//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class EffectMaskWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(EffectMask), typeof(UnityEngine.UI.Mask));
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L.RegFunction("GetModifiedMaterial", GetModifiedMaterial);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetModifiedMaterial(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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EffectMask obj = (EffectMask)ToLua.CheckObject(L, 1, typeof(EffectMask));
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UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
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UnityEngine.Material o = obj.GetModifiedMaterial(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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