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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class RoleCameraBloomWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(RoleCameraBloom), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("SetBloomCameraData", SetBloomCameraData);
L.RegFunction("ReleaseTempRes", ReleaseTempRes);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("cullRenderTexture", get_cullRenderTexture, set_cullRenderTexture);
L.RegVar("bloomMaterial", get_bloomMaterial, set_bloomMaterial);
L.RegVar("render_bloom_effect", get_render_bloom_effect, set_render_bloom_effect);
L.RegVar("threshold", get_threshold, set_threshold);
L.RegVar("softThreshold", get_softThreshold, set_softThreshold);
L.RegVar("intensity", get_intensity, set_intensity);
L.RegVar("iterations", get_iterations, set_iterations);
L.RegVar("debug", get_debug, set_debug);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetBloomCameraData(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
RoleCameraBloom obj = (RoleCameraBloom)ToLua.CheckObject(L, 1, typeof(RoleCameraBloom));
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Camera));
UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.RenderTexture));
ChangeShaderRender arg2 = (ChangeShaderRender)ToLua.CheckUnityObject(L, 4, typeof(ChangeShaderRender));
obj.SetBloomCameraData(arg0, arg1, arg2);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ReleaseTempRes(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)ToLua.CheckObject(L, 1, typeof(RoleCameraBloom));
obj.ReleaseTempRes();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_cullRenderTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
UnityEngine.RenderTexture ret = obj.cullRenderTexture;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullRenderTexture on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bloomMaterial(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
UnityEngine.Material ret = obj.bloomMaterial;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomMaterial on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_render_bloom_effect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
bool ret = obj.render_bloom_effect;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_bloom_effect on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_threshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
float ret = obj.threshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_softThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
float ret = obj.softThreshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index softThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_intensity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
float ret = obj.intensity;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_iterations(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
int ret = obj.iterations;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iterations on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_debug(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
bool ret = obj.debug;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index debug on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_cullRenderTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RenderTexture));
obj.cullRenderTexture = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullRenderTexture on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_bloomMaterial(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
obj.bloomMaterial = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomMaterial on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_render_bloom_effect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.render_bloom_effect = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_bloom_effect on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_threshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.threshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_softThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.softThreshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index softThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_intensity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.intensity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_iterations(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.iterations = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iterations on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_debug(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleCameraBloom obj = (RoleCameraBloom)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.debug = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index debug on a nil value" : e.Message);
}
}
}