function init_open_day( ... )--开服天数初始化
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-- if GetModuleIsOpen(143) then
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14300)
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14305)
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14309)
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-- end
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local function init_server_info( ... )
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end
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setTimeout(init_server_info,3.5)
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end
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GlobalEventSystem:Bind(EventName.OPEN_DAY_INIT,init_open_day)
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--升级
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local function onLevelUp(level)
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if level == Config.Modulesub["143@1"].open_lv then--战魂阵型
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WarSoulModel:getInstance():IsNeedRed(WarSoulModel.MainTab.Suit)
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14309)
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14300)
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14305)
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elseif level == Config.Modulesub["143@5"].open_lv then--战魂强化
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14300)
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14305)
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WarSoulModel:getInstance():IsNeedRed(WarSoulModel.MainTab.Strength)
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14300)
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self.model:Fire(WarSoulModel.REQUEST_CCMD_EVENT,14305)
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elseif level == Config.Modulesub["143@3"].open_lv then--战魂进化
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WarSoulModel:getInstance():IsNeedRed(WarSoulModel.MainTab.Evolution)
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end
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local un_lock_cfg = self.model.warsoul_unlock_cfg
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local is_find = false
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for k,v in pairs(un_lock_cfg) do
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if is_find then
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break
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end
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if v.condition then
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for kk,vv in pairs(v.condition) do
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if vv[1] == "lv" and level == tonumber(vv[2]) then
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WarSoulModel:getInstance():IsNeedRed(WarSoulModel.MainTab.Suit)
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break
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end
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end
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end
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end
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end
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RoleManager.Instance.mainRoleInfo:Bind(EventName.CHANGE_LEVEL, onLevelUp)
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--战魂主界面
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local function open_equip_main_view(tab_index,speaciel_data)
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if RoleManager.Instance.mainRoleInfo.level < Config.Moduleid[143].open_lv then
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Message.show("功能暂未开启","fault")
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return
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end
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tab_index = tonumber(tab_index)
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if self.WarSoulBaseView == nil then
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self.WarSoulBaseView = WarSoulBaseView.New()
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end
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if not self.WarSoulBaseView:HasOpen() then
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self.WarSoulBaseView:Open(tab_index, speaciel_data)
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else
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self.WarSoulBaseView:UpdateView(tab_index, speaciel_data)
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end
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end
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GlobalEventSystem:Bind(WarSoulModel.OPEN_MAIN_VIEW,open_equip_main_view)
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--主界面关闭
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local function close_equip_main_view()
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if self.WarSoulBaseView and self.WarSoulBaseView:HasOpen() then
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self.WarSoulBaseView:Close()
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end
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self.WarSoulBaseView = nil
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end
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GlobalEventSystem:Bind(WarSoulModel.CLOSE_MAIN_VIEW,close_equip_main_view)
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local onOpenWarSoulSuitView = function ()--战魂阵法套装界面
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print("战魂阵法套装界面 :")
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if self.WarSoulSuitView == nil then
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self.WarSoulSuitView = WarSoulSuitView.New()
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end
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if self.WarSoulSuitView:HasOpen() then
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-- self.WarSoulSuitView:UpdateView()
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else
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self.WarSoulSuitView:Open()
