LuaFPS = LuaFPS or {}
|
|
local LuaFPS = LuaFPS
|
|
LuaFPS.FPS = 0
|
|
LuaFPS.total_frames = 0
|
|
LuaFPS.total_time = 0
|
|
|
|
LuaFPS.FIXED_FPS = 0
|
|
LuaFPS.fixed_total_frames = 0
|
|
LuaFPS.fixed_total_time = 0
|
|
local Time = Time
|
|
function LuaFPS.Update()
|
|
LuaFPS.total_frames = LuaFPS.total_frames + 1
|
|
LuaFPS.total_time = LuaFPS.total_time + Time.unscaledDeltaTime
|
|
if LuaFPS.total_time >= 1 then
|
|
LuaFPS.SetFPS()
|
|
end
|
|
end
|
|
|
|
function LuaFPS.FixedUpdate()
|
|
LuaFPS.fixed_total_frames = LuaFPS.fixed_total_frames + 1
|
|
LuaFPS.fixed_total_time = LuaFPS.fixed_total_time + Time.fixedDeltaTime / Time.timeScale
|
|
if LuaFPS.fixed_total_time >= 1 then
|
|
LuaFPS.SetFixedFPS()
|
|
end
|
|
end
|
|
|
|
function LuaFPS.SetFPS()
|
|
LuaFPS.FPS = LuaFPS.total_frames
|
|
LuaFPS.total_frames = 0
|
|
LuaFPS.total_time = 0
|
|
GlobalEventSystem:Fire(EventName.SET_FPS,LuaFPS.FPS)
|
|
end
|
|
|
|
function LuaFPS.SetFixedFPS()
|
|
LuaFPS.FIXED_FPS = LuaFPS.fixed_total_frames
|
|
LuaFPS.fixed_total_frames = 0
|
|
LuaFPS.fixed_total_time = 0
|
|
GlobalEventSystem:Fire(EventName.SET_FIXED_FPS,LuaFPS.FIXED_FPS)
|
|
end
|
|
UpdateBeat:Add(LuaFPS.Update)
|
|
-- FixedUpdateBeat:Add(LuaFPS.FixedUpdate)
|