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54 wiersze
1.5 KiB

WardrobeTotalItem = WardrobeTotalItem or BaseClass(BaseItem)
local WardrobeTotalItem = WardrobeTotalItem
function WardrobeTotalItem:__init()
self.base_file = "wardrobe"
self.layout_file = "WardrobeTotalItem"
self.model = WardrobeModel:GetInstance()
self:Load()
end
function WardrobeTotalItem:Load_callback()
self.nodes = {
"progress_text:tmp", "bg:img", "wardrob_text:tmp", "btn:obj:img",
}
self:GetChildren(self.nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function WardrobeTotalItem:AddEvents( )
local function on_jump( ... )
local jump_id1, jump_id2 = self.model:GetJumpIdByType(self.data.type)
if jump_id1 and jump_id2 then
OpenFun.Open(jump_id1, jump_id2)
end
end
AddClickEvent(self.btn_obj, on_jump)
end
function WardrobeTotalItem:UpdateView( )
local res_name = string.format("wardrobe_type%s", self.data.type)
lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetWardrobeImage(res_name))
lua_resM:setImageSprite(self, self.btn_img, "wardrobe_asset", "wardrobe_btn"..self.data.type)
self.wardrob_text_tmp.text = string.format("风采值:%s", HtmlColorTxt(self.data.wardrobe_value, "#FDFFC2"))
self.progress_text_tmp.text = string.format("收集度:%s/%s", HtmlColorTxt(self.data.collect, "#FFFFFF"), self.data.sum_collect)
end
function WardrobeTotalItem:SetData( data, index )
self.data = data
self.index = index
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function WardrobeTotalItem:__delete( )
end