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end
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_SUIT_VIEW, onOpenWarSoulSuitView)
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local onOpenWarSoulWearBagView = function (show,pos_index)--战魂上阵背包界面
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print("战魂上阵背包界面 :")
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self:OpenView("WarSoulWearBagView", show, pos_index)
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_BAG_VIEW, onOpenWarSoulWearBagView)
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local onOpenWarSoulBagSpliteView = function ()--战魂分解界面
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print("战魂分解界面 :")
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if self.WarSoulBagSpliteView == nil then
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self.WarSoulBagSpliteView = WarSoulBagSpliteView.New()
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end
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if self.WarSoulBagSpliteView:HasOpen() then
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else
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self.WarSoulBagSpliteView:Open()
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end
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_SPLITE_VIEW, onOpenWarSoulBagSpliteView)
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local onOpenWarSoulEvoSuccessView = function ()--战魂进化升级成功界面
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if not self.model.evo_goods_vo then return end
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print("战魂进化升级成功界面 :")
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if self.WarSoulEvoSuccessView == nil then
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self.WarSoulEvoSuccessView = WarSoulEvoSuccessView.New()
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end
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if self.WarSoulEvoSuccessView:HasOpen() then
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else
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self.WarSoulEvoSuccessView:Open()
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end
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_EVO_SUCCESS_VIEW, onOpenWarSoulEvoSuccessView)
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local onOpenWarSoulEvoBagView = function (data)--战魂进化背包界面
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print("战魂进化背包界面 :")
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if self.WarSoulEvolutionChooseView == nil then
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self.WarSoulEvolutionChooseView = WarSoulEvolutionChooseView.New()
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end
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if self.WarSoulEvolutionChooseView:HasOpen() then
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else
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self.WarSoulEvolutionChooseView:Open(data)
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end
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_EVO_CHOOSE_VIEW, onOpenWarSoulEvoBagView)
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local onOpenWarSoulPictrueView = function (show)--战魂图鉴界面
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print("战魂图鉴界面 :")
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self:OpenView("WarSoulPictrueView", show)
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_PICTRUE_VIEW, onOpenWarSoulPictrueView)
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local onOpenWarSoulPictrueAwardTipView = function (show,data)--战魂图鉴奖励提示小界面
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print("战魂图鉴奖励提示小界面 :")
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self:OpenView("WarSoulPictrueAwardTipView", show,data)
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_PICTRUE_AWARD_TIP_VIEW, onOpenWarSoulPictrueAwardTipView)
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local onOpenWarSoulEvoView = function (show)--战魂背包进化路线
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print("战魂背包进化路线 :")
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self:OpenView("WarSoulEvoView", show)
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_EVO_VIEW, onOpenWarSoulEvoView)
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local onOpenWarSoulStrengthBackView = function (show, data)--战魂强化回退
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print("战魂强化回退 :")
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self:OpenView("WarSoulStrengthBackView", show, data)
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end
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self.model:Bind(WarSoulModel.OPEN_WAR_SOUL_STRENGTH_BACK_VIEW, onOpenWarSoulStrengthBackView)
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local updateFunc = function ()
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self:OnWarSoulGoodsUpdate()
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end
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GlobalEventSystem:Bind(EventName.GOODS_DECOMPOSE_RESULT, updateFunc)
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GoodsModel:getInstance():Bind(GoodsModel.UPDATE_SPECIAL_SCORE, updateFunc)
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end
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--战魂道具变化更新
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function WarSoulController:OnWarSoulGoodsUpdate( )
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local function delay_fun( ... )
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self.model:IsNeedRed(WarSoulModel.MainTab.Suit)
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self.model:IsNeedRed(WarSoulModel.MainTab.Strength)
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self.model:IsNeedRed(WarSoulModel.MainTab.Evolution)
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end
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TimeManager.GetInstance():StartTime("15017OnWarSoulGoodsUpdate",0.15,delay_fun)
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end
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function WarSoulController:RegisterAllProtocals()
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self:RegisterProtocal(14300, "on14300")--战魂系统-总战力
