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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class OptimizerWrap
{
public static void Register(LuaState L)
{
L.BeginStaticLibs("Optimizer");
L.RegFunction("ChangeSceneObjState", ChangeSceneObjState);
L.RegFunction("ChangeLayer", ChangeLayer);
L.RegFunction("CopyOnPC", CopyOnPC);
L.RegFunction("CreateMatPropertyBlock", CreateMatPropertyBlock);
L.RegFunction("CreateMatPropertyBlocks", CreateMatPropertyBlocks);
L.RegFunction("SetShaderLodValue", SetShaderLodValue);
L.EndStaticLibs();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ChangeSceneObjState(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
Optimizer.ChangeSceneObjState(arg0);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ChangeLayer(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform));
string arg1 = ToLua.CheckString(L, 2);
Optimizer.ChangeLayer(arg0, arg1);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CopyOnPC(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
Optimizer.CopyOnPC(arg0);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CreateMatPropertyBlock(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.MaterialPropertyBlock o = Optimizer.CreateMatPropertyBlock();
ToLua.PushObject(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CreateMatPropertyBlocks(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
UnityEngine.MaterialPropertyBlock[] o = Optimizer.CreateMatPropertyBlocks(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetShaderLodValue(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
Optimizer.SetShaderLodValue(arg0);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}