//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class PartBloomWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(PartBloom), typeof(UnityEngine.MonoBehaviour));
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L.RegFunction("SetMaterialRT", SetMaterialRT);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("samplerScale", get_samplerScale, set_samplerScale);
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L.RegVar("colorThreshold", get_colorThreshold, set_colorThreshold);
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L.RegVar("bloomColor", get_bloomColor, set_bloomColor);
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L.RegVar("bloomFactor", get_bloomFactor, set_bloomFactor);
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L.RegVar("m_bloom_mat", get_m_bloom_mat, set_m_bloom_mat);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetMaterialRT(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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PartBloom obj = (PartBloom)ToLua.CheckObject(L, 1, typeof(PartBloom));
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UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RenderTexture));
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obj.SetMaterialRT(arg0);
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_samplerScale(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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int ret = obj.samplerScale;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index samplerScale on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_colorThreshold(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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UnityEngine.Color ret = obj.colorThreshold;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorThreshold on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_bloomColor(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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UnityEngine.Color ret = obj.bloomColor;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomColor on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_bloomFactor(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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float ret = obj.bloomFactor;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomFactor on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_m_bloom_mat(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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UnityEngine.Material ret = obj.m_bloom_mat;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_bloom_mat on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_samplerScale(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.samplerScale = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index samplerScale on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_colorThreshold(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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obj.colorThreshold = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorThreshold on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_bloomColor(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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obj.bloomColor = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomColor on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_bloomFactor(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.bloomFactor = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomFactor on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_m_bloom_mat(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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PartBloom obj = (PartBloom)o;
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UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
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obj.m_bloom_mat = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_bloom_mat on a nil value" : e.Message);
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}
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}
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}
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