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1132 行
27 KiB

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class PostEffectWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(PostEffect), typeof(UnityStandardAssets.ImageEffects.PostEffectsBase));
L.RegFunction("GetSupported", GetSupported);
L.RegFunction("CheckResources", CheckResources);
L.RegFunction("ApplyFXAAMaterialProperties", ApplyFXAAMaterialProperties);
L.RegFunction("ApplyBloomMaterialProperties", ApplyBloomMaterialProperties);
L.RegFunction("ApplyBlurMaterialProperties", ApplyBlurMaterialProperties);
L.RegFunction("RenderBlurScreenShot", RenderBlurScreenShot);
L.RegFunction("ReleaseRenderTexCache", ReleaseRenderTexCache);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("EnableFXAA", get_EnableFXAA, set_EnableFXAA);
L.RegVar("contrastThreshold", get_contrastThreshold, set_contrastThreshold);
L.RegVar("relativeThreshold", get_relativeThreshold, set_relativeThreshold);
L.RegVar("subpixelBlending", get_subpixelBlending, set_subpixelBlending);
L.RegVar("FXAAShader", get_FXAAShader, set_FXAAShader);
L.RegVar("lowQuality", get_lowQuality, set_lowQuality);
L.RegVar("EnableBloom", get_EnableBloom, set_EnableBloom);
L.RegVar("threshold", get_threshold, set_threshold);
L.RegVar("intensity", get_intensity, set_intensity);
L.RegVar("blurSize", get_blurSize, set_blurSize);
L.RegVar("blurIterations", get_blurIterations, set_blurIterations);
L.RegVar("blurType", get_blurType, set_blurType);
L.RegVar("fastBloomShader", get_fastBloomShader, set_fastBloomShader);
L.RegVar("dualBloomShader", get_dualBloomShader, set_dualBloomShader);
L.RegVar("use_dual_bloom", get_use_dual_bloom, set_use_dual_bloom);
L.RegVar("EnableBlur", get_EnableBlur, set_EnableBlur);
L.RegVar("use_dual_blur", get_use_dual_blur, set_use_dual_blur);
L.RegVar("blurShader", get_blurShader, set_blurShader);
L.RegVar("render_blur_effect", get_render_blur_effect, set_render_blur_effect);
L.RegVar("get_screen_shot", get_get_screen_shot, set_get_screen_shot);
L.RegVar("blurSpread", get_blurSpread, set_blurSpread);
L.RegVar("blur_amount", get_blur_amount, set_blur_amount);
L.RegVar("recurveMaxNum", get_recurveMaxNum, set_recurveMaxNum);
L.RegVar("downSample", get_downSample, set_downSample);
L.RegVar("dualBlurShader", get_dualBlurShader, set_dualBlurShader);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetSupported(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect));
bool o = obj.GetSupported();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CheckResources(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect));
bool o = obj.CheckResources();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ApplyFXAAMaterialProperties(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect));
obj.ApplyFXAAMaterialProperties();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ApplyBloomMaterialProperties(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect));
obj.ApplyBloomMaterialProperties();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ApplyBlurMaterialProperties(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect));
obj.ApplyBlurMaterialProperties();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RenderBlurScreenShot(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
obj.RenderBlurScreenShot(arg0, arg1, arg2);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ReleaseRenderTexCache(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect));
obj.ReleaseRenderTexCache();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_EnableFXAA(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool ret = obj.EnableFXAA;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableFXAA on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_contrastThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float ret = obj.contrastThreshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contrastThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_relativeThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float ret = obj.relativeThreshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relativeThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_subpixelBlending(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float ret = obj.subpixelBlending;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index subpixelBlending on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_FXAAShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader ret = obj.FXAAShader;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index FXAAShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_lowQuality(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool ret = obj.lowQuality;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lowQuality on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_EnableBloom(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool ret = obj.EnableBloom;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableBloom on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_threshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float ret = obj.threshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_intensity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float ret = obj.intensity;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blurSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float ret = obj.blurSize;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurSize on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blurIterations(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
int ret = obj.blurIterations;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurIterations on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blurType(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
BlurType ret = obj.blurType;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurType on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fastBloomShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader ret = obj.fastBloomShader;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fastBloomShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_dualBloomShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader ret = obj.dualBloomShader;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dualBloomShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_use_dual_bloom(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool ret = obj.use_dual_bloom;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index use_dual_bloom on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_EnableBlur(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool ret = obj.EnableBlur;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableBlur on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_use_dual_blur(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool ret = obj.use_dual_blur;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index use_dual_blur on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blurShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader ret = obj.blurShader;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_render_blur_effect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool ret = obj.render_blur_effect;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_blur_effect on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_get_screen_shot(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool ret = obj.get_screen_shot;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index get_screen_shot on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blurSpread(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float ret = obj.blurSpread;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurSpread on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blur_amount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float ret = obj.blur_amount;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blur_amount on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_recurveMaxNum(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
int ret = obj.recurveMaxNum;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index recurveMaxNum on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_downSample(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
int ret = obj.downSample;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index downSample on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_dualBlurShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader ret = obj.dualBlurShader;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dualBlurShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_EnableFXAA(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.EnableFXAA = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableFXAA on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_contrastThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.contrastThreshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contrastThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_relativeThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.relativeThreshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relativeThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_subpixelBlending(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.subpixelBlending = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index subpixelBlending on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_FXAAShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader));
obj.FXAAShader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index FXAAShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_lowQuality(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.lowQuality = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lowQuality on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_EnableBloom(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.EnableBloom = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableBloom on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_threshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.threshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_intensity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.intensity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_blurSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.blurSize = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurSize on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_blurIterations(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.blurIterations = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurIterations on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_blurType(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
BlurType arg0 = (BlurType)ToLua.CheckObject(L, 2, typeof(BlurType));
obj.blurType = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurType on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fastBloomShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader));
obj.fastBloomShader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fastBloomShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_dualBloomShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader));
obj.dualBloomShader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dualBloomShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_use_dual_bloom(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.use_dual_bloom = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index use_dual_bloom on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_EnableBlur(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.EnableBlur = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableBlur on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_use_dual_blur(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.use_dual_blur = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index use_dual_blur on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_blurShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader));
obj.blurShader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_render_blur_effect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.render_blur_effect = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_blur_effect on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_get_screen_shot(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.get_screen_shot = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index get_screen_shot on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_blurSpread(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.blurSpread = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurSpread on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_blur_amount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.blur_amount = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blur_amount on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_recurveMaxNum(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.recurveMaxNum = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index recurveMaxNum on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_downSample(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.downSample = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index downSample on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_dualBlurShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
PostEffect obj = (PostEffect)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader));
obj.dualBlurShader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dualBlurShader on a nil value" : e.Message);
}
}
}