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self:RegisterProtocal(14301, "on14301")--战魂系统-上阵
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self:RegisterProtocal(14302, "on14302")--战魂系统-卸下
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self:RegisterProtocal(14303, "on14303")--战魂系统-强化
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self:RegisterProtocal(14304, "on14304")--战魂系统-升星
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self:RegisterProtocal(14305, "on14305")--战魂系统-图鉴信息-最好只请求一次
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self:RegisterProtocal(14306, "on14306")--战魂系统-新增一条图鉴
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self:RegisterProtocal(14307, "on14307")--战魂系统-领取图鉴奖励
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self:RegisterProtocal(14308, "on14308")--战魂系统-回退等级
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self:RegisterProtocal(14309, "on14309")--战魂系统-位置解锁状态
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self:RegisterProtocal(14310, "on14310")--战魂系统-解锁位置
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end
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-- ########### 战魂系统-总战力 ##############
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-- protocol=14300
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-- {
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-- c2s{
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-- }
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-- s2c{
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-- power :int32 // 总战力
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-- }
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-- }
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function WarSoulController:on14300()
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local vo = SCMD14300.New(true)
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-- print("huangcong:WarSoulController14300 vo.power:", vo.power)
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self.model.warSoul_power = vo.power
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self.model:Fire(WarSoulModel.UPDATE_POWER)
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end
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-- ########### 战魂系统-上阵 ##############
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-- protocol=14301
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-- {
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-- c2s{
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-- goods_id :int64 // 物品id
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-- pos :int8 // 阵位
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-- }
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-- s2c{
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-- // 成功会推15017
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-- res :int32 // 错误码
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-- goods_id :int64 // 物品id
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-- }
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-- }
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function WarSoulController:on14301()
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local vo = SCMD14301.New(true)
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-- print("huangcong:WarSoulController [start:234] vo:", vo)
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-- PrintTable(vo)
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-- print("huangcong:WarSoulController [end]")
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if vo.res == 1 then
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Message.show("上阵成功","success")
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self.model:Fire(WarSoulModel.PLAY_EFFECT)
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self.model:IsNeedRed(WarSoulModel.MainTab.Suit)
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self.model:Fire(WarSoulModel.OPEN_WAR_SOUL_BAG_VIEW,false)
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self.model:Fire(WarSoulModel.CLOSE_WAR_SOUL_TIP_VIEW)
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------------------------------魂力系统需要检测穿戴的星数来判断红点
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SoulPowerModel:getInstance():Fire(SoulPowerConst.UPDATE_RED_DOT, SoulPowerConst.RedType.UpGrade)
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---------------------------------------
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if self.model.skill_goods_vo then
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self.model:OpenSkillActiveShowView()
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end
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else
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ErrorCodeShow(vo.res)
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end
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end
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-- ########### 战魂系统-卸下 ##############
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-- protocol=14302
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-- {
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-- c2s{
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-- goods_id :int64
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-- }
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-- s2c{
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-- // 成功会推15018
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-- res :int32 // 错误码
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-- }
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-- }
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function WarSoulController:on14302()
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local vo = SCMD14302.New(true)
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-- print("huangcong:WarSoulController [start:257] vo:", vo)
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-- PrintTable(vo)
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-- print("huangcong:WarSoulController [end]")
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if vo.res == 1 then
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Message.show("卸下成功","success")
