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//#define USE_UPGRADEVS
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
class UpgradeVSProject : AssetPostprocessor
{
#if USE_UPGRADEVS
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
string currentDir = Directory.GetCurrentDirectory();
string[] slnFile = Directory.GetFiles(currentDir, "*.sln");
string[] csprojFile = Directory.GetFiles(currentDir, "*.csproj");
bool hasChanged = false;
if (slnFile != null)
{
for (int i = 0; i < slnFile.Length; i++)
{
if (ReplaceInFile(slnFile[i], "Format Version 10.00", "Format Version 11.00"))
hasChanged = true;
}
}
if (csprojFile != null)
{
for (int i = 0; i < csprojFile.Length; i++)
{
if (ReplaceInFile(csprojFile[i], "ToolsVersion=\"3.5\"", "ToolsVersion=\"4.0\""))
hasChanged = true;
if (ReplaceInFile(csprojFile[i], "<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>", "<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>"))
hasChanged = true;
}
}
if (hasChanged)
{
LogManager.LogWarning("Project is now upgraded to Visual Studio 2010 Solution!");
}
else
{
LogManager.Log("Project-version has not changed...");
}
}
static private bool ReplaceInFile(string filePath, string searchText, string replaceText)
{
StreamReader reader = new StreamReader(filePath);
string content = reader.ReadToEnd();
reader.Close();
if (content.IndexOf(searchText) != -1)
{
content = Regex.Replace(content, searchText, replaceText);
StreamWriter writer = new StreamWriter(filePath);
writer.Write(content);
writer.Close();
return true;
}
return false;
}
#endif
}