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WardrobeMainView = WardrobeMainView or BaseClass(BaseView)
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local WardrobeMainView = WardrobeMainView
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WardrobeMainView.TabData = {
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{id = WardrobeConst.TabId.SHOP, name = "总览", abName = "wardrobe_asset", light_res = "wardrobe_tab_1", dark_res = "wardrobe_tab_1_gray", view = "WardrobeShopView",open_lv = Config.Moduleid[422].open_lv,open_task = Config.Moduleid[422].task_id},
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{id = WardrobeConst.TabId.FASHION, name = "时装", abName = "wardrobe_asset", light_res = "wardrobe_tab_2", dark_res = "wardrobe_tab_2_gray", view = "FashionSubView",open_lv = Config.Moduleid[413].open_lv,open_task = Config.Moduleid[413].task_id},
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{id = WardrobeConst.TabId.DESIGNATION, name = "称号", abName = "wardrobe_asset", light_res = "wardrobe_tab_3", dark_res = "wardrobe_tab_3_gray", view = "DesignationSubView",open_lv = Config.Moduleid[411].open_lv,open_task = Config.Moduleid[411].task_id},
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{id = WardrobeConst.TabId.DRESS, name = "聊天", abName = "wardrobe_asset", light_res = "wardrobe_tab_4", dark_res = "wardrobe_tab_4_gray", view = "ChatDressSubView",open_lv = Config.Moduleid[112].open_lv,open_task = Config.Moduleid[112].task_id },
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}
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function WardrobeMainView:__init()
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self.base_file = "wardrobe"
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self.layout_file = "WardrobeMainView"
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self.layer_name = "UI"
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self.destroy_imm = true
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self.use_background = true
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self.model_activity_bg = true -- 3d背景模式,带镜面反射,一级全屏界面才需要
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self.model_activity_bg_pos = Vector2(-308,30) -- 3d背景的偏移坐标,默认是居中的,如果你的模型不是居中的话就要调整坐标
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self.model_activity_bg_type = 1
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self.append_to_ctl_queue = true
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self.change_scene_close = true
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self.hide_maincancas = true
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self.close_fog = true
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self.fire_change_visible_event = true
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self.mainVo = RoleManager.Instance.mainRoleInfo
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self.model = WardrobeModel:getInstance()
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DesignationModel:GetInstance():Fire(DesignationModel.REQUEST_DESIGNATION, 41101) --请求称号列表信息
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FashionModel:GetInstance():Fire(FashionEvent.REQUEST_FASHION_PROTOCOL, 41300) --请求时装列表信息
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FashionModel:GetInstance():Fire(FashionEvent.REQUEST_FASHION_PROTOCOL, 41313) --请求时装套装信息
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self.model:Fire(WardrobeConst.REQ_WARDROBE_SCMD, 42202, 1)
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self.model:Fire(WardrobeConst.REQ_WARDROBE_SCMD, 42200, 1)
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self.current_index = false
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self.contaner_list = {}
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self.tab_name_list = {}
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self.load_callback = function ()
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self:LoadSuccess()
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self:AddEvent()
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end
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self.open_callback = function ( )
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self:OpenSuccess()
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self:SwitchTab(self.current_index or 1, true)
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self:ShowTabRedPointState()
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end
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self.switch_callback = function(index)
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self:SwitchTab(index)
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end
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self.close_win_callback = function ( )
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self:Close()
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end
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self.destroy_callback = function ( )
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self:DestroySuccess()
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end
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end
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function WardrobeMainView:GetRealIndex( index )
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index = index or 1
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return index
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end
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function WardrobeMainView:Open(index,sub_index,value)
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self.current_index = self:GetRealIndex(index)
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self.sub_index = sub_index
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self.value = value
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BaseView.Open(self)
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end
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function WardrobeMainView:ReOpen(index,sub_index,value)
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self.current_index = self:GetRealIndex(index)
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self.sub_index = sub_index
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self.value = value
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self:SwitchTab(self.current_index or 1, true)
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self:ShowTabRedPointState()
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end
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function WardrobeMainView:LoadSuccess()
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local nodes = {
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"winCon",
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}
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self:GetChildren(nodes)
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self.tabWindowComponent = UITabWindow.New(self.transform,WardrobeMainView.TabData,self.switch_callback,
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self.close_win_callback,self.background_wnd,self.winCon, UITabWindow.SizeLarge, false,nil,true)
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self.tabWindowComponent:SetTitleText( "风采" )
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self.tabWindowComponent:SetUIBack({target = self, bg1 = GameResPath.GetViewBigBg("default_bg_1")})
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end
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function WardrobeMainView:AddEvent()
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local function on_ans_update_red_dot()
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self:ShowTabRedPointState()
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end
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self:BindEvent(self.model, WardrobeConst.ANS_UPDATE_RED_DOT, on_ans_update_red_dot)
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local function on_close_new_main_role_view()
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self:Close()
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end
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self:BindEvent(self.model, WardrobeConst.CLOSE_WARDROBE_MAIN_VIEW, on_close_new_main_role_view)
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end
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function WardrobeMainView:OpenSuccess()
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self:UpdateView()
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end
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function WardrobeMainView:UpdateView()
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end
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function WardrobeMainView:SwitchTab( index, force )
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if self.current_index == index and not force then return end
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if self.tabWindowComponent ~= nil then
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self.tabWindowComponent:SetTabBarIndex(index)
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end
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local chile_view = self.contaner_list[index]
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if not chile_view then
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local viewModule = false
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for k,v in pairs(WardrobeMainView.TabData) do
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if v.id == tonumber(index) then
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viewModule = v
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break
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end
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end
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if viewModule then
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chile_view = self:CreateItem(_G[viewModule.view], self.winCon, self.layer_name)
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end
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self.contaner_list[index] = chile_view
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end
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if chile_view then
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if chile_view.SetData then
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chile_view:SetData(index, self.sub_index, self.value)
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end
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self:PopUpChild(chile_view)
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self.sub_index = nil--一般是用来跳转的 用完就置空了
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end
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self.current_index = index
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if index == WardrobeConst.TabId.SHOP then
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self.tabWindowComponent:SetBackgroundRes("default_bg_2")
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elseif index == WardrobeConst.TabId.FASHION then
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self.tabWindowComponent:SetBackgroundRes("default_bg_2")
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elseif index == WardrobeConst.TabId.DESIGNATION then
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self.tabWindowComponent:SetBackgroundRes("default_bg_2")
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elseif index == WardrobeConst.TabId.DRESS then
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self.tabWindowComponent:SetBackgroundRes("default_bg_2")
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end
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end
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function WardrobeMainView:DestroySuccess( )
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if self.tabWindowComponent then
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self.tabWindowComponent:DeleteMe()
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end
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self.tabWindowComponent = nil
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-- 复原绿屏
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CheatModel:getInstance():DisabledGreenScreenEffect()
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end
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function WardrobeMainView:ShowTabRedPointState()
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if self.tabWindowComponent then
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local red_data = self.model:GetWardrobeAllRedDot()
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for k,v in pairs(red_data) do
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self.tabWindowComponent:ShowRedPoint(k,v)
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end
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end
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end
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