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self.model:IsNeedRed(WarSoulModel.MainTab.Suit)
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self.model:Fire(WarSoulModel.OPEN_WAR_SOUL_BAG_VIEW,false)
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------------------------------魂力系统需要检测穿戴的星数来判断红点
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SoulPowerModel:getInstance():Fire(SoulPowerConst.UPDATE_RED_DOT, SoulPowerConst.RedType.UpGrade)
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---------------------------------------
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else
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ErrorCodeShow(vo.res)
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end
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end
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-- ############## 战魂系统-强化 ##############
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-- protocol=14303
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-- {
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-- c2s{
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-- goods_id :int64 // 物品id
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-- location :int8 // 物品所在位置 背包位置,见后台配置19战魂背包/20战魂装备位置
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-- count :int8 // 强化次数
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-- }
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-- s2c{
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-- // 成功会推15017
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-- res :int32 // 错误码
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-- lv :int16 // 新的强化等级
|
|
-- }
|
|
-- }
|
|
function WarSoulController:on14303()
|
|
local vo = SCMD14303.New(true)
|
|
-- print("huangcong:WarSoulController [start:257] vo:", vo)
|
|
-- PrintTable(vo)
|
|
-- print("huangcong:WarSoulController [end]")
|
|
if vo.res == 1 then
|
|
Message.show("强化成功","success")
|
|
self.model:IsNeedRed(WarSoulModel.MainTab.Strength)
|
|
self.model:Fire(WarSoulModel.STRENGTH_PLAY_EFFECT)
|
|
else
|
|
ErrorCodeShow(vo.res)
|
|
end
|
|
end
|
|
|
|
-- ############## 战魂系统-升星 ##############
|
|
-- protocol=14304
|
|
-- {
|
|
-- c2s{
|
|
-- goods_id :int64 // 原物品id
|
|
-- location :int8 // 物品所在位置 背包位置,见后台配置19战魂背包/20战魂装备位置
|
|
-- extra_cost:array{
|
|
-- cost_goods_id :int64 // 消耗物品id
|
|
-- }
|
|
-- }
|
|
-- s2c{
|
|
-- // 成功会推15017
|
|
-- res :int32 // 错误码
|
|
-- goods_id :int64 // 物品id
|
|
-- }
|
|
-- }
|
|
function WarSoulController:on14304()
|
|
local vo = SCMD14304.New(true)
|
|
-- print("huangcong:WarSoulController [start:257] vo:", vo)
|
|
-- PrintTable(vo)
|
|
-- print("huangcong:WarSoulController [end]")
|
|
if vo.res == 1 then
|
|
Message.show("进化成功","success")
|
|
self.model:Fire(WarSoulModel.OPEN_WAR_SOUL_EVO_SUCCESS_VIEW)
|
|
else
|
|
ErrorCodeShow(vo.res)
|
|
end
|
|
end
|
|
|
|
-- ########### 战魂系统-图鉴信息-最好只请求一次 ##############
|
|
-- protocol=14305
|
|
-- {
|
|
-- c2s{
|
|
-- }
|
|
-- s2c{
|
|
-- num :int16 // 领取的数量阶段
|
|
-- goods_list:array{
|
|
-- goods_id :int32 // 已收集的战魂
|
|
-- }
|
|
-- }
|
|
-- }
|
|
function WarSoulController:on14305()
|
|
local vo = SCMD14305.New(true)
|
|
-- print("huangcong:WarSoulController [start:257] vo:", vo)
|
|
-- PrintTable(vo)
|
|
-- print("huangcong:WarSoulController [end]")
|
|
self.model:SetPictrueInfo(vo)
|
|
end
|
|
|
|
-- ########### 战魂系统-新增一条图鉴 ##############
|
|
-- protocol=14306
|
|
-- {
|
|
-- s2c{
|
|
-- goods_id :int32 // 已收集的战魂
|
|
-- }
|
|
-- }
|
|
function WarSoulController:on14306()
|
|
local vo = SCMD14306.New(true)
|
|
-- print("huangcong:WarSoulController [start:257] vo:", vo)
|
|
-- PrintTable(vo)
|
|
-- print("huangcong:WarSoulController [end]")
|
|
WarSoulModel:getInstance():SetOnePictrueInfo(vo.goods_id)
|
|
end
|
|
|
|
-- ########### 战魂系统-领取图鉴奖励 ##############
|
|
-- protocol=14307
|
|
-- {
|
|
-- c2s{
|
|
-- }
|
|
-- s2c{
|
|
-- res :int32 // 错误码
|
|
-- num :int16 // 领取的数量阶段
|
|
-- }
|
|
-- }
|
|
function WarSoulController:on14307()
|
|
local vo = SCMD14307.New(true)
|
|
-- print("huangcong:WarSoulController [start:257] vo:", vo)
|
|
-- PrintTable(vo)
|
|
-- print("huangcong:WarSoulController [end]")
|
|
if vo.res == 1 then
|
|
Message.show("领取成功","success")
|
|
self.model.pictrue_award_num = vo.num
|
|
self.model:IsNeedRed(WarSoulModel.MainTab.Strength)
|
|
else
|
|
ErrorCodeShow(vo.res)
|
|
end
|
|
end
|
|
|
|
|
|
-- ########### 战魂系统-回退等级 ##############
|
|
-- protocol=14308
|
|
-- {
|
|
-- c2s{
|
|
-- goods_id :int64
|
|
-- location :int8 // 物品所在位置 背包位置,见后台配置19战魂背包/20战魂装备位置
|
|
-- }
|
|
-- s2c{
|
|
-- // 成功会推15018
|
|
-- res :int32 // 错误码
|
|
-- }
|
|
-- }
|
|
function WarSoulController:on14308()
|
|
local vo = SCMD14308.New(true)
|
|
-- print("huangcong:WarSoulController [start:510] vo:", vo)
|
|
-- PrintTable(vo)
|
|
-- print("huangcong:WarSoulController [end]")
|
|
if vo.res == 1 then
|
|
Message.show("回退成功","success")
|
|
self.model:IsNeedRed(WarSoulModel.MainTab.Strength)
|
|
else
|
|
ErrorCodeShow(vo.res)
|
|
end
|
|
end
|
|
|
|
-- ########### 战魂系统-位置解锁状态 ##############
|
|
-- protocol=14309
|
|
-- {
|
|
-- c2s{
|
|
-- }
|
|
-- s2c{
|
|
-- list:array{
|
|
-- pos:int8
|
|
-- }
|
|
-- }
|
|
-- }
|
|
function WarSoulController:on14309()
|
|
local vo = SCMD14309.New(true)
|
|
-- print("huangcong:WarSoulController [start:534] vo:", vo)
|
|
-- PrintTable(vo)
|
|
-- print("huangcong:WarSoulController [end]")
|
|
self.model:SetWarSoulPosInfo(vo.list)
|
|
self.model:IsNeedRed(WarSoulModel.MainTab.Suit)
|
|
end
|
|
|
|
-- ########### 战魂系统-解锁位置 ##############
|
|
-- protocol=14310
|
|
-- {
|
|
-- c2s{
|
|
-- pos:int8
|
|
-- }
|
|
-- s2c{
|
|
-- res :int32 // 错误码
|
|
-- pos:int8
|
|
-- }
|
|
-- }
|
|
function WarSoulController:on14310()
|
|
local vo = SCMD14310.New(true)
|
|
-- print("huangcong:WarSoulController [start:534] vo:", vo)
|
|
-- PrintTable(vo)
|
|
-- print("huangcong:WarSoulController [end]")
|
|
if vo.res == 1 then
|
|
Message.show("解锁成功","success")
|
|
self.model.cur_pos = vo.pos--当前操作阵位
|
|
self.model:SetWarSoulPosInfoOne(vo.pos)
|
|
local function end_func( ... )
|
|
self.model:IsNeedRed(WarSoulModel.MainTab.Suit)
|
|
end
|
|
self.model:Fire(WarSoulModel.PLAY_EFFECT,end_func)
|
|
else
|
|
ErrorCodeShow(vo.res)
|
|
end
|
|
end
|