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EventDispatcher = EventDispatcher or BaseClass()
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local EventDispatcher = EventDispatcher
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local EventSystem = EventSystem
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function EventDispatcher:__init()
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self.eventSys = EventSystem.New()
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end
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function EventDispatcher:Bind(type_str, listener_func)
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return EventSystem.Bind(self.eventSys, type_str, listener_func)
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end
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function EventDispatcher:UnBind(obj)
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EventSystem.UnBind(self.eventSys, obj)
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end
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function EventDispatcher:UnBindAll()
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EventSystem.UnBindAll(self.eventSys)
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end
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function EventDispatcher:Fire(type_str, ...)
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EventSystem.Fire(self.eventSys, type_str, ...)
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end
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function EventDispatcher:DelayFire(type_str, ...)
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EventSystem.DelayFire(self.eventSys, type_str, ...)
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end
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