//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_CustomYieldInstructionWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.CustomYieldInstruction), typeof(System.Object));
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L.RegFunction("MoveNext", MoveNext);
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L.RegFunction("Reset", Reset);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("keepWaiting", get_keepWaiting, null);
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L.RegVar("Current", get_Current, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MoveNext(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)ToLua.CheckObject(L, 1, typeof(UnityEngine.CustomYieldInstruction));
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bool o = obj.MoveNext();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Reset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)ToLua.CheckObject(L, 1, typeof(UnityEngine.CustomYieldInstruction));
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obj.Reset();
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_keepWaiting(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)o;
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bool ret = obj.keepWaiting;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index keepWaiting on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Current(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)o;
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object ret = obj.Current;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Current on a nil value" : e.Message);
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}
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}
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}
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