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WardrobeTotalItem = WardrobeTotalItem or BaseClass(BaseItem)
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local WardrobeTotalItem = WardrobeTotalItem
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function WardrobeTotalItem:__init()
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self.base_file = "wardrobe"
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self.layout_file = "WardrobeTotalItem"
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self.model = WardrobeModel:GetInstance()
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self:Load()
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end
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function WardrobeTotalItem:Load_callback()
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self.nodes = {
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"progress_text:tmp", "bg:img", "wardrob_text:tmp", "btn:obj:img",
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}
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self:GetChildren(self.nodes)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateView()
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end
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end
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function WardrobeTotalItem:AddEvents( )
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local function on_jump( ... )
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local jump_id1, jump_id2 = self.model:GetJumpIdByType(self.data.type)
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if jump_id1 and jump_id2 then
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OpenFun.Open(jump_id1, jump_id2)
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end
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end
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AddClickEvent(self.btn_obj, on_jump)
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end
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function WardrobeTotalItem:UpdateView( )
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local res_name = string.format("wardrobe_type%s", self.data.type)
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lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetWardrobeImage(res_name))
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lua_resM:setImageSprite(self, self.btn_img, "wardrobe_asset", "wardrobe_btn"..self.data.type)
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self.wardrob_text_tmp.text = string.format("风采值:%s", HtmlColorTxt(self.data.wardrobe_value, "#FDFFC2"))
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self.progress_text_tmp.text = string.format("收集度:%s/%s", HtmlColorTxt(self.data.collect, "#FFFFFF"), self.data.sum_collect)
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end
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function WardrobeTotalItem:SetData( data, index )
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self.data = data
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self.index = index
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateView()
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else
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self.need_refreshData = true
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end
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end
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function WardrobeTotalItem:__delete( )
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end
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