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if jit then
if jit.opt then
jit.opt.start(3)
end
--android 64位库兼容处理
-- if UnityEngine.Application.platform == UnityEngine.RuntimePlatform.Android and string.find(LuaFramework.GameConfig.Instance:GetValue("PlatName"), "eyou") then
jit.off()
-- end
jit.flush()
print("jit", jit.status())
print(string.format("os: %s, arch: %s", jit.os, jit.arch))
end
local require = require
if DebugServerIp then
require("mobdebug").start(DebugServerIp)
end
require "tolua.misc.functions"
Mathf = require "tolua.UnityEngine.Mathf"
Vector3 = require "tolua.UnityEngine.Vector3"
Quaternion = require "tolua.UnityEngine.Quaternion"
Vector2 = require "tolua.UnityEngine.Vector2"
Vector4 = require "tolua.UnityEngine.Vector4"
Color = require "tolua.UnityEngine.Color"
Ray = require "tolua.UnityEngine.Ray"
Bounds = require "tolua.UnityEngine.Bounds"
RaycastHit = require "tolua.UnityEngine.RaycastHit"
Touch = require "tolua.UnityEngine.Touch"
LayerMask = require "tolua.UnityEngine.LayerMask"
Plane = require "tolua.UnityEngine.Plane"
Time = reimport "tolua.UnityEngine.Time"
list = require "tolua.list"
utf8 = require "tolua.misc.utf8"
require "tolua.event"
require "tolua.typeof"
require "tolua.slot"
require "tolua.System.Timer"
require "tolua.System.coroutine"
require "tolua.System.ValueType"
require "tolua.System.Reflection.BindingFlags"
require "tolua.cjson.util"
--require "misc.strict"